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__GLOBAL__sub_I_Thread_cpp_39566(); + __GLOBAL__sub_I_Thread_cpp_85115(); }) }, { func: (function() { @@ -3057,7 +3057,7 @@ __ATINIT__.push({ }) }, { func: (function() { - __GLOBAL__sub_I_Assembly_cpp_40309(); + __GLOBAL__sub_I_Assembly_cpp_85858(); }) }, { func: (function() { @@ -3065,7 +3065,11 @@ __ATINIT__.push({ }) }, { func: (function() { - __GLOBAL__sub_I_Runtime_cpp_40928(); + __GLOBAL__sub_I_Runtime_cpp_86477(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Il2CppCodeRegistration_cpp(); }) }, { func: (function() { @@ -3083,10 +3087,6 @@ __ATINIT__.push({ func: (function() { __GLOBAL__sub_I_Path_cpp(); }) -}, { - func: (function() { - __GLOBAL__sub_I_Il2CppCodeRegistration_cpp(); - }) }); var STATIC_BUMP = 3066976; Module["STATIC_BASE"] = STATIC_BASE; @@ -19508,11 +19508,11 @@ asm["__GLOBAL__sub_I_Assembly_cpp"] = (function() { assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); return real___GLOBAL__sub_I_Assembly_cpp.apply(null, arguments); }); -var real___GLOBAL__sub_I_Assembly_cpp_40309 = asm["__GLOBAL__sub_I_Assembly_cpp_40309"]; -asm["__GLOBAL__sub_I_Assembly_cpp_40309"] = (function() { +var real___GLOBAL__sub_I_Assembly_cpp_85858 = asm["__GLOBAL__sub_I_Assembly_cpp_85858"]; +asm["__GLOBAL__sub_I_Assembly_cpp_85858"] = (function() { assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); - return real___GLOBAL__sub_I_Assembly_cpp_40309.apply(null, arguments); + return real___GLOBAL__sub_I_Assembly_cpp_85858.apply(null, arguments); }); var real___GLOBAL__sub_I_AssetBundleFileSystem_cpp = asm["__GLOBAL__sub_I_AssetBundleFileSystem_cpp"]; asm["__GLOBAL__sub_I_AssetBundleFileSystem_cpp"] = (function() { @@ -20912,11 +20912,11 @@ asm["__GLOBAL__sub_I_Runtime_cpp"] = (function() { assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); return real___GLOBAL__sub_I_Runtime_cpp.apply(null, arguments); }); -var real___GLOBAL__sub_I_Runtime_cpp_40928 = asm["__GLOBAL__sub_I_Runtime_cpp_40928"]; -asm["__GLOBAL__sub_I_Runtime_cpp_40928"] = (function() { +var real___GLOBAL__sub_I_Runtime_cpp_86477 = asm["__GLOBAL__sub_I_Runtime_cpp_86477"]; +asm["__GLOBAL__sub_I_Runtime_cpp_86477"] = (function() { assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); - return real___GLOBAL__sub_I_Runtime_cpp_40928.apply(null, arguments); + return real___GLOBAL__sub_I_Runtime_cpp_86477.apply(null, arguments); }); var real___GLOBAL__sub_I_Shader_cpp = asm["__GLOBAL__sub_I_Shader_cpp"]; asm["__GLOBAL__sub_I_Shader_cpp"] = (function() { @@ -21032,11 +21032,11 @@ asm["__GLOBAL__sub_I_Thread_cpp"] = (function() { assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); return real___GLOBAL__sub_I_Thread_cpp.apply(null, arguments); }); -var real___GLOBAL__sub_I_Thread_cpp_39566 = asm["__GLOBAL__sub_I_Thread_cpp_39566"]; -asm["__GLOBAL__sub_I_Thread_cpp_39566"] = (function() { +var real___GLOBAL__sub_I_Thread_cpp_85115 = asm["__GLOBAL__sub_I_Thread_cpp_85115"]; +asm["__GLOBAL__sub_I_Thread_cpp_85115"] = (function() { assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); - return real___GLOBAL__sub_I_Thread_cpp_39566.apply(null, arguments); + return real___GLOBAL__sub_I_Thread_cpp_85115.apply(null, arguments); }); var real___GLOBAL__sub_I_TilemapScriptingClasses_cpp = asm["__GLOBAL__sub_I_TilemapScriptingClasses_cpp"]; asm["__GLOBAL__sub_I_TilemapScriptingClasses_cpp"] = (function() { @@ -22478,10 +22478,10 @@ var __GLOBAL__sub_I_Assembly_cpp = Module["__GLOBAL__sub_I_Assembly_cpp"] = (fun assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); return Module["asm"]["__GLOBAL__sub_I_Assembly_cpp"].apply(null, arguments); }); -var __GLOBAL__sub_I_Assembly_cpp_40309 = Module["__GLOBAL__sub_I_Assembly_cpp_40309"] = (function() { +var __GLOBAL__sub_I_Assembly_cpp_85858 = Module["__GLOBAL__sub_I_Assembly_cpp_85858"] = (function() { assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); - return Module["asm"]["__GLOBAL__sub_I_Assembly_cpp_40309"].apply(null, arguments); + return Module["asm"]["__GLOBAL__sub_I_Assembly_cpp_85858"].apply(null, arguments); }); var __GLOBAL__sub_I_AssetBundleFileSystem_cpp = Module["__GLOBAL__sub_I_AssetBundleFileSystem_cpp"] = (function() { assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); @@ -23648,10 +23648,10 @@ var __GLOBAL__sub_I_Runtime_cpp = Module["__GLOBAL__sub_I_Runtime_cpp"] = (funct assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); return Module["asm"]["__GLOBAL__sub_I_Runtime_cpp"].apply(null, arguments); }); -var __GLOBAL__sub_I_Runtime_cpp_40928 = Module["__GLOBAL__sub_I_Runtime_cpp_40928"] = (function() { +var __GLOBAL__sub_I_Runtime_cpp_86477 = Module["__GLOBAL__sub_I_Runtime_cpp_86477"] = (function() { assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); - return Module["asm"]["__GLOBAL__sub_I_Runtime_cpp_40928"].apply(null, arguments); + return Module["asm"]["__GLOBAL__sub_I_Runtime_cpp_86477"].apply(null, arguments); }); var __GLOBAL__sub_I_Shader_cpp = Module["__GLOBAL__sub_I_Shader_cpp"] = (function() { assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); @@ -23748,10 +23748,10 @@ var __GLOBAL__sub_I_Thread_cpp = Module["__GLOBAL__sub_I_Thread_cpp"] = (functio assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); return Module["asm"]["__GLOBAL__sub_I_Thread_cpp"].apply(null, arguments); }); -var __GLOBAL__sub_I_Thread_cpp_39566 = Module["__GLOBAL__sub_I_Thread_cpp_39566"] = (function() { +var __GLOBAL__sub_I_Thread_cpp_85115 = Module["__GLOBAL__sub_I_Thread_cpp_85115"] = (function() { assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); - return Module["asm"]["__GLOBAL__sub_I_Thread_cpp_39566"].apply(null, arguments); + return Module["asm"]["__GLOBAL__sub_I_Thread_cpp_85115"].apply(null, arguments); }); var __GLOBAL__sub_I_TilemapScriptingClasses_cpp = Module["__GLOBAL__sub_I_TilemapScriptingClasses_cpp"] = (function() { assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");