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SpaceKitten/Assets/Scripts/PlayerController.cs
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using UnityEngine; | |
using System.Collections; | |
[RequireComponent(typeof(PlayerPhysics))] | |
public class PlayerController : MonoBehaviour { | |
public float gravity = 20; | |
public float PlayerSpeed = 6; | |
//public float acceleration; | |
public float jumpHeight = 12; | |
//public GameObject portal; | |
private Vector3 mousePos; | |
[HideInInspector] | |
public bool pDead = false; | |
private Vector2 movement; | |
private float playerHP = 1; | |
public GameObject WeaponPortal; | |
private PlayerPhysics playerPhysics; | |
private bool portalExist = false; | |
private GameObject currentPortal; | |
private bool gotHit=false; | |
private bool gotPower=false; | |
void Start () { | |
playerPhysics = GetComponent<PlayerPhysics>(); | |
} | |
void OnGUI(){ | |
if (gotHit){ | |
GUI.TextField (new Rect (0, 0, 90, 20), "Hit by enemy!", 25); | |
} | |
if (gotPower){ | |
GUI.TextField (new Rect (0, 0, 60, 20), "Powerup!", 25); | |
} | |
} | |
void OnTriggerEnter(Collider other) { | |
string derp = other.tag; | |
if (derp == "Powerup"){ | |
gotPower=true; | |
Invoke ("resetPower", 1f); | |
playerHP++; | |
//Debug.Log ("Powered up!"); | |
} | |
else if (derp == "EndPortal"){ | |
DestroyObject (this.gameObject); | |
//Debug.Log ("hit portal"); | |
} | |
else if (derp == "Backboard"){} | |
else{ | |
gotHit=true; | |
Invoke ("resetHit", 1f); | |
playerHP--; | |
//Debug.Log ("phit"); | |
} | |
} | |
void resetHit(){ | |
gotHit=false; | |
} | |
void resetPower(){ | |
gotPower=false; | |
} | |
void playerDead() { | |
DestroyObject(this.gameObject); | |
pDead = true; | |
} | |
void Update () { | |
if (playerHP <= 0) { | |
playerDead (); | |
} | |
float amtToMove = Input.GetAxisRaw ("Horizontal") * PlayerSpeed * Time.deltaTime; | |
if(playerPhysics.grounded) { | |
movement.y = 0; | |
if(Input.GetButtonDown ("Jump")) { | |
movement.y = jumpHeight; | |
} | |
} | |
movement.x = amtToMove; | |
movement.y -= gravity * Time.deltaTime; | |
playerPhysics.move (movement); | |
CastRayToWorld (); | |
if(Input.GetMouseButtonDown(0)){ | |
if (portalExist) {DestroyObject(currentPortal.gameObject);} | |
//Vector3 position = new Vector3(transform.position.x, transform.position.y + (transform.localScale.y / 2), 0); | |
currentPortal = (Instantiate (WeaponPortal, mousePos, Quaternion.identity) as GameObject); | |
portalExist = true; | |
//Debug.Log (mousePos); | |
} | |
} | |
void CastRayToWorld() { | |
Ray ray= Camera.main.ScreenPointToRay(Input.mousePosition); | |
Vector3 point= ray.origin + (ray.direction); | |
mousePos = new Vector3(point.x, point.y, 0.0f); | |
//Debug.Log( "World point " + pointZero); | |
} | |
} |