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Commits on Oct 10, 2013

  1. Final Build

    -Its done!
    lan11001 committed Oct 10, 2013
  2. Thursday Update

    -Fixed Hero hurt sound
    -Fixed ranged enemy attack
    lan11001 committed Oct 10, 2013
  3. Force Push

    lan11001 committed Oct 10, 2013
  4. Enviorment Update

    -Added new trees
    -Added new buildings
    lan11001 committed Oct 10, 2013
  5. Silverkeep Version 1.0

    -Is now playable
    lan11001 committed Oct 10, 2013
  6. Attack animations

    Attached Hero attacks
    Fixed Scenes
    Fixed Master Baddie code
    lan11001 committed Oct 10, 2013
  7. Day Night change

    lan11001 committed Oct 10, 2013
  8. Skybox Update!

    lan11001 committed Oct 10, 2013
  9. New master IGNORE ALL OTHERS

    lan11001 committed Oct 10, 2013

Commits on Oct 9, 2013

  1. updated hero prefab with master control

    Tianzhu Zhang Tianzhu Zhang
    Tianzhu Zhang authored and Tianzhu Zhang committed Oct 9, 2013
  2. Fire texture

    -Added fire texture
    lan11001 committed Oct 9, 2013
  3. Building Update

    -Added better houses
    -Added temple start room
    -Added more textures
    lan11001 committed Oct 9, 2013
  4. Wood textures!

    -Added Wood texture
    lan11001 committed Oct 9, 2013
  5. Added generator speedup based on scores(currently it gives a speedup …

    …signal at 70% victory score)
    
    Gotta get some shuteye, I will add music tonight with the help of john, and will help finish the final scene and add the skybox swap(just one line) as well.
    Tianzhu Zhang Tianzhu Zhang
    Tianzhu Zhang authored and Tianzhu Zhang committed Oct 9, 2013
  6. Updated all enemy prefab, they all face the correction when moving now

    fixed a bug that caused game over scene not triggering
    removed all unwanted colliders in animation
    Tianzhu Zhang Tianzhu Zhang
    Tianzhu Zhang authored and Tianzhu Zhang committed Oct 9, 2013
  7. Finally solved the facing update puzzle, monsters now will face the c…

    …orrect direction relatively.
    
    uploading before apply to all enemy
    Tianzhu Zhang Tianzhu Zhang
    Tianzhu Zhang authored and Tianzhu Zhang committed Oct 9, 2013
  8. Melee Attack animation added(bear claw thingy)

    Tianzhu Zhang Tianzhu Zhang
    Tianzhu Zhang authored and Tianzhu Zhang committed Oct 9, 2013
  9. I finally found the function I need to call child correctly, facing a…

    …nimation calls stage 1 complete, no more jumpy baddies.
    Tianzhu Zhang Tianzhu Zhang
    Tianzhu Zhang authored and Tianzhu Zhang committed Oct 9, 2013
  10. Linked John's scene with my test scene"LVL1", finished setting win/lo…

    …se condition
    
    win = score 15 (changeable on FPS_Hero script)
    lose= health reaches 0
    
    now working on fixing those buggy prefabs, found more incorrect body parts on prefabs, check with email please
    and also pull before power push
    Tianzhu Zhang Tianzhu Zhang
    Tianzhu Zhang authored and Tianzhu Zhang committed Oct 9, 2013
  11. finished build setting for john's work and hooked my test scene "LVL1…

    …" with it, working on win/lose condition
    Tianzhu Zhang Tianzhu Zhang
    Tianzhu Zhang authored and Tianzhu Zhang committed Oct 9, 2013
  12. merged with john's work, build setting lost, rebuilding and merging w…

    …ith my test scene.
    
    PULL before next PUSH plz
    Tianzhu Zhang Tianzhu Zhang
    Tianzhu Zhang authored and Tianzhu Zhang committed Oct 9, 2013
  13. recovered my lost lvl..

    Tianzhu Zhang Tianzhu Zhang
    Tianzhu Zhang authored and Tianzhu Zhang committed Oct 9, 2013
  14. pulled stuff and solved conflict

    Tianzhu Zhang Tianzhu Zhang
    Tianzhu Zhang authored and Tianzhu Zhang committed Oct 9, 2013
  15. recovered lost scripts

    Tianzhu Zhang Tianzhu Zhang
    Tianzhu Zhang authored and Tianzhu Zhang committed Oct 9, 2013

Commits on Oct 8, 2013

  1. Bear attack

    -Added Polarbear attack under prefab, with animation.
    lan11001 committed Oct 8, 2013
  2. Tree Prune Update

    -Removed trees, put into tree master prefab for later use. Was casuing fps issues.
    -Changed some lighting.
    lan11001 committed Oct 8, 2013
  3. test push

    Tianzhu Zhang Tianzhu Zhang
    Tianzhu Zhang authored and Tianzhu Zhang committed Oct 8, 2013
  4. Merge branch 'master' of git@github.uconn.edu:GameDev/Silverkeep.git

    Conflicts:
    	Guardian of Silverkeep/Assets/Prefab Flipped/water_baddie_front.prefab
    	Guardian of Silverkeep/Assets/Scene/LVL1.unity
    lan11001 committed Oct 8, 2013
  5. Water baddie 1.1 scale

    -Changed scale of water baddie to 1.1 in y
    lan11001 committed Oct 8, 2013
  6. accepted merging

    Tianzhu Zhang Tianzhu Zhang
    Tianzhu Zhang authored and Tianzhu Zhang committed Oct 8, 2013
  7. Water baddie fix

    -Fixed water baddie having tree in his caracter.
    lan11001 committed Oct 8, 2013
  8. before tree/water baddie fix push

    Tianzhu Zhang Tianzhu Zhang
    Tianzhu Zhang authored and Tianzhu Zhang committed Oct 8, 2013
  9. this is weird

    Tianzhu Zhang Tianzhu Zhang
    Tianzhu Zhang authored and Tianzhu Zhang committed Oct 8, 2013
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