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SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); + SceneManager.LoadScene("2D_1"); } public void QuitGame() @@ -19,11 +19,11 @@ public void QuitGame() public void Back2Menu() { - SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex - 2); + SceneManager.LoadScene("Menu"); } public void Restart() { - SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex - 1); + SceneManager.LoadScene("2D_1"); } } diff --git a/RPG/Assets/Scripts/PlayerController.cs b/RPG/Assets/Scripts/PlayerController.cs index bd841fc..8fc6cd6 100644 --- a/RPG/Assets/Scripts/PlayerController.cs +++ b/RPG/Assets/Scripts/PlayerController.cs @@ -7,36 +7,29 @@ using UnityEngine.UI; public class PlayerController : MonoBehaviour { public float speed =5f; - private Rigidbody rb; - public Animator animator; - void Start() { rb = GetComponent(); - } void Update() { + //Movement float moveHorizontal = Input.GetAxis("Horizontal"); float moveVertical = Input.GetAxis("Vertical"); Vector3 movement = new Vector3(moveHorizontal, 0.0f, 0.0f); transform.position += movement * Time.deltaTime * speed; - if (Input.GetKeyDown(KeyCode.RightArrow) || Input.GetKeyDown(KeyCode.D)) { //set y rotation to 0 transform.Rotate(0, 360, 0); animator.SetBool("Run", true); - } - - if ( Input.GetKeyDown(KeyCode.LeftArrow) || Input.GetKeyDown(KeyCode.A)) { //set y rotation to 180 @@ -53,19 +46,53 @@ public class PlayerController : MonoBehaviour if (Input.GetKeyUp(KeyCode.RightArrow) || Input.GetKeyUp(KeyCode.D)) { - animator.SetBool("Run", false); } + } + - } - void OnTriggerEnter(Collider other) + private void OnTriggerExit2D(Collider2D other) + { + if (other.gameObject.CompareTag("Boundary")) + { + ; + } + } + void OnTriggerEnter2D(Collider2D other) { + //Scene Walking and loading + + + if (other.gameObject.CompareTag("Cube")) + { + SceneManager.LoadScene("2D_1"); + } + if (other.gameObject.CompareTag("Boundary1")) { - SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); + SceneManager.LoadScene("2D_2"); + } + + if (other.gameObject.CompareTag("Boundary2")) + { + SceneManager.LoadScene("2D_3"); } + + if (other.gameObject.CompareTag("Boundary3")) + { + SceneManager.LoadScene("2D_4"); + } + + //Enemy Contact + if (other.gameObject.CompareTag("Mage")) + { + SceneManager.LoadScene("Mage"); + } + } + + } diff --git a/RPG/ProjectSettings/EditorBuildSettings.asset b/RPG/ProjectSettings/EditorBuildSettings.asset index cd5cf6b..cd6d123 100644 --- a/RPG/ProjectSettings/EditorBuildSettings.asset +++ b/RPG/ProjectSettings/EditorBuildSettings.asset @@ -9,7 +9,7 @@ EditorBuildSettings: path: Assets/Scenes/Menu.unity guid: 7ee3a3e0bebdc87448ea22f9a2deec60 - 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