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aps16104 committed Feb 24, 2020
1 parent d754842 commit 8003d7b4544f19e524d904b75232c11f41340699
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@@ -1246,7 +1246,7 @@ function _emscripten_asm_const_id(code, a0) {
return ASM_CONSTS[code](a0);
}
STATIC_BASE = GLOBAL_BASE;
STATICTOP = STATIC_BASE + 3067312;
STATICTOP = STATIC_BASE + 3069936;
__ATINIT__.push({
func: (function() {
__GLOBAL__sub_I_AccessibilityScriptingClasses_cpp();
@@ -3021,7 +3021,7 @@ __ATINIT__.push({
})
}, {
func: (function() {
__GLOBAL__sub_I_Thread_cpp_39537();
__GLOBAL__sub_I_Thread_cpp_39135();
})
}, {
func: (function() {
@@ -3057,15 +3057,15 @@ __ATINIT__.push({
})
}, {
func: (function() {
__GLOBAL__sub_I_Assembly_cpp_40280();
__GLOBAL__sub_I_Assembly_cpp_39878();
})
}, {
func: (function() {
__GLOBAL__sub_I_MemoryMappedFile_cpp();
})
}, {
func: (function() {
__GLOBAL__sub_I_Runtime_cpp_40899();
__GLOBAL__sub_I_Runtime_cpp_40497();
})
}, {
func: (function() {
@@ -3088,7 +3088,7 @@ __ATINIT__.push({
__GLOBAL__sub_I_Il2CppCodeRegistration_cpp();
})
});
var STATIC_BUMP = 3067312;
var STATIC_BUMP = 3069936;
Module["STATIC_BASE"] = STATIC_BASE;
Module["STATIC_BUMP"] = STATIC_BUMP;
var tempDoublePtr = STATICTOP;
assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
return real___GLOBAL__sub_I_Assembly_cpp.apply(null, arguments);
});
var real___GLOBAL__sub_I_Assembly_cpp_40280 = asm["__GLOBAL__sub_I_Assembly_cpp_40280"];
asm["__GLOBAL__sub_I_Assembly_cpp_40280"] = (function() {
var real___GLOBAL__sub_I_Assembly_cpp_39878 = asm["__GLOBAL__sub_I_Assembly_cpp_39878"];
asm["__GLOBAL__sub_I_Assembly_cpp_39878"] = (function() {
assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
return real___GLOBAL__sub_I_Assembly_cpp_40280.apply(null, arguments);
return real___GLOBAL__sub_I_Assembly_cpp_39878.apply(null, arguments);
});
var real___GLOBAL__sub_I_AssetBundleFileSystem_cpp = asm["__GLOBAL__sub_I_AssetBundleFileSystem_cpp"];
asm["__GLOBAL__sub_I_AssetBundleFileSystem_cpp"] = (function() {
assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
return real___GLOBAL__sub_I_Runtime_cpp.apply(null, arguments);
});
var real___GLOBAL__sub_I_Runtime_cpp_40899 = asm["__GLOBAL__sub_I_Runtime_cpp_40899"];
asm["__GLOBAL__sub_I_Runtime_cpp_40899"] = (function() {
var real___GLOBAL__sub_I_Runtime_cpp_40497 = asm["__GLOBAL__sub_I_Runtime_cpp_40497"];
asm["__GLOBAL__sub_I_Runtime_cpp_40497"] = (function() {
assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
return real___GLOBAL__sub_I_Runtime_cpp_40899.apply(null, arguments);
return real___GLOBAL__sub_I_Runtime_cpp_40497.apply(null, arguments);
});
var real___GLOBAL__sub_I_Shader_cpp = asm["__GLOBAL__sub_I_Shader_cpp"];
asm["__GLOBAL__sub_I_Shader_cpp"] = (function() {
assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
return real___GLOBAL__sub_I_Thread_cpp.apply(null, arguments);
});
var real___GLOBAL__sub_I_Thread_cpp_39537 = asm["__GLOBAL__sub_I_Thread_cpp_39537"];
asm["__GLOBAL__sub_I_Thread_cpp_39537"] = (function() {
var real___GLOBAL__sub_I_Thread_cpp_39135 = asm["__GLOBAL__sub_I_Thread_cpp_39135"];
asm["__GLOBAL__sub_I_Thread_cpp_39135"] = (function() {
assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
return real___GLOBAL__sub_I_Thread_cpp_39537.apply(null, arguments);
return real___GLOBAL__sub_I_Thread_cpp_39135.apply(null, arguments);
});
var real___GLOBAL__sub_I_TilemapScriptingClasses_cpp = asm["__GLOBAL__sub_I_TilemapScriptingClasses_cpp"];
asm["__GLOBAL__sub_I_TilemapScriptingClasses_cpp"] = (function() {
assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
return Module["asm"]["__GLOBAL__sub_I_Assembly_cpp"].apply(null, arguments);
});
var __GLOBAL__sub_I_Assembly_cpp_40280 = Module["__GLOBAL__sub_I_Assembly_cpp_40280"] = (function() {
var __GLOBAL__sub_I_Assembly_cpp_39878 = Module["__GLOBAL__sub_I_Assembly_cpp_39878"] = (function() {
assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
return Module["asm"]["__GLOBAL__sub_I_Assembly_cpp_40280"].apply(null, arguments);
return Module["asm"]["__GLOBAL__sub_I_Assembly_cpp_39878"].apply(null, arguments);
});
var __GLOBAL__sub_I_AssetBundleFileSystem_cpp = Module["__GLOBAL__sub_I_AssetBundleFileSystem_cpp"] = (function() {
assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
return Module["asm"]["__GLOBAL__sub_I_Runtime_cpp"].apply(null, arguments);
});
var __GLOBAL__sub_I_Runtime_cpp_40899 = Module["__GLOBAL__sub_I_Runtime_cpp_40899"] = (function() {
var __GLOBAL__sub_I_Runtime_cpp_40497 = Module["__GLOBAL__sub_I_Runtime_cpp_40497"] = (function() {
assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
return Module["asm"]["__GLOBAL__sub_I_Runtime_cpp_40899"].apply(null, arguments);
return Module["asm"]["__GLOBAL__sub_I_Runtime_cpp_40497"].apply(null, arguments);
});
var __GLOBAL__sub_I_Shader_cpp = Module["__GLOBAL__sub_I_Shader_cpp"] = (function() {
assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
return Module["asm"]["__GLOBAL__sub_I_Thread_cpp"].apply(null, arguments);
});
var __GLOBAL__sub_I_Thread_cpp_39537 = Module["__GLOBAL__sub_I_Thread_cpp_39537"] = (function() {
var __GLOBAL__sub_I_Thread_cpp_39135 = Module["__GLOBAL__sub_I_Thread_cpp_39135"] = (function() {
assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
return Module["asm"]["__GLOBAL__sub_I_Thread_cpp_39537"].apply(null, arguments);
return Module["asm"]["__GLOBAL__sub_I_Thread_cpp_39135"].apply(null, arguments);
});
var __GLOBAL__sub_I_TilemapScriptingClasses_cpp = Module["__GLOBAL__sub_I_TilemapScriptingClasses_cpp"] = (function() {
assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");

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