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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UFOController : MonoBehaviour
{
[SerializeField]
public GameObject bullet;
public Transform shotSpawn;
public float fireRate;
private float nextFire;
private void Start()
{
fireRate = 3f;
nextFire = Time.time;
}
void Update()
{
CheckIfTimeToFire();
}
void CheckIfTimeToFire()
{
if (Time.time > nextFire){
Instantiate(bullet, shotSpawn.position, shotSpawn.rotation);
nextFire = Time.time + fireRate;
}
}
}