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//////////////////////////////////////////////////////////////////
// Global Variables
//////////////////////////////////////////////////////////////////
// Debug Variable
// WARNING: Do not delete this variable, it's being used in some
// classes
boolean debug = true;
//////////////////////////////////
// Main Objects
//////////////////////////////////
// A path object (series of connected points)
Path path;
// Two vehicles
Vehicle car1;
Vehicle car2;
//////////////////////////////////////////////////////////////////
// Setup
//////////////////////////////////////////////////////////////////
void setup()
{
// Set canvas size
size(1000, 1000);
// Call a function to generate new Path object
newPath();
// Each vehicle has sanme maxspeed and different maxforce for different peroformance.
//You could set different parameters to check different perfomance.
car1 = new Vehicle(new PVector(0, height/2-400), 1, 0.04);
car2 = new Vehicle(new PVector(0, height/2-400), 1, 2);
}
//////////////////////////////////////////////////////////////////
// Draw
//////////////////////////////////////////////////////////////////
void draw()
{
// Background
background(255);
// Display the Road and center line path
path.display(true);
// The boids follow the path
car1.follow(path);
car2.follow(path);
// Call the generic run method (update, borders, display, etc.)
car1.run();
car2.run();
//car1.borders(path);
//car2.borders(path);
//car1.borders();
//car2.borders();
// Instructions
fill(0);
}
// Here define the element of the track
void newPath() {
// A path is a series of connected points
// A more sophisticated path might be a curve
path = new Path();
float offset = 30;
path.addPoint(offset,offset);
path.addPoint(width-offset,offset);
path.addPoint(width-offset,height-offset);
path.addPoint(width/2,height-offset*3);
path.addPoint(offset,height-offset);
}
public void keyPressed()
{
if (key == ' ') {
debug = !debug;
}
}