From d67c29730b718294c34843110b471231cef09394 Mon Sep 17 00:00:00 2001 From: Adam P Skawinski Date: Tue, 21 Apr 2020 23:50:54 -0400 Subject: [PATCH] Level Building!! 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a9cd123..7292fd5 100644 --- a/Platformer/Assets/Scripts/Level 1/Bullet.cs +++ b/Platformer/Assets/Scripts/Level 1/Bullet.cs @@ -20,10 +20,13 @@ private void OnTriggerEnter2D(Collider2D other) gameObject.SetActive(false); //Point System Eventually } - if (other.gameObject.CompareTag("Box") || other.gameObject.CompareTag("Bouncer")) + if (other.gameObject.CompareTag("Wall")) { gameObject.SetActive(false); - //Point System Eventually + } + if (other.gameObject.CompareTag("Box")) + { + other.gameObject.SetActive(false); } diff --git a/Platformer/Assets/Scripts/Level 1/Player_Controller.cs b/Platformer/Assets/Scripts/Level 1/Player_Controller.cs index 52f68f8..12b2137 100644 --- a/Platformer/Assets/Scripts/Level 1/Player_Controller.cs +++ b/Platformer/Assets/Scripts/Level 1/Player_Controller.cs @@ -6,7 +6,6 @@ [RequireComponent(typeof(Controller2D))] public class Player_Controller : MonoBehaviour { - Controller2D controller; //controller float moveSpeed = 10; //How Fast He moves @@ -18,10 +17,10 @@ public class Player_Controller : MonoBehaviour float velocityXSmoothing; //Jumping - public float jumpHeight = 4; - public float timeToJumpApex = .4f; - float accelerationTimeAirborne = .2f; - float accelerationTimeGrounded = .1f; + public float jumpHeight = 4; //height + public float timeToJumpApex = .4f; //time to get there + float accelerationTimeAirborne = .2f; //acceleration time + float accelerationTimeGrounded = .05f; //time to ground public int currentHealth; //health @@ -70,10 +69,10 @@ void TakeDamage(int damage) { currentHealth -= damage; //take damage healthbar.SetHealth(currentHealth); //modify health bar - if (currentHealth < 0) - { - Time.timeScale = 0f; - } + if (currentHealth < 1) + { + Time.timeScale = 0f; + } } diff --git a/Platformer/Assets/Scripts/Level 1/Weapon.cs b/Platformer/Assets/Scripts/Level 1/Weapon.cs index 3a74f79..04d4fd2 100644 --- a/Platformer/Assets/Scripts/Level 1/Weapon.cs +++ b/Platformer/Assets/Scripts/Level 1/Weapon.cs @@ -6,7 +6,7 @@ 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Enjoy :D +YOU ARE FREE TO DO WHATEVER YOU WANT WITH THESE ASSETS! THEY ARE IN THE PUBLIC DOMAIN + +You can always find all of the latest updates of the assets on our website: +http://www.openpixelproject.com/ + +We'd love to hear about what you might use this for, leave us a message on our forums or on the chat: + +http://pixeljoint.com/forum/forum_topics.asp?FID=23 +https://discord.gg/kEP2UDZ + +New contributions, improvements and expansions are always welcome. We have a style guide, and love to help out anyone who wants to learn more about pixel art. 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