diff --git a/SpaceShooter/Builds/Build/Builds.data.unityweb b/SpaceShooter/Builds/Build/Builds.data.unityweb index 878683b..cb136c4 100644 Binary files a/SpaceShooter/Builds/Build/Builds.data.unityweb and b/SpaceShooter/Builds/Build/Builds.data.unityweb differ diff --git a/SpaceShooter/Builds/Build/Builds.wasm.code.unityweb b/SpaceShooter/Builds/Build/Builds.wasm.code.unityweb index 0b788ea..8b6e453 100644 Binary files a/SpaceShooter/Builds/Build/Builds.wasm.code.unityweb and b/SpaceShooter/Builds/Build/Builds.wasm.code.unityweb differ diff --git a/SpaceShooter/Builds/Build/Builds.wasm.framework.unityweb b/SpaceShooter/Builds/Build/Builds.wasm.framework.unityweb index afac519..88078fc 100644 --- a/SpaceShooter/Builds/Build/Builds.wasm.framework.unityweb +++ b/SpaceShooter/Builds/Build/Builds.wasm.framework.unityweb @@ -1246,7 +1246,7 @@ function _emscripten_asm_const_id(code, a0) { return ASM_CONSTS[code](a0); } STATIC_BASE = GLOBAL_BASE; -STATICTOP = STATIC_BASE + 3067312; +STATICTOP = STATIC_BASE + 3069936; __ATINIT__.push({ func: (function() { __GLOBAL__sub_I_AccessibilityScriptingClasses_cpp(); @@ -3021,7 +3021,7 @@ __ATINIT__.push({ }) }, { func: (function() { - __GLOBAL__sub_I_Thread_cpp_39537(); + __GLOBAL__sub_I_Thread_cpp_39135(); }) }, { func: (function() { @@ -3057,7 +3057,7 @@ __ATINIT__.push({ }) }, { func: (function() { - __GLOBAL__sub_I_Assembly_cpp_40280(); + __GLOBAL__sub_I_Assembly_cpp_39878(); }) }, { func: (function() { @@ -3065,7 +3065,7 @@ __ATINIT__.push({ }) }, { func: (function() { - __GLOBAL__sub_I_Runtime_cpp_40899(); + __GLOBAL__sub_I_Runtime_cpp_40497(); }) }, { func: (function() { @@ -3088,7 +3088,7 @@ __ATINIT__.push({ __GLOBAL__sub_I_Il2CppCodeRegistration_cpp(); }) }); -var STATIC_BUMP = 3067312; +var STATIC_BUMP = 3069936; Module["STATIC_BASE"] = STATIC_BASE; Module["STATIC_BUMP"] = STATIC_BUMP; var tempDoublePtr = STATICTOP; @@ -19508,11 +19508,11 @@ asm["__GLOBAL__sub_I_Assembly_cpp"] = (function() { assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); return real___GLOBAL__sub_I_Assembly_cpp.apply(null, arguments); }); -var real___GLOBAL__sub_I_Assembly_cpp_40280 = asm["__GLOBAL__sub_I_Assembly_cpp_40280"]; -asm["__GLOBAL__sub_I_Assembly_cpp_40280"] = (function() { +var real___GLOBAL__sub_I_Assembly_cpp_39878 = asm["__GLOBAL__sub_I_Assembly_cpp_39878"]; +asm["__GLOBAL__sub_I_Assembly_cpp_39878"] = (function() { assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); - return real___GLOBAL__sub_I_Assembly_cpp_40280.apply(null, arguments); + return real___GLOBAL__sub_I_Assembly_cpp_39878.apply(null, arguments); }); var real___GLOBAL__sub_I_AssetBundleFileSystem_cpp = asm["__GLOBAL__sub_I_AssetBundleFileSystem_cpp"]; asm["__GLOBAL__sub_I_AssetBundleFileSystem_cpp"] = (function() { @@ -20912,11 +20912,11 @@ asm["__GLOBAL__sub_I_Runtime_cpp"] = (function() { assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); return real___GLOBAL__sub_I_Runtime_cpp.apply(null, arguments); }); -var real___GLOBAL__sub_I_Runtime_cpp_40899 = asm["__GLOBAL__sub_I_Runtime_cpp_40899"]; -asm["__GLOBAL__sub_I_Runtime_cpp_40899"] = (function() { +var real___GLOBAL__sub_I_Runtime_cpp_40497 = asm["__GLOBAL__sub_I_Runtime_cpp_40497"]; +asm["__GLOBAL__sub_I_Runtime_cpp_40497"] = (function() { assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); - return real___GLOBAL__sub_I_Runtime_cpp_40899.apply(null, arguments); + return real___GLOBAL__sub_I_Runtime_cpp_40497.apply(null, arguments); }); var real___GLOBAL__sub_I_Shader_cpp = asm["__GLOBAL__sub_I_Shader_cpp"]; asm["__GLOBAL__sub_I_Shader_cpp"] = (function() { @@ -21032,11 +21032,11 @@ asm["__GLOBAL__sub_I_Thread_cpp"] = (function() { assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); return real___GLOBAL__sub_I_Thread_cpp.apply(null, arguments); }); -var real___GLOBAL__sub_I_Thread_cpp_39537 = asm["__GLOBAL__sub_I_Thread_cpp_39537"]; -asm["__GLOBAL__sub_I_Thread_cpp_39537"] = (function() { +var real___GLOBAL__sub_I_Thread_cpp_39135 = asm["__GLOBAL__sub_I_Thread_cpp_39135"]; +asm["__GLOBAL__sub_I_Thread_cpp_39135"] = (function() { assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); - return real___GLOBAL__sub_I_Thread_cpp_39537.apply(null, arguments); + return real___GLOBAL__sub_I_Thread_cpp_39135.apply(null, arguments); }); var real___GLOBAL__sub_I_TilemapScriptingClasses_cpp = asm["__GLOBAL__sub_I_TilemapScriptingClasses_cpp"]; asm["__GLOBAL__sub_I_TilemapScriptingClasses_cpp"] = (function() { @@ -22478,10 +22478,10 @@ var __GLOBAL__sub_I_Assembly_cpp = Module["__GLOBAL__sub_I_Assembly_cpp"] = (fun assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); return Module["asm"]["__GLOBAL__sub_I_Assembly_cpp"].apply(null, arguments); }); -var __GLOBAL__sub_I_Assembly_cpp_40280 = Module["__GLOBAL__sub_I_Assembly_cpp_40280"] = (function() { +var __GLOBAL__sub_I_Assembly_cpp_39878 = Module["__GLOBAL__sub_I_Assembly_cpp_39878"] = (function() { assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); - return Module["asm"]["__GLOBAL__sub_I_Assembly_cpp_40280"].apply(null, arguments); + return Module["asm"]["__GLOBAL__sub_I_Assembly_cpp_39878"].apply(null, arguments); }); var __GLOBAL__sub_I_AssetBundleFileSystem_cpp = Module["__GLOBAL__sub_I_AssetBundleFileSystem_cpp"] = (function() { assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); @@ -23648,10 +23648,10 @@ var __GLOBAL__sub_I_Runtime_cpp = Module["__GLOBAL__sub_I_Runtime_cpp"] = (funct assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); return Module["asm"]["__GLOBAL__sub_I_Runtime_cpp"].apply(null, arguments); }); -var __GLOBAL__sub_I_Runtime_cpp_40899 = Module["__GLOBAL__sub_I_Runtime_cpp_40899"] = (function() { +var __GLOBAL__sub_I_Runtime_cpp_40497 = Module["__GLOBAL__sub_I_Runtime_cpp_40497"] = (function() { assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); - return Module["asm"]["__GLOBAL__sub_I_Runtime_cpp_40899"].apply(null, arguments); + return Module["asm"]["__GLOBAL__sub_I_Runtime_cpp_40497"].apply(null, arguments); }); var __GLOBAL__sub_I_Shader_cpp = Module["__GLOBAL__sub_I_Shader_cpp"] = (function() { assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); @@ -23748,10 +23748,10 @@ var __GLOBAL__sub_I_Thread_cpp = Module["__GLOBAL__sub_I_Thread_cpp"] = (functio assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); return Module["asm"]["__GLOBAL__sub_I_Thread_cpp"].apply(null, arguments); }); -var __GLOBAL__sub_I_Thread_cpp_39537 = Module["__GLOBAL__sub_I_Thread_cpp_39537"] = (function() { +var __GLOBAL__sub_I_Thread_cpp_39135 = Module["__GLOBAL__sub_I_Thread_cpp_39135"] = (function() { assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); - return Module["asm"]["__GLOBAL__sub_I_Thread_cpp_39537"].apply(null, arguments); + return Module["asm"]["__GLOBAL__sub_I_Thread_cpp_39135"].apply(null, arguments); }); var __GLOBAL__sub_I_TilemapScriptingClasses_cpp = Module["__GLOBAL__sub_I_TilemapScriptingClasses_cpp"] = (function() { assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");