From 3a8c711b32e5bb54545f3b9f37d99fa59b4416ae Mon Sep 17 00:00:00 2001 From: Adam P Skawinski Date: Mon, 24 Feb 2020 01:29:40 -0500 Subject: [PATCH] I cant sleep I keep making changes, time to stop for tonight and sleep. --- SpaceShooter/Assets/Scenes/Main.unity | 6 +++--- .../DestroyByContact.cs | 6 +++--- SpaceShooter/Assets/Scripts/LevelScript.cs | 20 +++++++++---------- 3 files changed, 16 insertions(+), 16 deletions(-) diff --git a/SpaceShooter/Assets/Scenes/Main.unity b/SpaceShooter/Assets/Scenes/Main.unity index 77d9ccd..d16401d 100644 --- a/SpaceShooter/Assets/Scenes/Main.unity +++ b/SpaceShooter/Assets/Scenes/Main.unity @@ -180,7 +180,7 @@ MonoBehaviour: m_HorizontalOverflow: 1 m_VerticalOverflow: 1 m_LineSpacing: 1 - m_Text: '''Q'' - Tank (5pt)' + m_Text: '''Q'' - Tank 5 damage' --- !u!222 &637984 CanvasRenderer: m_ObjectHideFlags: 0 @@ -3171,7 +3171,7 @@ MonoBehaviour: m_HorizontalOverflow: 1 m_VerticalOverflow: 1 m_LineSpacing: 1 - m_Text: '''E'' - Beam (15pt)' + m_Text: '''E'' - Beam 15 damage' --- !u!222 &1788233995 CanvasRenderer: m_ObjectHideFlags: 0 @@ -3328,7 +3328,7 @@ MonoBehaviour: m_HorizontalOverflow: 1 m_VerticalOverflow: 1 m_LineSpacing: 1 - m_Text: '''Space'' - Light (1pt)' + m_Text: '''Space'' - Light 1 damage' --- !u!222 &1874034111 CanvasRenderer: m_ObjectHideFlags: 0 diff --git a/SpaceShooter/Assets/Scripts/Enemy Game Controllers/DestroyByContact.cs b/SpaceShooter/Assets/Scripts/Enemy Game Controllers/DestroyByContact.cs index 579ff0c..96c3b9d 100644 --- a/SpaceShooter/Assets/Scripts/Enemy Game Controllers/DestroyByContact.cs +++ b/SpaceShooter/Assets/Scripts/Enemy Game Controllers/DestroyByContact.cs @@ -30,21 +30,21 @@ public class DestroyByContact : MonoBehaviour if (other.tag == "Shot" ) { - ScoreScript.scoreValue += 1; + ScoreScript.scoreValue += 3; Destroy(other.gameObject); Destroy(gameObject); } if (other.tag == "Shot_2") { - ScoreScript.scoreValue += 1; + ScoreScript.scoreValue += 3; Destroy(other.gameObject); Destroy(gameObject); } if (other.tag == "Shot_3") { - ScoreScript.scoreValue += 1; + ScoreScript.scoreValue += 3; Destroy(other.gameObject); Destroy(gameObject); } diff --git a/SpaceShooter/Assets/Scripts/LevelScript.cs b/SpaceShooter/Assets/Scripts/LevelScript.cs index f05eab1..943d5f4 100644 --- a/SpaceShooter/Assets/Scripts/LevelScript.cs +++ b/SpaceShooter/Assets/Scripts/LevelScript.cs @@ -17,50 +17,50 @@ public class LevelScript : MonoBehaviour // Update is called once per frame void Update() { - level.text = "Level:" + levelValue; + level.text = "Level:" + levelValue + "/10"; if (ScoreScript.scoreValue >= 100 && ScoreScript.scoreValue < 200 ) { - level.text = "Level:" + (levelValue + 1); + level.text = "Level:" + (levelValue + 1) + "/10"; } if (ScoreScript.scoreValue >= 200 && ScoreScript.scoreValue < 300) { - level.text = "Level:" + (levelValue + 2); + level.text = "Level:" + (levelValue + 2) + "/10"; } if (ScoreScript.scoreValue >= 300 && ScoreScript.scoreValue < 400) { - level.text = "Level:" + (levelValue + 3); + level.text = "Level:" + (levelValue + 3) + "/10"; } if (ScoreScript.scoreValue >= 400 && ScoreScript.scoreValue < 500) { - level.text = "Level:" + (levelValue + 4); + level.text = "Level:" + (levelValue + 4) + "/10"; } if (ScoreScript.scoreValue >= 500 && ScoreScript.scoreValue < 600) { - level.text = "Level:" + (levelValue + 5); + level.text = "Level:" + (levelValue + 5) + "/10"; } if (ScoreScript.scoreValue >= 600 && ScoreScript.scoreValue < 700) { - level.text = "Level:" + (levelValue + 6); + level.text = "Level:" + (levelValue + 6) + "/10"; } if (ScoreScript.scoreValue >= 700 && ScoreScript.scoreValue < 800) { - level.text = "Level:" + (levelValue + 7); + level.text = "Level:" + (levelValue + 7) + "/10"; } if (ScoreScript.scoreValue >= 800 && ScoreScript.scoreValue < 900) { - level.text = "Level:" + (levelValue + 8); + level.text = "Level:" + (levelValue + 8) + "/10"; } if (ScoreScript.scoreValue >= 900 && ScoreScript.scoreValue < 1000) { - level.text = "Level:" + (levelValue + 9); + level.text = "Level:" + (levelValue + 9) + "/10"; } if (ScoreScript.scoreValue >= 1000 && ScoreScript.scoreValue < 10000000)