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@@ -1246,7 +1246,7 @@ function _emscripten_asm_const_id(code, a0) { |
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return ASM_CONSTS[code](a0); |
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} |
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STATIC_BASE = GLOBAL_BASE; |
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STATICTOP = STATIC_BASE + 3067312; |
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STATICTOP = STATIC_BASE + 3069936; |
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__ATINIT__.push({ |
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func: (function() { |
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__GLOBAL__sub_I_AccessibilityScriptingClasses_cpp(); |
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@@ -3021,7 +3021,7 @@ __ATINIT__.push({ |
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}) |
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}, { |
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func: (function() { |
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__GLOBAL__sub_I_Thread_cpp_39537(); |
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__GLOBAL__sub_I_Thread_cpp_39135(); |
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}) |
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}, { |
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func: (function() { |
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@@ -3057,15 +3057,15 @@ __ATINIT__.push({ |
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}) |
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}, { |
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func: (function() { |
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__GLOBAL__sub_I_Assembly_cpp_40280(); |
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__GLOBAL__sub_I_Assembly_cpp_39878(); |
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}) |
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}, { |
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func: (function() { |
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__GLOBAL__sub_I_MemoryMappedFile_cpp(); |
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}) |
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}, { |
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func: (function() { |
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__GLOBAL__sub_I_Runtime_cpp_40899(); |
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__GLOBAL__sub_I_Runtime_cpp_40497(); |
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}) |
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}, { |
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func: (function() { |
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@@ -3088,7 +3088,7 @@ __ATINIT__.push({ |
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__GLOBAL__sub_I_Il2CppCodeRegistration_cpp(); |
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}) |
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}); |
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var STATIC_BUMP = 3067312; |
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var STATIC_BUMP = 3069936; |
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Module["STATIC_BASE"] = STATIC_BASE; |
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Module["STATIC_BUMP"] = STATIC_BUMP; |
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var tempDoublePtr = STATICTOP; |
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assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); |
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return real___GLOBAL__sub_I_Assembly_cpp.apply(null, arguments); |
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}); |
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var real___GLOBAL__sub_I_Assembly_cpp_40280 = asm["__GLOBAL__sub_I_Assembly_cpp_40280"]; |
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asm["__GLOBAL__sub_I_Assembly_cpp_40280"] = (function() { |
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var real___GLOBAL__sub_I_Assembly_cpp_39878 = asm["__GLOBAL__sub_I_Assembly_cpp_39878"]; |
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asm["__GLOBAL__sub_I_Assembly_cpp_39878"] = (function() { |
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assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); |
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assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); |
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return real___GLOBAL__sub_I_Assembly_cpp_40280.apply(null, arguments); |
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return real___GLOBAL__sub_I_Assembly_cpp_39878.apply(null, arguments); |
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}); |
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var real___GLOBAL__sub_I_AssetBundleFileSystem_cpp = asm["__GLOBAL__sub_I_AssetBundleFileSystem_cpp"]; |
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asm["__GLOBAL__sub_I_AssetBundleFileSystem_cpp"] = (function() { |
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assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); |
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return real___GLOBAL__sub_I_Runtime_cpp.apply(null, arguments); |
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}); |
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var real___GLOBAL__sub_I_Runtime_cpp_40899 = asm["__GLOBAL__sub_I_Runtime_cpp_40899"]; |
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asm["__GLOBAL__sub_I_Runtime_cpp_40899"] = (function() { |
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var real___GLOBAL__sub_I_Runtime_cpp_40497 = asm["__GLOBAL__sub_I_Runtime_cpp_40497"]; |
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asm["__GLOBAL__sub_I_Runtime_cpp_40497"] = (function() { |
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assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); |
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assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); |
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return real___GLOBAL__sub_I_Runtime_cpp_40899.apply(null, arguments); |
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return real___GLOBAL__sub_I_Runtime_cpp_40497.apply(null, arguments); |
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}); |
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var real___GLOBAL__sub_I_Shader_cpp = asm["__GLOBAL__sub_I_Shader_cpp"]; |
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asm["__GLOBAL__sub_I_Shader_cpp"] = (function() { |
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assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); |
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return real___GLOBAL__sub_I_Thread_cpp.apply(null, arguments); |
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}); |
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var real___GLOBAL__sub_I_Thread_cpp_39537 = asm["__GLOBAL__sub_I_Thread_cpp_39537"]; |
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asm["__GLOBAL__sub_I_Thread_cpp_39537"] = (function() { |
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var real___GLOBAL__sub_I_Thread_cpp_39135 = asm["__GLOBAL__sub_I_Thread_cpp_39135"]; |
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asm["__GLOBAL__sub_I_Thread_cpp_39135"] = (function() { |
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assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); |
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assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); |
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return real___GLOBAL__sub_I_Thread_cpp_39537.apply(null, arguments); |
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return real___GLOBAL__sub_I_Thread_cpp_39135.apply(null, arguments); |
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}); |
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var real___GLOBAL__sub_I_TilemapScriptingClasses_cpp = asm["__GLOBAL__sub_I_TilemapScriptingClasses_cpp"]; |
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asm["__GLOBAL__sub_I_TilemapScriptingClasses_cpp"] = (function() { |
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assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); |
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return Module["asm"]["__GLOBAL__sub_I_Assembly_cpp"].apply(null, arguments); |
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}); |
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var __GLOBAL__sub_I_Assembly_cpp_40280 = Module["__GLOBAL__sub_I_Assembly_cpp_40280"] = (function() { |
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var __GLOBAL__sub_I_Assembly_cpp_39878 = Module["__GLOBAL__sub_I_Assembly_cpp_39878"] = (function() { |
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assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); |
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assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); |
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return Module["asm"]["__GLOBAL__sub_I_Assembly_cpp_40280"].apply(null, arguments); |
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return Module["asm"]["__GLOBAL__sub_I_Assembly_cpp_39878"].apply(null, arguments); |
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}); |
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var __GLOBAL__sub_I_AssetBundleFileSystem_cpp = Module["__GLOBAL__sub_I_AssetBundleFileSystem_cpp"] = (function() { |
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assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); |
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assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); |
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return Module["asm"]["__GLOBAL__sub_I_Runtime_cpp"].apply(null, arguments); |
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}); |
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var __GLOBAL__sub_I_Runtime_cpp_40899 = Module["__GLOBAL__sub_I_Runtime_cpp_40899"] = (function() { |
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var __GLOBAL__sub_I_Runtime_cpp_40497 = Module["__GLOBAL__sub_I_Runtime_cpp_40497"] = (function() { |
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assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); |
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assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); |
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return Module["asm"]["__GLOBAL__sub_I_Runtime_cpp_40899"].apply(null, arguments); |
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return Module["asm"]["__GLOBAL__sub_I_Runtime_cpp_40497"].apply(null, arguments); |
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}); |
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var __GLOBAL__sub_I_Shader_cpp = Module["__GLOBAL__sub_I_Shader_cpp"] = (function() { |
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assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); |
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assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); |
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return Module["asm"]["__GLOBAL__sub_I_Thread_cpp"].apply(null, arguments); |
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}); |
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var __GLOBAL__sub_I_Thread_cpp_39537 = Module["__GLOBAL__sub_I_Thread_cpp_39537"] = (function() { |
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var __GLOBAL__sub_I_Thread_cpp_39135 = Module["__GLOBAL__sub_I_Thread_cpp_39135"] = (function() { |
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assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); |
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assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); |
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return Module["asm"]["__GLOBAL__sub_I_Thread_cpp_39537"].apply(null, arguments); |
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return Module["asm"]["__GLOBAL__sub_I_Thread_cpp_39135"].apply(null, arguments); |
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}); |
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var __GLOBAL__sub_I_TilemapScriptingClasses_cpp = Module["__GLOBAL__sub_I_TilemapScriptingClasses_cpp"] = (function() { |
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assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); |