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Destroy(gameObject); } if (other.tag == "Shot_2") { - ScoreScript.scoreValue += 5; + ScoreScript.scoreValue += 1; Destroy(other.gameObject); Destroy(gameObject); } if (other.tag == "Shot_3") { - ScoreScript.scoreValue += 5; + ScoreScript.scoreValue += 1; Destroy(other.gameObject); Destroy(gameObject); } diff --git a/SpaceShooter/Assets/Scripts/DestroyByContact_1.cs b/SpaceShooter/Assets/Scripts/DestroyByContact_1.cs new file mode 100644 index 0000000..635ae3b --- /dev/null +++ b/SpaceShooter/Assets/Scripts/DestroyByContact_1.cs @@ -0,0 +1,69 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + + +public class DestroyByContact_1 : MonoBehaviour + +{ + + public float health_1 =10; + + public void Update() + { + if (health_1 < 1) + { + Destroy(gameObject); + } + } + + + void OnTriggerEnter2D(Collider2D other) + { + + if (other.tag == "Boundary") + { + return; + } + + if (other.tag == "Asteroid") + { + return; + } + + if (other.tag == "Ship") + { + HealthScript.healthValue = HealthScript.healthValue - 50; + other.gameObject.SetActive(true); + Destroy(gameObject); + + if (HealthScript.healthValue < 1) + { + other.gameObject.SetActive(false); + } + } + + if (other.tag == "Shot") + { + ScoreScript.scoreValue += 1; + Destroy(other.gameObject); + health_1 = health_1 - 1; + } + + if (other.tag == "Shot_2") + { + ScoreScript.scoreValue += 5; + Destroy(other.gameObject); + health_1 = health_1 - 5; + } + + if (other.tag == "Shot_3") + { + ScoreScript.scoreValue += 5; + Destroy(other.gameObject); + health_1 = health_1 - 15; + } + + } +} \ No newline at end of file diff --git a/SpaceShooter/Assets/Scripts/DestroyByContact_1.cs.meta b/SpaceShooter/Assets/Scripts/DestroyByContact_1.cs.meta new file mode 100644 index 0000000..6900922 --- /dev/null +++ b/SpaceShooter/Assets/Scripts/DestroyByContact_1.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 904c5c98b4d1a8448ab075bacd1b8a1e +MonoImporter: + externalObjects: {} + 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Vector2(Random.Range(-spawnValues_1.x, spawnValues_1.x), spawnValues_1.y); + Quaternion spawnRotation = Quaternion.identity; + Instantiate(hazard_1, spawnPosition, spawnRotation); + yield return new WaitForSeconds(spawnWait_1); + } + yield return new WaitForSeconds(waveWait_1); + } + } + + //By level UFO Update + void Update() + { + + //level 1 + if (ScoreScript.scoreValue >= 100 && ScoreScript.scoreValue < 200) + { + + hazardCount_1 = 2; + spawnWait_1 = .70f; + waveWait_1 = 5; + } + + //level 2 + if (ScoreScript.scoreValue >= 200 && ScoreScript.scoreValue < 300) + { + + hazardCount_1 = 3; + spawnWait_1 = .60f; + waveWait_1 = 8; + } + + //level 3 + if (ScoreScript.scoreValue >= 300 && ScoreScript.scoreValue < 400) + { + hazardCount_1 = 4; + spawnWait_1 = .60f; + waveWait_1 = 8; + + } + + // level 4 + if (ScoreScript.scoreValue >= 400 && ScoreScript.scoreValue < 500) + { + hazardCount_1 = 5; + spawnWait_1 = .50f; + waveWait_1 = 8; + + } + + //From level 5 and onwards + if (ScoreScript.scoreValue >= 500 && ScoreScript.scoreValue < 1000000000) + { + hazardCount_1 = 6; + spawnWait_1 = .50f; + waveWait_1 = 8; + } + + if (ScoreScript.scoreValue >= 600 && ScoreScript.scoreValue < 700) + { + hazardCount_1 = 7; + spawnWait_1 = .40f; + waveWait_1 = 7; + } + + if (ScoreScript.scoreValue >= 700 && ScoreScript.scoreValue < 800) + { + hazardCount_1 = 7; + spawnWait_1 = .40f; + waveWait_1 = 6; + } + + if (ScoreScript.scoreValue >= 800 && ScoreScript.scoreValue < 900) + { + hazardCount_1 = 7; + spawnWait_1 = .30f; + waveWait_1 = 5; + } + + if (ScoreScript.scoreValue >= 900 ) + { + hazardCount_1 = 10; + spawnWait_1 = .30f; + waveWait_1 = 4; + } + + } + + + + +} + diff --git a/SpaceShooter/Assets/Scripts/GameController_1.cs.meta b/SpaceShooter/Assets/Scripts/GameController_1.cs.meta new file mode 100644 index 0000000..8fdd1bf --- /dev/null +++ b/SpaceShooter/Assets/Scripts/GameController_1.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 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HealthScript.healthValue = HealthScript.healthValue + 50; + Destroy(other.gameObject); + } + + if (other.tag == "PowerUp3") + { + HealthScript.healthValue = HealthScript.healthValue + 25; + Destroy(other.gameObject); + } + + if (other.tag == "LightningBolt") + { + speed = speed + 2.5f; + fireRate_3 = fireRate_3 - 2.5f; + if (fireRate_3 <= 0) + { + fireRate_3 = 1; + } + Destroy(other.gameObject); + } + } + + void Update() { if (Input.GetKeyDown("space") && Time.time > nextFire) @@ -73,5 +118,5 @@ public class PlayerController : MonoBehaviour ); } - + } diff --git a/SpaceShooter/Assets/Scripts/PowerUpController.cs b/SpaceShooter/Assets/Scripts/PowerUpController.cs new file mode 100644 index 0000000..906b4dc --- /dev/null +++ b/SpaceShooter/Assets/Scripts/PowerUpController.cs @@ -0,0 +1,36 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class PowerUpController : MonoBehaviour +{ + public GameObject powerup; + public Vector2 spawnValues; + 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