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Silverkeep/Assets/Scripts/CameraTest.cs b/Guardian of Silverkeep/Assets/Scripts/CameraTest.cs index 60268fd..eccd1a3 100644 --- a/Guardian of Silverkeep/Assets/Scripts/CameraTest.cs +++ b/Guardian of Silverkeep/Assets/Scripts/CameraTest.cs @@ -7,7 +7,8 @@ public class CameraTest : MonoBehaviour void Update() { - transform.LookAt(transform.position + m_Camera.transform.rotation * Vector3.back, - m_Camera.transform.rotation * Vector3.up); + GameObject cam_H = GameObject.Find("Main Camera"); + transform.LookAt(transform.position + cam_H.transform.rotation * Vector3.back, cam_H.transform.rotation * Vector3.up); + //m_Camera.transform.rotation * Vector3.back, m_Camera.transform.rotation * Vector3.up); } } \ No newline at end of file diff --git a/Guardian of Silverkeep/Assets/Scripts/Enemy_StandardWeak.cs b/Guardian of Silverkeep/Assets/Scripts/Enemy_StandardWeak.cs index e52bcf6..24a0a59 100644 --- a/Guardian of Silverkeep/Assets/Scripts/Enemy_StandardWeak.cs +++ b/Guardian of Silverkeep/Assets/Scripts/Enemy_StandardWeak.cs @@ -11,6 +11,13 @@ public class Enemy_StandardWeak : MonoBehaviour public GameObject JoyStone; private Vector3 moveDirection = Vector3.zero; private CharacterController controller; + //this is a test for child toggle + public GameObject testChild001; + public GameObject water_baddie_front; + public GameObject water_baddie_back; + public GameObject water_baddie_left; + public GameObject water_baddie_right; + enum EnemyMentalState @@ -41,6 +48,14 @@ public class Enemy_StandardWeak : MonoBehaviour void Start () { StartCoroutine(EnemyBehavior()); + water_baddie_back = GameObject.Find("water_baddie_back"); + water_baddie_front = GameObject.Find("water_baddie_front"); + water_baddie_left = GameObject.Find("water_baddie_left"); + water_baddie_right = GameObject.Find("water_baddie_right"); + water_baddie_back.SetActive(false); + water_baddie_left.SetActive(false); + water_baddie_right.SetActive(false); + water_baddie_front.SetActive(true); } // 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