diff --git a/DMD2542-Project003-Raycasting-JacobTomassi/Assets/Let's Try Shooter/Scripts/Raycastshooter.cs b/DMD2542-Project003-Raycasting-JacobTomassi/Assets/Let's Try Shooter/Scripts/Raycastshooter.cs index 68c94ba..8856805 100644 --- a/DMD2542-Project003-Raycasting-JacobTomassi/Assets/Let's Try Shooter/Scripts/Raycastshooter.cs +++ b/DMD2542-Project003-Raycasting-JacobTomassi/Assets/Let's Try Shooter/Scripts/Raycastshooter.cs @@ -4,6 +4,8 @@ using UnityEngine; public class Raycastshooter : MonoBehaviour { + + public int gundamage = 1; public float fireRate = .05f; public float weaponRange = 50f; diff --git a/DMD2542-Project003-Raycasting-JacobTomassi/ProjectSettings/ProjectSettings.asset b/DMD2542-Project003-Raycasting-JacobTomassi/ProjectSettings/ProjectSettings.asset index 43930d1..7713af2 100644 --- a/DMD2542-Project003-Raycasting-JacobTomassi/ProjectSettings/ProjectSettings.asset +++ b/DMD2542-Project003-Raycasting-JacobTomassi/ProjectSettings/ProjectSettings.asset @@ -4,7 +4,7 @@ PlayerSettings: m_ObjectHideFlags: 0 serializedVersion: 18 - productGUID: 00000000000000000000000000000000 + productGUID: 64b4e85e7c76bee4eb6f13881228d06c AndroidProfiler: 0 AndroidFilterTouchesWhenObscured: 0 AndroidEnableSustainedPerformanceMode: 0 diff --git a/DMD2542-Project003-Raycasting-JacobTomassi/ProjectSettings/ProjectVersion.txt b/DMD2542-Project003-Raycasting-JacobTomassi/ProjectSettings/ProjectVersion.txt index ce5eb06..f18539f 100644 --- a/DMD2542-Project003-Raycasting-JacobTomassi/ProjectSettings/ProjectVersion.txt +++ b/DMD2542-Project003-Raycasting-JacobTomassi/ProjectSettings/ProjectVersion.txt @@ -1,2 +1,2 @@ -m_EditorVersion: 2019.2.10f1 -m_EditorVersionWithRevision: 2019.2.10f1 (923acd2d43aa) +m_EditorVersion: 2019.2.3f1 +m_EditorVersionWithRevision: 2019.2.3f1 (8e55c27a4621)