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Boss Shooting

Cant get movement :(
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aps16104 committed Feb 25, 2020
1 parent 205aba3 commit 3a9b3694ac38c1bfcc21f98ef10605b6b267ae23
@@ -0,0 +1,163 @@
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@@ -0,0 +1,33 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BossController : MonoBehaviour
{
[SerializeField]
public GameObject bullet;
public Transform shotSpawn;
public float fireRate;
private float nextFire;

private void Start()
{
fireRate = 3f;
nextFire = Time.time;
}

void Update()
{
CheckIfTimeToFire();

}

void CheckIfTimeToFire()
{
if (Time.time > nextFire)
{
Instantiate(bullet, shotSpawn.position, shotSpawn.rotation);
nextFire = Time.time + fireRate;
}
}
}

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@@ -8,8 +8,7 @@ public class DestroyByContact_BOSS : MonoBehaviour

{

public float health_2 = 500;

public float health_2 = 400;

public void Update()
{
@@ -21,14 +20,9 @@ public void Update()
}



void OnTriggerEnter2D(Collider2D other)
{

if (other.tag == "Boundary")
{
return;
}

if (other.tag == "Asteroid")
{
@@ -34,18 +34,18 @@ IEnumerator SpawnWaves()
}
}

//By level UFO Update
//By level Boss Update
void Update()
{

if (ScoreScript.scoreValue < 900)
if (ScoreScript.scoreValue < 999)
{
hazardCount_BOSS = 0;
spawnWait_BOSS = 0;
waveWait_BOSS = 0;
}

if (ScoreScript.scoreValue >=901)
if (ScoreScript.scoreValue >=1000)
{
hazardCount_BOSS = 1;
spawnWait_BOSS = 6000;
@@ -9,6 +9,6 @@ void Start()
{
Rigidbody2D rigidbody = GetComponent<Rigidbody2D>();
rigidbody.velocity = transform.up * speed;

}

}
@@ -63,7 +63,12 @@ void OnTriggerEnter2D(Collider2D other)
Destroy(other.gameObject);
}

if (other.tag == "PowerUp2")
if (other.tag == "Shot_Boss")
{
HealthScript.healthValue = HealthScript.healthValue - 50;
Destroy(other.gameObject);
}
if (other.tag == "PowerUp2")
{
HealthScript.healthValue = HealthScript.healthValue + 50;
Destroy(other.gameObject);

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