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DMD2542-Project003-RaycastingRepo-JacobTomassi/DMD2542-Project003-Raycasting-JacobTomassi/Assets/Let's Try Shooter/Scripts/CompletedScripts/ShootableBox.cs
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using UnityEngine; | |
using System.Collections; | |
public class ShootableBox : MonoBehaviour { | |
//The box's current health point total | |
public int currentHealth = 3; | |
public void Damage(int damageAmount) | |
{ | |
//subtract damage amount when Damage function is called | |
currentHealth -= damageAmount; | |
//Check if health has fallen below zero | |
if (currentHealth <= 0) | |
{ | |
//if health has fallen below zero, deactivate it | |
gameObject.SetActive (false); | |
} | |
} | |
} |