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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyPatrol : MonoBehaviour
{
public bool moveRight;
public static float speed;
public GameObject Ghost;
public SpriteRenderer mySpriteRenderer;
//Initialize RG and randomize speed, reference sprite renderer so
void Start()
{
speed = (Random.Range(1f, 1.5f));
Rigidbody2D rigidbody = GetComponent<Rigidbody2D>();
rigidbody.velocity = transform.right * speed;
mySpriteRenderer = GetComponent<SpriteRenderer>();
}
void Update()
{
if (moveRight)
{
transform.Translate(2 * Time.deltaTime * speed, 0, 0);
if (mySpriteRenderer != null)
{
// flip the sprite
mySpriteRenderer.flipX = true;
}
}
if (moveRight == false)
{
transform.Translate(2 * Time.deltaTime * -(speed*2), 0, 0);
mySpriteRenderer.flipX = false;
}
}
void OnTriggerEnter2D(Collider2D other) //Pickups
{
if (other.gameObject.CompareTag("turn")) //If you got the key
{
moveRight = false;
}
if (other.gameObject.CompareTag("turnback")) //go right
{
moveRight = true;
}
}
}