From 205aba333c2d6725a8ab1c94abf17341c6e1c34b Mon Sep 17 00:00:00 2001 From: Adam P Skawinski Date: Mon, 24 Feb 2020 11:37:52 -0500 Subject: [PATCH] Update GameController_1.cs --- .../GameController_1.cs | 34 +++++++++---------- 1 file changed, 17 insertions(+), 17 deletions(-) diff --git a/SpaceShooter/Assets/Scripts/Enemy Game Controllers/GameController_1.cs b/SpaceShooter/Assets/Scripts/Enemy Game Controllers/GameController_1.cs index 4bb4e2c..f331a32 100644 --- a/SpaceShooter/Assets/Scripts/Enemy Game Controllers/GameController_1.cs +++ b/SpaceShooter/Assets/Scripts/Enemy Game Controllers/GameController_1.cs @@ -44,7 +44,7 @@ public class GameController_1 : MonoBehaviour hazardCount_1 = 2; spawnWait_1 = .70f; - waveWait_1 = 5; + waveWait_1 = 10; } //level 2 @@ -53,7 +53,7 @@ public class GameController_1 : MonoBehaviour hazardCount_1 = 3; spawnWait_1 = .60f; - waveWait_1 = 8; + waveWait_1 = 9; } //level 3 @@ -61,53 +61,53 @@ public class GameController_1 : MonoBehaviour { hazardCount_1 = 4; spawnWait_1 = .60f; - waveWait_1 = 8; + waveWait_1 = 9; } // level 4 if (ScoreScript.scoreValue >= 400 && ScoreScript.scoreValue < 500) { - hazardCount_1 = 5; + hazardCount_1 = 4; spawnWait_1 = .50f; - waveWait_1 = 8; + waveWait_1 = 9; } //From level 5 and onwards if (ScoreScript.scoreValue >= 500 && ScoreScript.scoreValue < 1000000000) { - hazardCount_1 = 6; + hazardCount_1 = 5; spawnWait_1 = .50f; waveWait_1 = 8; } if (ScoreScript.scoreValue >= 600 && ScoreScript.scoreValue < 700) { - hazardCount_1 = 7; - spawnWait_1 = .40f; + hazardCount_1 = 5; + spawnWait_1 = .50f; waveWait_1 = 7; } if (ScoreScript.scoreValue >= 700 && ScoreScript.scoreValue < 800) { - hazardCount_1 = 7; - spawnWait_1 = .40f; - waveWait_1 = 6; + hazardCount_1 = 6; + spawnWait_1 = .50f; + waveWait_1 = 7; } if (ScoreScript.scoreValue >= 800 && ScoreScript.scoreValue < 900) { - hazardCount_1 = 7; - spawnWait_1 = .30f; - waveWait_1 = 5; + hazardCount_1 = 6; + spawnWait_1 = .45f; + waveWait_1 = 6; } if (ScoreScript.scoreValue >= 900 ) { - hazardCount_1 = 10; - spawnWait_1 = .30f; - waveWait_1 = 4; + hazardCount_1 = 7; + spawnWait_1 = .40f; + waveWait_1 = 7; } }