diff --git a/AbstractNode.java b/AbstractNode.java deleted file mode 100644 index 48ab821..0000000 --- a/AbstractNode.java +++ /dev/null @@ -1,349 +0,0 @@ -/* - Copyright (C) 2012 http://software-talk.org/ (developer@software-talk.org) - - This program is free software: you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation, either version 3 of the License, or - (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program. If not, see . -*/ - -/** - * This class represents an AbstractNode. It has all the appropriate fields as well - * as getter and setter to be used by the A* algorithm. - *

- *

- * An AbstractNode has x- and y-coordinates and can be walkable or not. - * A previous AbstractNode may be set, as well as the - * fCosts, gCosts and hCosts. - *

- *

- * fCosts: gCosts + hCosts - *

- * gCosts: calculated costs from start AbstractNode to this AbstractNode - *

- * hCosts: estimated costs to get from this AbstractNode to end AbstractNode - *

- *

- * A subclass has to override the heuristic function - *

- * sethCosts(AbstractNode endAbstractNode) - *

- * @see ExampleNode#sethCosts(AbstractNode endNode) example Implementation using manhatten method - *

- * - * @version 1.0 - */ -public abstract class AbstractNode { - - /** costs to move sideways from one square to another. */ - protected static final float BASICMOVEMENTCOST = 10; - /** costs to move diagonally from one square to another. */ - protected static final float DIAGONALMOVEMENTCOST = 14; - - protected float xPosition; - protected float yPosition; - protected boolean walkable; - - // for pathfinding: - - /** the previous AbstractNode of this one on the currently calculated path. */ - protected AbstractNode previous; - - /** weather or not the move from previous to this AbstractNode is diagonally. */ - protected boolean diagonally; - - /** optional extra penalty. */ - protected float movementPanelty; - - //private float fCosts; // g + h costs - - /** calculated costs from start AbstractNode to this AbstractNode. */ - protected float gCosts; - - /** estimated costs to get from this AbstractNode to end AbstractNode. */ - protected float hCosts; - - /** - * constructs a walkable AbstractNode with given coordinates. - * - * @param xPosition - * @param yPosition - */ - public AbstractNode(float xPosition, float yPosition) { - this.xPosition = xPosition; - this.yPosition = yPosition; - this.walkable = true; - this.movementPanelty = 0; - } - - /** - * returns weather or not the move from the previousAbstractNode was - * diagonally. If it is not diagonal, it is sideways. - * - * @return - */ - public boolean isDiagonaly() { - return diagonally; - } - - /** - * sets weather or not the move from the previousAbstractNode was - * diagonally. If it is not diagonal, it is sideways. - * - * @param isDiagonaly - */ - public void setIsDiagonaly(boolean isDiagonaly) { - this.diagonally = isDiagonaly; - } - - /** - * sets x and y coordinates. - * - * @param x - * @param y - */ - public void setCoordinates(float x, float y) { - this.xPosition = x; - this.yPosition = y; - } - - /** - * @return the xPosition - */ - public float getxPosition() { - return xPosition; - } - - /** - * @return the yPosition - */ - public float getyPosition() { - return yPosition; - } - - /** - * @return the walkable - */ - public boolean isWalkable() { - return walkable; - } - - /** - * @param walkable the walkable to set - */ - public void setWalkable(boolean walkable) { - this.walkable = walkable; - } - - /** - * returns the node set as previous node on the current path. - * - * @return the previous - */ - public AbstractNode getPrevious() { - return previous; - } - - /** - * @param previous the previous to set - */ - public void setPrevious(AbstractNode previous) { - this.previous = previous; - } - - /** - * sets a general penalty for the movement on this node. - * - * @param movementPanelty the movementPanelty to set - */ - public void setMovementPanelty(float movementPanelty) { - this.movementPanelty = movementPanelty; - } - - /** - * returns gCosts + hCosts. - *

- * - * - * @return the fCosts - */ - public float getfCosts() { - return gCosts + hCosts; - } - - /** - * returns the calculated costs from start AbstractNode to this AbstractNode. - * - * @return the gCosts - */ - public float getgCosts() { - return gCosts; - } - - /** - * sets gCosts to gCosts plus movementPanelty - * for this AbstractNode. - * - * @param gCosts the gCosts to set - */ - private void setgCosts(float gCosts) { - this.gCosts = gCosts + movementPanelty; - } - - /** - * sets gCosts to gCosts plus movementPanelty - * for this AbstractNode given the previous AbstractNode as well as the basic cost - * from it to this AbstractNode. - * - * @param previousAbstractNode - * @param basicCost - */ - public void setgCosts(AbstractNode previousAbstractNode, float basicCost) { - setgCosts(previousAbstractNode.getgCosts() + basicCost); - } - - /** - * sets gCosts to gCosts plus movementPanelty - * for this AbstractNode given the previous AbstractNode. - *

- * It will assume BASICMOVEMENTCOST as the cost from - * previousAbstractNode to itself if the movement is not diagonally, - * otherwise it will assume DIAGONALMOVEMENTCOST. - * Weather or not it is diagonally is set in the Map class method which - * finds the adjacent AbstractNodes. - * - * @param previousAbstractNode - */ - public void setgCosts(AbstractNode previousAbstractNode) { - if (diagonally) { - setgCosts(previousAbstractNode, DIAGONALMOVEMENTCOST); - } else { - setgCosts(previousAbstractNode, BASICMOVEMENTCOST); - } - } - - /** - * calculates - but does not set - g costs. - *

- * It will assume BASICMOVEMENTCOST as the cost from - * previousAbstractNode to itself if the movement is not diagonally, - * otherwise it will assume DIAGONALMOVEMENTCOST. - * Weather or not it is diagonally is set in the Map class method which - * finds the adjacent AbstractNodes. - * - * @param previousAbstractNode - * @return gCosts - */ - public float calculategCosts(AbstractNode previousAbstractNode) { - if (diagonally) { - return (previousAbstractNode.getgCosts() - + DIAGONALMOVEMENTCOST + movementPanelty); - } else { - return (previousAbstractNode.getgCosts() - + BASICMOVEMENTCOST + movementPanelty); - } - } - - /** - * calculates - but does not set - g costs, adding a movementPanelty. - * - * @param previousAbstractNode - * @param movementCost costs from previous AbstractNode to this AbstractNode. - * @return gCosts - */ - public float calculategCosts(AbstractNode previousAbstractNode, float movementCost) { - return (previousAbstractNode.getgCosts() + movementCost + movementPanelty); - } - - /** - * returns estimated costs to get from this AbstractNode to end AbstractNode. - * - * @return the hCosts - */ - public float gethCosts() { - return hCosts; - } - - /** - * sets hCosts. - * - * @param hCosts the hCosts to set - */ - protected void sethCosts(float hCosts) { - this.hCosts = hCosts; - } - - /** - * calculates hCosts for this AbstractNode to a given end AbstractNode. - * Uses Manhatten method. - * - * @param endAbstractNode - */ - public abstract void sethCosts(AbstractNode endAbstractNode); - - - /* - * @return the movementPanelty - */ - private float getMovementPanelty() { - return movementPanelty; - } - - /** - * returns a String containing the coordinates, as well as h, f and g - * costs. - * - * @return - */ - @Override - public String toString() { - return "(" + getxPosition() + ", " + getyPosition() + "): h: " - + gethCosts() + " g: " + getgCosts() + " f: " + getfCosts(); - } - - /** - * returns weather the coordinates of AbstractNodes are equal. - * - * @param obj - * @return - */ - @Override - public boolean equals(Object obj) { - if (obj == null) { - return false; - } - if (getClass() != obj.getClass()) { - return false; - } - final AbstractNode other = (AbstractNode) obj; - if (this.xPosition != other.xPosition) { - return false; - } - if (this.yPosition != other.yPosition) { - return false; - } - return true; - } - - /** - * returns hash code calculated with coordinates. - * - * @return - */ - @Override - public int hashCode() { - int hash = 3; - hash = 17 * hash + (int)this.xPosition; - hash = 17 * hash + (int)this.yPosition; - return hash; - } - -} diff --git a/Newpath.pde b/Newpath.pde new file mode 100644 index 0000000..d6163fb --- /dev/null +++ b/Newpath.pde @@ -0,0 +1,21 @@ +class NewPath { + + // A Path is an arraylist of points (PVector objects) + ArrayList> Points; + ArrayListLayer; + ArrayListpoints; + // A path has a radius, i.e how far is it ok for the boid to wander off + //float radius; + + NewPath() + { + // Arbitrary radius of 30 + //radius = 30; + Points = new ArrayList>(); + //Layer=new ArrayList(); + points=new ArrayList(); + } + + //Leave for meshinh the track for A* algorithm to be apllied. + +} diff --git a/Node.java b/Node.java deleted file mode 100644 index cc2c995..0000000 --- a/Node.java +++ /dev/null @@ -1,185 +0,0 @@ -/** - Our Implementation of an AbstractNode -*/ -import java.util.ArrayList; - -/** - * A simple Example implementation of a Node only overriding the sethCosts - * method; uses manhatten method. - */ -public class Node extends AbstractNode { - - public static final int LEFT = 0; - public static final int STRAIGHT = 1; - public static final int RIGHT = 2; - private ArrayList neighbors; // List of nodes this node is connected to - - public Node(float xPosition, float yPosition) { - super(xPosition, yPosition); - // do other init stuff - neighbors = new ArrayList(3); - } - - - //////////////////////////////////////////////////////////////////////////////////////////// - // Neighbor Getting/Setting - //////////////////////////////////////////////////////////////////////////////////////////// - - // --------------------------------------------------------- - // Setting - // -------------------------------------------------------- - - public void setLeft(Node aNode) { - neighbors.set(LEFT, aNode); - } - - public void setStraight(Node aNode) { - neighbors.set(STRAIGHT, aNode); - } - - public void setRight(Node aNode) { - neighbors.set(RIGHT, aNode); - } - - public void setNext(Node aNode, int direction) { - neighbors.set(direction, aNode); - } - - public void setParent(Node aNode, int fromDirection) { - aNode.setNext(aNode, fromDirection); - } - - // --------------------------------------------------------- - // Getting - // -------------------------------------------------------- - - public Node getLeft() { - return neighbors.get(LEFT); - } - - public Node getStraight() { - return neighbors.get(STRAIGHT); - } - - public Node getRight() { - return neighbors.get(RIGHT); - } - - public ArrayList getNeighbors() { - return neighbors; - } - - //////////////////////////////////////////////////////////////////////////////////////////// - // G cost - //////////////////////////////////////////////////////////////////////////////////////////// - - - /** - * sets gCosts to gCosts plus movementPanelty - * for this AbstractNode. - * - * @param gCosts the gCosts to set - */ - private void setgCosts(float gCosts) { - this.gCosts = gCosts + movementPanelty; - } - - /** - * sets gCosts to gCosts plus movementPanelty - * for this AbstractNode given the previous AbstractNode as well as the basic cost - * from it to this AbstractNode. - * - * @param previousAbstractNode - * @param basicCost - */ - public void setgCosts(AbstractNode previousAbstractNode, float basicCost) { - setgCosts(previousAbstractNode.getgCosts() + basicCost); - } - - /** - * sets gCosts to gCosts plus movementPanelty - * for this AbstractNode given the previous AbstractNode. - *

- * It will assume BASICMOVEMENTCOST as the cost from - * previousAbstractNode to itself if the movement is not diagonally, - * otherwise it will assume DIAGONALMOVEMENTCOST. - * Weather or not it is diagonally is set in the Map class method which - * finds the adjacent AbstractNodes. - * - * @param previousAbstractNode - */ - public void setgCosts(AbstractNode previousAbstractNode) { - if (diagonally) { - setgCosts(previousAbstractNode, DIAGONALMOVEMENTCOST); - } else { - setgCosts(previousAbstractNode, BASICMOVEMENTCOST); - } - } - - /** - * calculates - but does not set - g costs. - *

- * It will assume BASICMOVEMENTCOST as the cost from - * previousAbstractNode to itself if the movement is not diagonally, - * otherwise it will assume DIAGONALMOVEMENTCOST. - * Weather or not it is diagonally is set in the Map class method which - * finds the adjacent AbstractNodes. - * - * @param previousAbstractNode - * @return gCosts - */ - public float calculategCosts(AbstractNode previousAbstractNode) { - if (diagonally) { - return (previousAbstractNode.getgCosts() - + DIAGONALMOVEMENTCOST + movementPanelty); - } else { - return (previousAbstractNode.getgCosts() - + BASICMOVEMENTCOST + movementPanelty); - } - } - - /** - * calculates - but does not set - g costs, adding a movementPanelty. - * - * @param previousAbstractNode - * @param movementCost costs from previous AbstractNode to this AbstractNode. - * @return gCosts - */ - public float calculategCosts(AbstractNode previousAbstractNode, float movementCost) { - return (previousAbstractNode.getgCosts() + movementCost + movementPanelty); - } - - - //////////////////////////////////////////////////////////////////////////////////////////// - // H cost - //////////////////////////////////////////////////////////////////////////////////////////// - - /** - * returns estimated costs to get from this AbstractNode to end AbstractNode. - * - * @return the hCosts - */ - public float gethCosts() { - return hCosts; - } - - /** - * sets hCosts. - * - * @param hCosts the hCosts to set - */ - protected void sethCosts(float hCosts) { - this.hCosts = hCosts; - } - - public void sethCosts(AbstractNode endNode) { - this.sethCosts((absolute(this.getxPosition() - endNode.getxPosition()) - + absolute(this.getyPosition() - endNode.getyPosition())) - * BASICMOVEMENTCOST); - } - - private float absolute(float a) { - return a > 0 ? a : -a; - } - -} diff --git a/NodeFactory.java b/NodeFactory.java deleted file mode 100644 index 99513d4..0000000 --- a/NodeFactory.java +++ /dev/null @@ -1,42 +0,0 @@ -/* - Copyright (C) 2012 http://software-talk.org/ (developer@software-talk.org) - - This program is free software: you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation, either version 3 of the License, or - (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program. If not, see . -*/ - -/** - * A Factory which creates new instances of an implementation of the - * AbstractNode at given coordinates. - *

- * Must be implemented and given to Map instance on - * construction. - * - * @see AbstractNode - * @version 1.0 - */ -public interface NodeFactory { - - /** - * creates new instances of an implementation of the - * AbstractNode. - * In an implementation, it should return a new node with its position - * set to the given x and y values. - * - * @param x position on the x-axis - * @param y position on the y-axis - * @return - */ - public AbstractNode createNode(int x, int y); - -} diff --git a/PathPlanner.java b/PathPlanner.java deleted file mode 100644 index d34dfaf..0000000 --- a/PathPlanner.java +++ /dev/null @@ -1,122 +0,0 @@ -import java.util.ArrayList; - -class PathPlanner { - // Produces a path from a given track, startPoint, and EndPoint - RoadBuilder trackBuilder; - ArrayList> track; - - PathPlanner(Path skeleton, Node start, Node end, float straightDelta, float sideDelta, int numLanes) { - trackBuilder = new RoadBuilder(skeleton, start, end); - track = trackBuilder.buildRoad(straightDelta, sideDelta, numLanes); - } - - /** - * finds an allowed path from start to goal coordinates on this map. - *

- * This method uses the A* algorithm. The hCosts value is calculated in - * the given Node implementation. - *

- * This method will return a LinkedList containing the start node at the - * beginning followed by the calculated shortest allowed path ending - * with the end node. - *

- * If no allowed path exists, an empty list will be returned. - *

- *

- * x/y must be bigger or equal to 0 and smaller or equal to width/hight. - * - * @param oldX - * @param oldY - * @param newX - * @param newY - * @return - */ - public final List findPath(int oldX, int oldY, int newX, int newY) { - // TODO check input - openList = new LinkedList(); - closedList = new LinkedList(); - openList.add(nodes[oldX][oldY]); // TODO: add starting node to open list - - done = false; - T current; - while (!done) { - current = lowestFInOpen(); // TODO: get node with lowest fCosts from openList - closedList.add(current); // add current node to closed list - openList.remove(current); // delete current node from open list - - if ((current.getxPosition() == newX) - && (current.getyPosition() == newY)) { // found goal - return calcPath(nodes[oldX][oldY], current); // NOTE: Looks like he back tracks from end to start t oproduce path - } - - // for all adjacent nodes: - List adjacentNodes = getAdjacent(current); // TODO: - for (int i = 0; i < adjacentNodes.size(); i++) { - T currentAdj = adjacentNodes.get(i); - if (!openList.contains(currentAdj)) { // node is not in openList - // TODO: Need to edit logic after this point - // NOTE: May not need any of this here - currentAdj.setPrevious(current); // set current node as previous for this node - currentAdj.sethCosts(nodes[newX][newY]); // set h costs of this node (estimated costs to goal) - currentAdj.setgCosts(current); // set g costs of this node (costs from start to this node) - // NOTE: This seems okay - openList.add(currentAdj); // add node to openList - } else { // node is in openList - // TODO: Implement these cost functions - if (currentAdj.getgCosts() > currentAdj.calculategCosts(current)) { // costs from current node are cheaper than previous costs - currentAdj.setPrevious(current); // set current node as previous for this node - currentAdj.setgCosts(current); // set g costs of this node (costs from start to this node) - } - } - } - - if (openList.isEmpty()) { // no path exists - return new LinkedList(); // return empty list - } - } - return null; // unreachable - } - - /** - * returns the node with the lowest fCosts. - * - * @return - */ - private T lowestFInOpen(LinkedList openList) { - // TODO currently, this is done by going through the whole openList! - T cheapest = openList.get(0); - for (int i = 0; i < openList.size(); i++) { - if (openList.get(i).getfCosts() < cheapest.getfCosts()) { - cheapest = openList.get(i); - } - } - return cheapest; - } - - /** - * calculates the found path between two points according to - * their given previousNode field. - * - * @param start - * @param goal - * @return - */ - private List calcPath(T start, T goal) { - // TODO if invalid nodes are given (eg cannot find from - // goal to start, this method will result in an infinite loop!) - LinkedList path = new LinkedList(); - - T curr = goal; - boolean done = false; - while (!done) { - path.addFirst(curr); - curr = (T) curr.getPrevious(); - - if (curr.equals(start)) { - done = true; - } - } - return path; - } - -} diff --git a/RoadBuilder.java b/RoadBuilder.java deleted file mode 100644 index 9fd1a97..0000000 --- a/RoadBuilder.java +++ /dev/null @@ -1,132 +0,0 @@ - -import java.util.ArrayList; -import java.lang.Math; - - -public class RoadBuilder implements NodeFactory { - - private ArrayList skeleton; - private Node startNode; - private Node endNode; - - public RoadBuilder(Path skeleton, Node start, Node end) { - this.skeleton = path2Nodes(skeleton); - // Extract start & end nodes - startNode = start; - endNode = end; - } - - public Node createNode(int x, int y) { - return new Node(x, y); - } - - public ArrayList pointInterpolation(Node node1, Node node2, float delta) { - // Extract coordinates - float x1 = node1.getxPosition(); - float y1 = node1.getyPosition(); - float x2 = node2.getxPosition(); - float y2 = node2.getyPosition(); - // Calculate some features of the line we're going to make - double distance = euclideanDistance(x1, y1, x2, y2); - // Rise/Run of slope - float rise = y2 - y1; - float run = x2 - x1; - float slopeDelta = (float) (Math.sqrt( Math.pow(rise, 2) + Math.pow(run, 2) )); - float proportion = delta/slopeDelta; - rise = (float) (rise * Math.sqrt(proportion)); - run = (float) (run * Math.sqrt(proportion)); - // Start filling in new points along the line connecting these two points - // Initialize loop variables - ArrayList points = new ArrayList(); - double distanceCovered = 0; - Node prevNode = node1; - float newX = x1; - float newY = y1; - // Interpolate until we have covered the distance of the line - while (distanceCovered < (distance-delta)) { - newX += run; - newY += rise; - Node newNode = new Node(newX, newY); - newNode.setParent(prevNode, Node.STRAIGHT); - points.add(newNode); - distanceCovered = euclideanDistance(x1, y1, newX, newY); - } - return points; - } - - public ArrayList createLayer(Node centerNode, float delta, int num) { - Node node1 = centerNode; - Node node2 = node1.getStraight(); - // Extract coordinates - float x1 = node1.getxPosition(); - float y1 = node1.getyPosition(); - float x2 = node1.getxPosition(); - float y2 = node1.getyPosition(); - // Rise/Run of slope (negative reciprical) - // Perpendicular slope - // https://www.mathsisfun.com/algebra/line-parallel-perpendicular.html - float rise = -1 * (x2 - x1); // NOTE: using X (because reciprical) - float run = y2 - y1; - float slopeDelta = (float) (Math.sqrt( Math.pow(rise, 2) + Math.pow(run, 2) )); - float proportion = delta/slopeDelta; - rise = (float) (rise * Math.sqrt(proportion)); - run = (float) (run * Math.sqrt(proportion)); - // Start creating layer - ArrayList points = new ArrayList(); - points.add(centerNode); - // new point coordinates - float currXleft = x1; - float currYleft = y1; - float currXright = x1; - float currYright = y1; - for (int i=1; i <= num; i++) { - // Left side - // calculate coordinates of new Node - currXleft += run * i; - currYleft += rise * i; - Node newNode = new Node(currXleft, currYleft); - points.add(newNode); - // Right side - // calculate coordinates of new Node - currXright += -run * i; - currYright += -rise * i; - newNode = new Node(currXright, currYright); - points.add(newNode); - } - return points; - } - - public ArrayList> buildRoad(float straightDelta, float sideDelta, int numLanes) { - ArrayList> road = new ArrayList>(); - // Line Interp center path (save as a linked list) - int pathLength = skeleton.size(); - for (int i=0; i < pathLength; i++) { - ArrayList interpPath = pointInterpolation(skeleton.get(i), - skeleton.get((i+1) % pathLength), - straightDelta); - int interpPathLength = interpPath.size(); - for (int j=0; j < interpPathLength; j++) { - ArrayList newLayer = createLayer(interpPath.get(j), sideDelta, numLanes/2); - road.add(newLayer); - } - } - return road; - } - - public ArrayList path2Nodes(Path path) { - ArrayList points = path.points; - int numPoints = points.size(); - ArrayList nodeList = new ArrayList(); - for (int i=0; i < numPoints; i++) { - PVector point = points.get(i); - Node newNode = new Node(point.x, point.y); - nodeList.add(newNode); - } - return nodeList; - } - - public double euclideanDistance(float x1, float y1, float x2, float y2) { - double squaredSum = Math.pow(x2-x1, 2) + Math.pow(y2-y1, 2); - return Math.sqrt(squaredSum); - } -} diff --git a/Path.pde b/path.pde similarity index 94% rename from Path.pde rename to path.pde index f04986f..362f859 100644 --- a/Path.pde +++ b/path.pde @@ -1,9 +1,9 @@ class Path { // A Path is an arraylist of points (PVector objects) - public ArrayList points; + ArrayList points; // A path has a radius, i.e how far is it ok for the boid to wander off - public float radius; + float radius; Path() { // Arbitrary radius of 30 diff --git a/pathfinding/AbstractNode.java b/pathfinding/AbstractNode.java deleted file mode 100644 index 0359fea..0000000 --- a/pathfinding/AbstractNode.java +++ /dev/null @@ -1,351 +0,0 @@ -/* - Copyright (C) 2012 http://software-talk.org/ (developer@software-talk.org) - - This program is free software: you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation, either version 3 of the License, or - (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program. If not, see . -*/ - -package pathfinding; - -/** - * This class represents an AbstractNode. It has all the appropriate fields as well - * as getter and setter to be used by the A* algorithm. - *

- *

- * An AbstractNode has x- and y-coordinates and can be walkable or not. - * A previous AbstractNode may be set, as well as the - * fCosts, gCosts and hCosts. - *

- *

- * fCosts: gCosts + hCosts - *

- * gCosts: calculated costs from start AbstractNode to this AbstractNode - *

- * hCosts: estimated costs to get from this AbstractNode to end AbstractNode - *

- *

- * A subclass has to override the heuristic function - *

- * sethCosts(AbstractNode endAbstractNode) - *

- * @see ExampleNode#sethCosts(AbstractNode endNode) example Implementation using manhatten method - *

- * - * @version 1.0 - */ -public abstract class AbstractNode { - - /** costs to move sideways from one square to another. */ - protected static final float BASICMOVEMENTCOST = 10; - /** costs to move diagonally from one square to another. */ - protected static final float DIAGONALMOVEMENTCOST = 14; - - protected float xPosition; - protected float yPosition; - protected boolean walkable; - - // for pathfinding: - - /** the previous AbstractNode of this one on the currently calculated path. */ - protected AbstractNode previous; - - /** weather or not the move from previous to this AbstractNode is diagonally. */ - protected boolean diagonally; - - /** optional extra penalty. */ - protected float movementPanelty; - - //private float fCosts; // g + h costs - - /** calculated costs from start AbstractNode to this AbstractNode. */ - protected float gCosts; - - /** estimated costs to get from this AbstractNode to end AbstractNode. */ - protected float hCosts; - - /** - * constructs a walkable AbstractNode with given coordinates. - * - * @param xPosition - * @param yPosition - */ - public AbstractNode(float xPosition, float yPosition) { - this.xPosition = xPosition; - this.yPosition = yPosition; - this.walkable = true; - this.movementPanelty = 0; - } - - /** - * returns weather or not the move from the previousAbstractNode was - * diagonally. If it is not diagonal, it is sideways. - * - * @return - */ - public boolean isDiagonaly() { - return diagonally; - } - - /** - * sets weather or not the move from the previousAbstractNode was - * diagonally. If it is not diagonal, it is sideways. - * - * @param isDiagonaly - */ - public void setIsDiagonaly(boolean isDiagonaly) { - this.diagonally = isDiagonaly; - } - - /** - * sets x and y coordinates. - * - * @param x - * @param y - */ - public void setCoordinates(float x, float y) { - this.xPosition = x; - this.yPosition = y; - } - - /** - * @return the xPosition - */ - public float getxPosition() { - return xPosition; - } - - /** - * @return the yPosition - */ - public float getyPosition() { - return yPosition; - } - - /** - * @return the walkable - */ - public boolean isWalkable() { - return walkable; - } - - /** - * @param walkable the walkable to set - */ - public void setWalkable(boolean walkable) { - this.walkable = walkable; - } - - /** - * returns the node set as previous node on the current path. - * - * @return the previous - */ - public AbstractNode getPrevious() { - return previous; - } - - /** - * @param previous the previous to set - */ - public void setPrevious(AbstractNode previous) { - this.previous = previous; - } - - /** - * sets a general penalty for the movement on this node. - * - * @param movementPanelty the movementPanelty to set - */ - public void setMovementPanelty(float movementPanelty) { - this.movementPanelty = movementPanelty; - } - - /** - * returns gCosts + hCosts. - *

- * - * - * @return the fCosts - */ - public float getfCosts() { - return gCosts + hCosts; - } - - /** - * returns the calculated costs from start AbstractNode to this AbstractNode. - * - * @return the gCosts - */ - public float getgCosts() { - return gCosts; - } - - /** - * sets gCosts to gCosts plus movementPanelty - * for this AbstractNode. - * - * @param gCosts the gCosts to set - */ - private void setgCosts(float gCosts) { - this.gCosts = gCosts + movementPanelty; - } - - /** - * sets gCosts to gCosts plus movementPanelty - * for this AbstractNode given the previous AbstractNode as well as the basic cost - * from it to this AbstractNode. - * - * @param previousAbstractNode - * @param basicCost - */ - public void setgCosts(AbstractNode previousAbstractNode, float basicCost) { - setgCosts(previousAbstractNode.getgCosts() + basicCost); - } - - /** - * sets gCosts to gCosts plus movementPanelty - * for this AbstractNode given the previous AbstractNode. - *

- * It will assume BASICMOVEMENTCOST as the cost from - * previousAbstractNode to itself if the movement is not diagonally, - * otherwise it will assume DIAGONALMOVEMENTCOST. - * Weather or not it is diagonally is set in the Map class method which - * finds the adjacent AbstractNodes. - * - * @param previousAbstractNode - */ - public void setgCosts(AbstractNode previousAbstractNode) { - if (diagonally) { - setgCosts(previousAbstractNode, DIAGONALMOVEMENTCOST); - } else { - setgCosts(previousAbstractNode, BASICMOVEMENTCOST); - } - } - - /** - * calculates - but does not set - g costs. - *

- * It will assume BASICMOVEMENTCOST as the cost from - * previousAbstractNode to itself if the movement is not diagonally, - * otherwise it will assume DIAGONALMOVEMENTCOST. - * Weather or not it is diagonally is set in the Map class method which - * finds the adjacent AbstractNodes. - * - * @param previousAbstractNode - * @return gCosts - */ - public float calculategCosts(AbstractNode previousAbstractNode) { - if (diagonally) { - return (previousAbstractNode.getgCosts() - + DIAGONALMOVEMENTCOST + movementPanelty); - } else { - return (previousAbstractNode.getgCosts() - + BASICMOVEMENTCOST + movementPanelty); - } - } - - /** - * calculates - but does not set - g costs, adding a movementPanelty. - * - * @param previousAbstractNode - * @param movementCost costs from previous AbstractNode to this AbstractNode. - * @return gCosts - */ - public float calculategCosts(AbstractNode previousAbstractNode, float movementCost) { - return (previousAbstractNode.getgCosts() + movementCost + movementPanelty); - } - - /** - * returns estimated costs to get from this AbstractNode to end AbstractNode. - * - * @return the hCosts - */ - public float gethCosts() { - return hCosts; - } - - /** - * sets hCosts. - * - * @param hCosts the hCosts to set - */ - protected void sethCosts(float hCosts) { - this.hCosts = hCosts; - } - - /** - * calculates hCosts for this AbstractNode to a given end AbstractNode. - * Uses Manhatten method. - * - * @param endAbstractNode - */ - public abstract void sethCosts(AbstractNode endAbstractNode); - - - /* - * @return the movementPanelty - */ - private float getMovementPanelty() { - return movementPanelty; - } - - /** - * returns a String containing the coordinates, as well as h, f and g - * costs. - * - * @return - */ - @Override - public String toString() { - return "(" + getxPosition() + ", " + getyPosition() + "): h: " - + gethCosts() + " g: " + getgCosts() + " f: " + getfCosts(); - } - - /** - * returns weather the coordinates of AbstractNodes are equal. - * - * @param obj - * @return - */ - @Override - public boolean equals(Object obj) { - if (obj == null) { - return false; - } - if (getClass() != obj.getClass()) { - return false; - } - final AbstractNode other = (AbstractNode) obj; - if (this.xPosition != other.xPosition) { - return false; - } - if (this.yPosition != other.yPosition) { - return false; - } - return true; - } - - /** - * returns hash code calculated with coordinates. - * - * @return - */ - @Override - public int hashCode() { - int hash = 3; - hash = 17 * hash + (int)this.xPosition; - hash = 17 * hash + (int)this.yPosition; - return hash; - } - -} diff --git a/pathfinding/ExampleFactory.java b/pathfinding/ExampleFactory.java deleted file mode 100644 index 88edfdc..0000000 --- a/pathfinding/ExampleFactory.java +++ /dev/null @@ -1,30 +0,0 @@ -/* - Copyright (C) 2012 http://software-talk.org/ (developer@software-talk.org) - - This program is free software: you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation, either version 3 of the License, or - (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program. If not, see . -*/ - -package pathfinding; - -/** - * A simple Factory for example nodes. - */ -public class ExampleFactory implements NodeFactory { - - @Override - public AbstractNode createNode(int x, int y) { - return new ExampleNode(x, y); - } - -} diff --git a/pathfinding/ExampleNode.java b/pathfinding/ExampleNode.java deleted file mode 100644 index 766eafb..0000000 --- a/pathfinding/ExampleNode.java +++ /dev/null @@ -1,41 +0,0 @@ -/* - Copyright (C) 2012 http://software-talk.org/ (developer@software-talk.org) - - This program is free software: you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation, either version 3 of the License, or - (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program. If not, see . -*/ - -package pathfinding; - -/** - * A simple Example implementation of a Node only overriding the sethCosts - * method; uses manhatten method. - */ -public class ExampleNode extends AbstractNode { - - public ExampleNode(int xPosition, int yPosition) { - super(xPosition, yPosition); - // do other init stuff - } - - public void sethCosts(AbstractNode endNode) { - // this.sethCosts((absolute(this.getxPosition() - endNode.getxPosition()) - // + absolute(this.getyPosition() - endNode.getyPosition())) - // * BASICMOVEMENTCOST); - } - - private int absolute(int a) { - return a > 0 ? a : -a; - } - -} diff --git a/pathfinding/ExampleUsage.java b/pathfinding/ExampleUsage.java deleted file mode 100644 index 55a1674..0000000 --- a/pathfinding/ExampleUsage.java +++ /dev/null @@ -1,43 +0,0 @@ -/* - Copyright (C) 2012 http://software-talk.org/ (developer@software-talk.org) - - This program is free software: you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation, either version 3 of the License, or - (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program. If not, see . -*/ - -package pathfinding; - -import java.util.List; - -/** - * A simple example for the usage of this package. - * - * @see ExampleFactory - * @see ExampleNode - */ -public class ExampleUsage { - - /** - * @param args the command line arguments - */ - public static void main(String[] args) { - Map myMap = new Map(50, 50, new ExampleFactory()); - List path = myMap.findPath(0, 0, 40, 40); - - for (int i = 0; i < path.size(); i++) { - System.out.print("(" + path.get(i).getxPosition() + ", " + path.get(i).getyPosition() + ") -> "); - } - } - - -} diff --git a/pathfinding/LICENSE b/pathfinding/LICENSE deleted file mode 100644 index 94a9ed0..0000000 --- a/pathfinding/LICENSE +++ /dev/null @@ -1,674 +0,0 @@ - GNU GENERAL PUBLIC LICENSE - Version 3, 29 June 2007 - - Copyright (C) 2007 Free Software Foundation, Inc. - Everyone is permitted to copy and distribute verbatim copies - of this license document, but changing it is not allowed. - - Preamble - - The GNU General Public License is a free, copyleft license for -software and other kinds of works. - - The licenses for most software and other practical works are designed -to take away your freedom to share and change the works. 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See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program. If not, see . -*/ - -/* - * // TODO - * possible optimizations: - * - calculate f as soon as g or h are set, so it will not have to be - * calculated each time it is retrieved - * - store nodes in openList sorted by their f value. - */ - -package pathfinding; - -import java.util.LinkedList; -import java.util.List; - -/** - * This class represents a simple map. - *

- * It's width as well as hight can be set up on construction. - * The map can represent nodes that are walkable or not, it can be printed - * to sto, and it can calculate the shortest path between two nodes avoiding - * walkable nodes. - *

- *

- * Usage of this package: - * Create a node class which extends AbstractNode and implements the sethCosts - * method. - * Create a NodeFactory that implements the NodeFactory interface. - * Create Map instance with those created classes. - * @see ExampleUsage ExampleUsage - *

- * - * @see AbstractNode - * @see NodeFactory - * @version 1.0 - * @param - */ -public class Map { - - /** weather or not it is possible to walk diagonally on the map in general. */ - protected static boolean CANMOVEDIAGONALY = true; - - /** holds nodes. first dim represents x-, second y-axis. */ - private T[][] nodes; - - /** width + 1 is size of first dimension of nodes. */ - protected int width; - /** higth + 1 is size of second dimension of nodes. */ - protected int higth; - - /** a Factory to create instances of specified nodes. */ - private NodeFactory nodeFactory; - - /** - * constructs a squared map with given width and hight. - *

- * The nodes will be instanciated througth the given nodeFactory. - * - * @param width - * @param higth - * @param nodeFactory - */ - public Map(int width, int higth, NodeFactory nodeFactory) { - // TODO check parameters. width and higth should be > 0. - // TODO: Find the length of the track as the height - this.nodeFactory = nodeFactory; - nodes = (T[][]) new AbstractNode[width][higth]; - this.width = width - 1; - this.higth = higth - 1; - initEmptyNodes(); - } - - /** - * initializes all nodes. Their coordinates will be set correctly. - TODO: Edit this part - */ - private void initEmptyNodes() { - for (int i = 0; i <= width; i++) { - for (int j = 0; j <= higth; j++) { - nodes[i][j] = (T) nodeFactory.createNode(i, j); - } - } - } - - /** - * sets nodes walkable field at given coordinates to given value. - *

- * x/y must be bigger or equal to 0 and smaller or equal to width/hight. - * - * @param x - * @param y - * @param bool - */ - public void setWalkable(int x, int y, boolean bool) { - // TODO check parameter. - nodes[x][y].setWalkable(bool); - } - - /** - * returns node at given coordinates. - *

- * x/y must be bigger or equal to 0 and smaller or equal to width/hight. - * - * @param x - * @param y - * @return node - */ - public final T getNode(int x, int y) { - // TODO check parameter. - return nodes[x][y]; - } - - /** - * prints map to sto. Feel free to override this method. - *

- * a player will be represented as "o", an unwakable terrain as "#". - * Movement penalty will not be displayed. - */ - public void drawMap() { - for (int i = 0; i <= width; i++) { - print(" _"); // boarder of map - } - print("\n"); - - for (int j = higth; j >= 0; j--) { - print("|"); // boarder of map - for (int i = 0; i <= width; i++) { - if (nodes[i][j].isWalkable()) { - print(" "); - } else { - print(" #"); // draw unwakable - } - } - print("|\n"); // boarder of map - } - - for (int i = 0; i <= width; i++) { - print(" _"); // boarder of map - } - } - - /** - * prints something to sto. - */ - private void print(String s) { - System.out.print(s); - } - - - /* Variables and methodes for path finding */ - - - // variables needed for path finding - - /** list containing nodes not visited but adjacent to visited nodes. */ - private List openList; - /** list containing nodes already visited/taken care of. */ - private List closedList; - /** done finding path? */ - private boolean done = false; - - /** - * finds an allowed path from start to goal coordinates on this map. - *

- * This method uses the A* algorithm. The hCosts value is calculated in - * the given Node implementation. - *

- * This method will return a LinkedList containing the start node at the - * beginning followed by the calculated shortest allowed path ending - * with the end node. - *

- * If no allowed path exists, an empty list will be returned. - *

- *

- * x/y must be bigger or equal to 0 and smaller or equal to width/hight. - * - * @param oldX - * @param oldY - * @param newX - * @param newY - * @return - */ - public final List findPath(int oldX, int oldY, int newX, int newY) { - // TODO check input - openList = new LinkedList(); - closedList = new LinkedList(); - openList.add(nodes[oldX][oldY]); // TODO: add starting node to open list - - done = false; - T current; - while (!done) { - current = lowestFInOpen(); // TODO: get node with lowest fCosts from openList - closedList.add(current); // add current node to closed list - openList.remove(current); // delete current node from open list - - if ((current.getxPosition() == newX) - && (current.getyPosition() == newY)) { // found goal - return calcPath(nodes[oldX][oldY], current); // NOTE: Looks like he back tracks from end to start t oproduce path - } - - // for all adjacent nodes: - List adjacentNodes = getAdjacent(current); // TODO: - for (int i = 0; i < adjacentNodes.size(); i++) { - T currentAdj = adjacentNodes.get(i); - if (!openList.contains(currentAdj)) { // node is not in openList - // TODO: Need to edit logic after this point - // NOTE: May not need any of this here - currentAdj.setPrevious(current); // set current node as previous for this node - currentAdj.sethCosts(nodes[newX][newY]); // set h costs of this node (estimated costs to goal) - currentAdj.setgCosts(current); // set g costs of this node (costs from start to this node) - // NOTE: This seems okay - openList.add(currentAdj); // add node to openList - } else { // node is in openList - // TODO: Implement these cost functions - if (currentAdj.getgCosts() > currentAdj.calculategCosts(current)) { // costs from current node are cheaper than previous costs - currentAdj.setPrevious(current); // set current node as previous for this node - currentAdj.setgCosts(current); // set g costs of this node (costs from start to this node) - } - } - } - - if (openList.isEmpty()) { // no path exists - return new LinkedList(); // return empty list - } - } - return null; // unreachable - } - - /** - * calculates the found path between two points according to - * their given previousNode field. - * - * @param start - * @param goal - * @return - */ - private List calcPath(T start, T goal) { - // TODO if invalid nodes are given (eg cannot find from - // goal to start, this method will result in an infinite loop!) - LinkedList path = new LinkedList(); - - T curr = goal; - boolean done = false; - while (!done) { - path.addFirst(curr); - curr = (T) curr.getPrevious(); - - if (curr.equals(start)) { - done = true; - } - } - return path; - } - - /** - * returns the node with the lowest fCosts. - * - * @return - */ - private T lowestFInOpen() { - // TODO currently, this is done by going through the whole openList! - T cheapest = openList.get(0); - for (int i = 0; i < openList.size(); i++) { - if (openList.get(i).getfCosts() < cheapest.getfCosts()) { - cheapest = openList.get(i); - } - } - return cheapest; - } - - /** - * returns a LinkedList with nodes adjacent to the given node. - * if those exist, are walkable and are not already in the closedList! - */ - private List getAdjacent(T node) { - // TODO make loop - int x = (int)node.getxPosition(); - int y = (int)node.getyPosition(); - List adj = new LinkedList(); - - T temp; - if (x > 0) { - temp = this.getNode((x - 1), y); - if (temp.isWalkable() && !closedList.contains(temp)) { - temp.setIsDiagonaly(false); - adj.add(temp); - } - } - - if (x < width) { - temp = this.getNode((x + 1), y); - if (temp.isWalkable() && !closedList.contains(temp)) { - temp.setIsDiagonaly(false); - adj.add(temp); - } - } - - if (y > 0) { - temp = this.getNode(x, (y - 1)); - if (temp.isWalkable() && !closedList.contains(temp)) { - temp.setIsDiagonaly(false); - adj.add(temp); - } - } - - if (y < higth) { - temp = this.getNode(x, (y + 1)); - if (temp.isWalkable() && !closedList.contains(temp)) { - temp.setIsDiagonaly(false); - adj.add(temp); - } - } - - - // add nodes that are diagonaly adjacent too: - if (CANMOVEDIAGONALY) { - if (x < width && y < higth) { - temp = this.getNode((x + 1), (y + 1)); - if (temp.isWalkable() && !closedList.contains(temp)) { - temp.setIsDiagonaly(true); - adj.add(temp); - } - } - - if (x > 0 && y > 0) { - temp = this.getNode((x - 1), (y - 1)); - if (temp.isWalkable() && !closedList.contains(temp)) { - temp.setIsDiagonaly(true); - adj.add(temp); - } - } - - if (x > 0 && y < higth) { - temp = this.getNode((x - 1), (y + 1)); - if (temp.isWalkable() && !closedList.contains(temp)) { - temp.setIsDiagonaly(true); - adj.add(temp); - } - } - - if (x < width && y > 0) { - temp = this.getNode((x + 1), (y - 1)); - if (temp.isWalkable() && !closedList.contains(temp)) { - temp.setIsDiagonaly(true); - adj.add(temp); - } - } - } - return adj; - } - -} diff --git a/pathfinding/NodeFactory.java b/pathfinding/NodeFactory.java deleted file mode 100644 index a58c58c..0000000 --- a/pathfinding/NodeFactory.java +++ /dev/null @@ -1,44 +0,0 @@ -/* - Copyright (C) 2012 http://software-talk.org/ (developer@software-talk.org) - - This program is free software: you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation, either version 3 of the License, or - (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program. If not, see . -*/ - -package pathfinding; - -/** - * A Factory which creates new instances of an implementation of the - * AbstractNode at given coordinates. - *

- * Must be implemented and given to Map instance on - * construction. - * - * @see AbstractNode - * @version 1.0 - */ -public interface NodeFactory { - - /** - * creates new instances of an implementation of the - * AbstractNode. - * In an implementation, it should return a new node with its position - * set to the given x and y values. - * - * @param x position on the x-axis - * @param y position on the y-axis - * @return - */ - public AbstractNode createNode(int x, int y); - -} diff --git a/pathfinding/package-info.java b/pathfinding/package-info.java deleted file mode 100644 index b0669ed..0000000 --- a/pathfinding/package-info.java +++ /dev/null @@ -1,24 +0,0 @@ -/* - Copyright (C) 2012 http://software-talk.org/ (developer@software-talk.org) - - This program is free software: you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation, either version 3 of the License, or - (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program. If not, see . -*/ - -/** - * This package may be used for its A* pathfinding algorithm. - * Extend the AbstractNode class as you need, but also implement the gethCosts - * method with a heuristic. - * The Map class may be extended as well. - */ -package pathfinding; diff --git a/pathplanner.pde b/pathplanner.pde new file mode 100644 index 0000000..a6642a4 --- /dev/null +++ b/pathplanner.pde @@ -0,0 +1,27 @@ +class PathPlanner { + // Produces a path from a given track, startPoint, and EndPoint + + Path track = null; // Path of the track it's given + Path path = null; // Path it produces + PVector startPoint = null; // Start point on the path + PVector endPoint = null; // Destination point + + PathPlanner(Path atrack, PVector start, PVector destination) { + track = atrack; + startPoint = start; + endPoint = destination; + path = new Path(); + } + + void discritizeTrack() { + // Make the track a little more refined, to allow for more careful decisions + + } + + Path pathFinder() { + // Returns a Path through the track + + return null; + } + +} diff --git a/simulation.pde b/simulation.pde index f8e3f3a..c3b044a 100644 --- a/simulation.pde +++ b/simulation.pde @@ -31,9 +31,10 @@ void setup() // Call a function to generate new Path object newPath(); - // Each vehicle has different maxspeed and maxforce for demo purposes - car1 = new Vehicle(new PVector(0, height/2), 1, 0.04); - car2 = new Vehicle(new PVector(0, height/2), 1, 2); + // Each vehicle has sanme maxspeed and different maxforce for different peroformance. + //You could set different parameters to check different perfomance. + car1 = new Vehicle(new PVector(0, height/2-400), 1, 0.04); + car2 = new Vehicle(new PVector(0, height/2-400), 1, 2); } ////////////////////////////////////////////////////////////////// @@ -65,18 +66,6 @@ void draw() } // Here define the element of the track -/*void newPath() -{ - // A path is a series of connected points - // A more sophisticated path might be a curve, if you want to have a try. - path = new Path(); - path.addPoint(100, height/2); - path.addPoint(100,height/2+200); - path.addPoint(300,height/2+200); - path.addPoint(300,height/2); - // path.addPoint(200, height/2+5); -}*/ - void newPath() { // A path is a series of connected points diff --git a/Vehicle.pde b/vehicle.pde similarity index 91% rename from Vehicle.pde rename to vehicle.pde index 2b33902..02ce03e 100644 --- a/Vehicle.pde +++ b/vehicle.pde @@ -1,353 +1,341 @@ -class Vehicle -{ - - // All the usual parameters; - PVector position; - PVector velocity; - PVector acceleration; - float r; - float maxforce; // Maximum steering force. Here I assume the weight of the car is 1. So it is actually the acceleration. - float maxspeed; // Maximum speed - - // Constructor initialize all values - Vehicle(PVector l, float ms, float mf) - { - position = l.get(); - r = 4.0; - maxspeed = ms; - maxforce = mf; - acceleration = new PVector(0, 0); - velocity = new PVector(maxspeed, 0); - } - - // Main run function - void run() - { - update(); - display(); - } - - - //Here is the main part of the pure pursuit algorithm - int i=0; - int ii=0; - PVector a; - PVector b; - float angle; - PVector aa; - PVector bb; - PVector cc; - - // PVector a = p.points.get(0); - //PVector b = p.end; - void follow(Path p) - - { - if(i==0) - { - a = p.points.get(0); - b = p.points.get(1); - } - - //print(i); - if(i==p.points.size()-1) - { - - aa=a; - bb=b; - a = p.points.get(i); - b = p.points.get(0); - cc=b; - angle= PVector.angleBetween(PVector.sub( bb,aa) , PVector.sub(cc,bb) ); - angle=angle*180/PI; - print(angle); - print("\n"); - - } - else - { - aa=a; - bb=b; - a = p.points.get(i); - b = p.points.get(i+1); - cc=b; - angle= PVector.angleBetween(PVector.sub(bb,aa) , PVector.sub(cc,bb) ); - angle=angle*180/PI; - print(angle); - print("\n"); - if(ii!=0 ) - { - if(i<=p.points.size()-3) - { - aa=p.points.get(i); - bb=p.points.get(i+1); - cc=p.points.get(i+2); - angle= PVector.angleBetween(PVector.sub(bb,aa) , PVector.sub(cc,bb) ); - angle=angle*180/PI; - print(angle); - print("\n"); - } - //angle=200; - if (i==p.points.size()-2) - { - aa=p.points.get(i); - bb=p.points.get(i+1); - cc=p.points.get(i+2-p.points.size()); - angle= PVector.angleBetween(PVector.sub(bb,aa) , PVector.sub(cc,bb) ); - angle=angle*180/PI; - print(angle); - print("\n"); - } - - if (i==p.points.size()-1) - { - aa=p.points.get(i); - bb=p.points.get(i+1-p.points.size()); - cc=p.points.get(i+2-p.points.size()); - angle= PVector.angleBetween(PVector.sub(bb,aa) , PVector.sub(cc,bb) ); - angle=angle*180/PI; - print(angle); - print("\n"); - } - } - - - - } - //PVector a = p.points.get(i); - //PVector b = p.points.get(i+1); - // Predict position 50 (arbitrary choice) frames ahead - PVector predict = velocity.get(); - predict.normalize(); - predict.mult(50); - PVector predictpos = PVector.add(position, predict); - - - // Get the normal point to that line - PVector normalPoint = getNormalPoint(predictpos, a, b); - - // Find target point a little further ahead of normal - PVector dir = PVector.sub(b, a); - dir.normalize(); - dir.mult(1); // This could be based on velocity instead of just an arbitrary 10 pixels - PVector target = PVector.add(normalPoint, dir); - - // How far away are we from the path? - float distance = PVector.dist(predictpos, normalPoint); - - - - // The commented one is to show that, keep the car is in the track instead of staying in the middle of the line. - //if (distance > p.radius) - if (distance > 0) - { - seek(target); - //print(target); - //print(b); - // print('\n'); - // print(); - } - // Test if the target position of car is close to the end part of the line. - if(angle> 90) - { - //print("Fuck"); - if(abs(target.x-b.x)<1 && abs(target.y-b.y)<1) - //if(abs(position.x-b.x)<10 && abs(position.y-b.y)<10) - { - i++; - //float aa= PVector.angleBetween(PVector.sub( p.points.get(i),p.points.get(i-1)) , PVector.sub(p.points.get(i+1),p.points.get(i)) ); - //print(aa*180/PI); - print("/n"); - /*if(i==p.points.size()-1) - { - //i--; - i=0; - }*/ - //print(i); - /*if(abs(target.x-p.points.get(0).x)<5 && abs(target.y-p.points.get(0).y)<5) - { - i=0; - print(i); - }*/ - if(b==p.points.get(0)) - { - i=0; - } - - if(ii==0) - - { - if(abs(target.x - p.points.get(2).x )<5 && abs(target.y - p.points.get(2).y )<500) - { - position.x=position.x-100; - position.y=position.y-300; - i--; - ii++; - print("The push"); - print(i); - } - } - - } - } - - else - { - if(abs(position.x-b.x)<5 && abs(position.y-b.y)<5) - //if(abs(position.x-b.x)<10 && abs(position.y-b.y)<10) - { - i++; - //float aa= PVector.angleBetween(PVector.sub( p.points.get(i),p.points.get(i-1)) , PVector.sub(p.points.get(i+1),p.points.get(i)) ); - //print(aa*180/PI); - print("/n"); - /*if(i==p.points.size()-1) - { - //i--; - i=0; - }*/ - //print(i); - /*if(abs(target.x-p.points.get(0).x)<5 && abs(target.y-p.points.get(0).y)<5) - { - i=0; - print(i); - }*/ - - if(b==p.points.get(0)) - { - i=0; - } - if(ii==0) - - { - if(abs(target.x - p.points.get(2).x )<5 && abs(target.y - p.points.get(2).y )<500) - { - position.x=position.x-100; - position.y=position.y-300; - i--; - ii++; - print("The push"); - print(i); - } - } - - } - } - - - //Test if the car back to the original position. So that we need to set the we follow the track at the the beginning of the path - /*if(abs(position.x-p.points.get(0).x)<20 && abs(position.y-p.points.get(0).y)<20) - { - i=0; - print(i); - }*/ - - // Draw the debugging stuff - if (debug) - { - fill(0); - stroke(0); - line(position.x, position.y, predictpos.x, predictpos.y); - ellipse(predictpos.x, predictpos.y, 4, 4); - - // Draw normal position - fill(0); - stroke(0); - line(predictpos.x, predictpos.y, normalPoint.x, normalPoint.y); - ellipse(normalPoint.x, normalPoint.y, 4, 4); - stroke(0); - if (distance > p.radius) fill(255, 0, 0); - noStroke(); - ellipse(target.x+dir.x, target.y+dir.y, 8, 8); - } - } - - - // A function to get the normal point from a point (p) to a line segment (a-b) - // This function could be optimized to make fewer new Vector objects - PVector getNormalPoint(PVector p, PVector a, PVector b) - { - // Vector from a to p - PVector ap = PVector.sub(p, a); - // Vector from a to b - PVector ab = PVector.sub(b, a); - ab.normalize(); // Normalize the line - // Project vector "diff" onto line by using the dot product - ab.mult(ap.dot(ab)); - PVector normalPoint = PVector.add(a, ab); - return normalPoint; - } - - - // Method to update position - void update() - { - // Update velocity - velocity.add(acceleration); - // Limit speed - velocity.limit(maxspeed); - position.add(velocity); - // Reset accelertion to 0 each cycle - acceleration.mult(0); - } - - void applyForce(PVector force) - { - // We could add mass here if we want A = F / M, but I assume the weight is 1, so it is fine. - acceleration.add(force); - } - - - // A method that calculates and applies a steering force towards a target - // STEER = DESIRED MINUS VELOCITY - void seek(PVector target) - { - PVector desired = PVector.sub(target, position); // A vector pointing from the position to the target - - // If the magnitude of desired equals 0, skip out of here - // (We could optimize this to check if x and y are 0 to avoid mag() square root) - if (desired.mag() == 0) return; - - // Normalize desired and scale to maximum speed - desired.normalize(); - desired.mult(maxspeed); - // Steering = Desired minus Velocity - PVector steer = PVector.sub(desired, velocity); - steer.limit(maxforce); // Limit to maximum steering force - - applyForce(steer); - } - - void display() - { - // Draw a triangle rotated in the direction of velocity - float theta = velocity.heading2D() + radians(90); - fill(175); - stroke(0); - pushMatrix(); - translate(position.x, position.y); - rotate(theta); - beginShape(PConstants.TRIANGLES); - vertex(0, -r*2); - vertex(-r, r*2); - vertex(r, r*2); - endShape(); - popMatrix(); - } - - // Wraparound - /* void borders(Path p) - { - if (position.x > p.getEnd().x + r) - { - position.x = p.getStart().x - r; - position.y = p.getStart().y + (position.y-p.getEnd().y); - } - }*/ - /*void borders() { - if (position.x < -r) position.x = width+r; - //if (position.y < -r) position.y = height+r; - if (position.x > width+r) position.x = -r; - //if (position.y > height+r) position.y = -r; - }*/ - -} +class Vehicle +{ + + // All the usual parameters; + PVector position; + PVector velocity; + PVector acceleration; + float r; + float maxforce; // Maximum steering force. Here I assume the weight of the car is 1. So it is actually the acceleration. + float maxspeed; // Maximum speed + + // Constructor initialize all values + Vehicle(PVector l, float ms, float mf) + { + position = l.get(); + r = 4.0; + maxspeed = ms; + maxforce = mf; + acceleration = new PVector(0, 0); + velocity = new PVector(maxspeed, 0); + } + + // Main run function + void run() + { + update(); + display(); + } + + + //Here is the main part of the pure pursuit algorithm + int i=0; + int ii=0; + PVector a; + PVector b; + float angle; + PVector aa; + PVector bb; + PVector cc; + + + void follow(Path p) + + { + if(i==0) + { + a = p.points.get(0); + b = p.points.get(1); + } + + //Depend on the next steering angle, choose a modified steer choice instead of the constant look-ahead distance. + + if(i==p.points.size()-1) + { + + aa=a; + bb=b; + a = p.points.get(i); + b = p.points.get(0); + cc=b; + angle= PVector.angleBetween(PVector.sub( bb,aa) , PVector.sub(cc,bb) ); + angle=angle*180/PI; + print(angle); + print("\n"); + + } + else + { + aa=a; + bb=b; + a = p.points.get(i); + b = p.points.get(i+1); + cc=b; + angle= PVector.angleBetween(PVector.sub(bb,aa) , PVector.sub(cc,bb) ); + angle=angle*180/PI; + print(angle); + print("\n"); + if(ii!=0 ) + { + if(i<=p.points.size()-3) + { + aa=p.points.get(i); + bb=p.points.get(i+1); + cc=p.points.get(i+2); + angle= PVector.angleBetween(PVector.sub(bb,aa) , PVector.sub(cc,bb) ); + angle=angle*180/PI; + print(angle); + print("\n"); + } + + + if (i==p.points.size()-2) + { + aa=p.points.get(i); + bb=p.points.get(i+1); + cc=p.points.get(i+2-p.points.size()); + angle= PVector.angleBetween(PVector.sub(bb,aa) , PVector.sub(cc,bb) ); + angle=angle*180/PI; + print(angle); + print("\n"); + } + + if (i==p.points.size()-1) + { + aa=p.points.get(i); + bb=p.points.get(i+1-p.points.size()); + cc=p.points.get(i+2-p.points.size()); + angle= PVector.angleBetween(PVector.sub(bb,aa) , PVector.sub(cc,bb) ); + angle=angle*180/PI; + print(angle); + print("\n"); + } + } + + + + } + + PVector predict = velocity.get(); + predict.normalize(); + predict.mult(50); + PVector predictpos = PVector.add(position, predict); + + + // Get the normal point to that line + PVector normalPoint = getNormalPoint(predictpos, a, b); + + // Find target point a little further ahead of normal + PVector dir = PVector.sub(b, a); + dir.normalize(); + dir.mult(1); // This could be based on velocity instead of just an arbitrary 10 pixels + PVector target = PVector.add(normalPoint, dir); + + // How far away are we from the path? + float distance = PVector.dist(predictpos, normalPoint); + + + + // The commented one is to show that, keep the car is in the track instead of staying in the middle of the line. + //if (distance > p.radius) + if (distance > 0) + { + seek(target); + //print(target); + //print(b); + // print('\n'); + // print(); + } + // Test if the target position of car is close to the end part of the line. + if(angle> 90) + { + //print("Fuck"); + if(abs(target.x-b.x)<1 && abs(target.y-b.y)<1) + //if(abs(position.x-b.x)<10 && abs(position.y-b.y)<10) + { + i++; + //float aa= PVector.angleBetween(PVector.sub( p.points.get(i),p.points.get(i-1)) , PVector.sub(p.points.get(i+1),p.points.get(i)) ); + //print(aa*180/PI); + print("/n"); + /*if(i==p.points.size()-1) + { + //i--; + i=0; + }*/ + //print(i); + /*if(abs(target.x-p.points.get(0).x)<5 && abs(target.y-p.points.get(0).y)<5) + { + i=0; + print(i); + }*/ + if(b==p.points.get(0)) + { + i=0; + } + + if(ii==0) + + { + if(abs(target.x - p.points.get(2).x )<5 && abs(target.y - p.points.get(2).y )<500) + { + position.x=position.x-100; + position.y=position.y-300; + i--; + ii++; + print("The push"); + print(i); + } + } + + } + } + + else + { + if(abs(position.x-b.x)<5 && abs(position.y-b.y)<5) + + { + i++; + + print("/n"); + + + if(b==p.points.get(0)) + { + i=0; + } + if(ii==0) + + { + if(abs(target.x - p.points.get(2).x )<5 && abs(target.y - p.points.get(2).y )<500) + { + position.x=position.x-100; + position.y=position.y-300; + i--; + ii++; + print("The push"); + print(i); + } + } + + } + } + + + //Test if the car back to the original position. So that we need to set the we follow the track at the the beginning of the path + /*if(abs(position.x-p.points.get(0).x)<20 && abs(position.y-p.points.get(0).y)<20) + { + i=0; + print(i); + }*/ + + // Draw the debugging stuff + if (debug) + { + fill(0); + stroke(0); + line(position.x, position.y, predictpos.x, predictpos.y); + ellipse(predictpos.x, predictpos.y, 4, 4); + + // Draw normal position + fill(0); + stroke(0); + line(predictpos.x, predictpos.y, normalPoint.x, normalPoint.y); + ellipse(normalPoint.x, normalPoint.y, 4, 4); + stroke(0); + if (distance > p.radius) fill(255, 0, 0); + noStroke(); + ellipse(target.x+dir.x, target.y+dir.y, 8, 8); + } + } + + + // A function to get the normal point from a point (p) to a line segment (a-b) + // This function could be optimized to make fewer new Vector objects + PVector getNormalPoint(PVector p, PVector a, PVector b) + { + // Vector from a to p + PVector ap = PVector.sub(p, a); + // Vector from a to b + PVector ab = PVector.sub(b, a); + ab.normalize(); // Normalize the line + // Project vector "diff" onto line by using the dot product + ab.mult(ap.dot(ab)); + PVector normalPoint = PVector.add(a, ab); + return normalPoint; + } + + + // Method to update position + void update() + { + // Update velocity + velocity.add(acceleration); + // Limit speed + velocity.limit(maxspeed); + position.add(velocity); + // Reset accelertion to 0 each cycle + acceleration.mult(0); + } + + void applyForce(PVector force) + { + // We could add mass here if we want A = F / M, but I assume the weight is 1, so it is fine. + acceleration.add(force); + } + + + // A method that calculates and applies a steering force towards a target + // STEER = DESIRED MINUS VELOCITY + void seek(PVector target) + { + PVector desired = PVector.sub(target, position); // A vector pointing from the position to the target + + // If the magnitude of desired equals 0, skip out of here + // (We could optimize this to check if x and y are 0 to avoid mag() square root) + if (desired.mag() == 0) return; + + // Normalize desired and scale to maximum speed + desired.normalize(); + desired.mult(maxspeed); + // Steering = Desired minus Velocity + PVector steer = PVector.sub(desired, velocity); + steer.limit(maxforce); // Limit to maximum steering force + + applyForce(steer); + } + + void display() + { + // Draw a triangle rotated in the direction of velocity + float theta = velocity.heading2D() + radians(90); + fill(175); + stroke(0); + pushMatrix(); + translate(position.x, position.y); + rotate(theta); + beginShape(PConstants.TRIANGLES); + vertex(0, -r*2); + vertex(-r, r*2); + vertex(r, r*2); + endShape(); + popMatrix(); + } + + // Wraparound + /* void borders(Path p) + { + if (position.x > p.getEnd().x + r) + { + position.x = p.getStart().x - r; + position.y = p.getStart().y + (position.y-p.getEnd().y); + } + }*/ + /*void borders() { + if (position.x < -r) position.x = width+r; + //if (position.y < -r) position.y = height+r; + if (position.x > width+r) position.x = -r; + //if (position.y > height+r) position.y = -r; + }*/ + +}