From 3a9b3694ac38c1bfcc21f98ef10605b6b267ae23 Mon Sep 17 00:00:00 2001 From: Adam P Skawinski Date: Tue, 25 Feb 2020 11:22:51 -0500 Subject: [PATCH] Boss Shooting Cant get movement :( --- SpaceShooter/Assets/Prefabs/Bolt_boss.prefab | 163 ++++++++++++++++++ .../Assets/Prefabs/Bolt_boss.prefab.meta | 7 + SpaceShooter/Assets/Prefabs/Boss.prefab | 53 +++++- SpaceShooter/Assets/Scripts/BossController.cs | 33 ++++ .../Assets/Scripts/BossController.cs.meta | 11 ++ .../DestroyByContact_BOSS.cs | 8 +- .../GameController_Boss.cs | 6 +- SpaceShooter/Assets/Scripts/Mover.cs | 2 +- .../Assets/Scripts/PlayerController.cs | 7 +- .../Backgrounds/Materials/fx_bolt_boss.mat | 77 +++++++++ .../Materials/fx_bolt_boss.mat.meta | 8 + .../Materials}/laserRed08.png | Bin .../Materials}/laserRed08.png.meta | 0 .../PNG/Lasers/laserRed10.png | Bin 730 -> 0 bytes .../PNG/Lasers/laserRed10.png.meta | 88 ---------- 15 files changed, 361 insertions(+), 102 deletions(-) create mode 100644 SpaceShooter/Assets/Prefabs/Bolt_boss.prefab create mode 100644 SpaceShooter/Assets/Prefabs/Bolt_boss.prefab.meta create mode 100644 SpaceShooter/Assets/Scripts/BossController.cs create mode 100644 SpaceShooter/Assets/Scripts/BossController.cs.meta create mode 100644 SpaceShooter/Assets/SpaceShooterRedux (1)/Backgrounds/Materials/fx_bolt_boss.mat create mode 100644 SpaceShooter/Assets/SpaceShooterRedux (1)/Backgrounds/Materials/fx_bolt_boss.mat.meta rename SpaceShooter/Assets/SpaceShooterRedux (1)/{PNG/Lasers => Backgrounds/Materials}/laserRed08.png (100%) rename SpaceShooter/Assets/SpaceShooterRedux (1)/{PNG/Lasers => Backgrounds/Materials}/laserRed08.png.meta (100%) delete mode 100644 SpaceShooter/Assets/SpaceShooterRedux (1)/PNG/Lasers/laserRed10.png delete mode 100644 SpaceShooter/Assets/SpaceShooterRedux (1)/PNG/Lasers/laserRed10.png.meta diff --git a/SpaceShooter/Assets/Prefabs/Bolt_boss.prefab b/SpaceShooter/Assets/Prefabs/Bolt_boss.prefab new file mode 100644 index 0000000..22694ea --- /dev/null +++ b/SpaceShooter/Assets/Prefabs/Bolt_boss.prefab @@ -0,0 +1,163 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1 &7198084233210953957 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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public float health_2 = 500; - + public float health_2 = 400; public void Update() { @@ -21,14 +20,9 @@ public class DestroyByContact_BOSS : MonoBehaviour } - void OnTriggerEnter2D(Collider2D other) { - if (other.tag == "Boundary") - { - return; - } if (other.tag == "Asteroid") { diff --git a/SpaceShooter/Assets/Scripts/Enemy Game Controllers/GameController_Boss.cs b/SpaceShooter/Assets/Scripts/Enemy Game Controllers/GameController_Boss.cs index 0c55f5b..39c7cb7 100644 --- a/SpaceShooter/Assets/Scripts/Enemy Game Controllers/GameController_Boss.cs +++ b/SpaceShooter/Assets/Scripts/Enemy Game Controllers/GameController_Boss.cs @@ -34,18 +34,18 @@ public class GameController_Boss : MonoBehaviour } } - //By level UFO Update + //By level Boss Update void Update() { - if (ScoreScript.scoreValue < 900) + if (ScoreScript.scoreValue < 999) { hazardCount_BOSS = 0; spawnWait_BOSS = 0; waveWait_BOSS = 0; } - if (ScoreScript.scoreValue >=901) + if (ScoreScript.scoreValue >=1000) { hazardCount_BOSS = 1; spawnWait_BOSS = 6000; diff --git a/SpaceShooter/Assets/Scripts/Mover.cs b/SpaceShooter/Assets/Scripts/Mover.cs index 0f1c845..6dc0a28 100644 --- a/SpaceShooter/Assets/Scripts/Mover.cs +++ b/SpaceShooter/Assets/Scripts/Mover.cs @@ -9,6 +9,6 @@ public class Mover : MonoBehaviour { Rigidbody2D rigidbody = GetComponent(); rigidbody.velocity = transform.up * speed; + } - 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