From 8ed6219855f7f4dde61d3165c9f3d19f15cd2dae Mon Sep 17 00:00:00 2001 From: Adam P Skawinski Date: Sun, 23 Feb 2020 00:14:14 -0500 Subject: [PATCH] Restart Button Added a restart button, not sure it works unless you hit escape. Will see in the next build --- SpaceShooter/Assets/{ => Scenes}/Main.unity | 0 SpaceShooter/Assets/{ => Scenes}/Main.unity.meta | 0 SpaceShooter/Assets/Scripts/PauseMenu.cs | 15 +++++++++++++++ 3 files changed, 15 insertions(+) rename SpaceShooter/Assets/{ => Scenes}/Main.unity (100%) rename SpaceShooter/Assets/{ => Scenes}/Main.unity.meta (100%) diff --git a/SpaceShooter/Assets/Main.unity b/SpaceShooter/Assets/Scenes/Main.unity similarity index 100% rename from SpaceShooter/Assets/Main.unity rename to SpaceShooter/Assets/Scenes/Main.unity diff --git a/SpaceShooter/Assets/Main.unity.meta b/SpaceShooter/Assets/Scenes/Main.unity.meta similarity index 100% rename from SpaceShooter/Assets/Main.unity.meta rename to SpaceShooter/Assets/Scenes/Main.unity.meta diff --git a/SpaceShooter/Assets/Scripts/PauseMenu.cs b/SpaceShooter/Assets/Scripts/PauseMenu.cs index eec3386..88ddd1b 100644 --- a/SpaceShooter/Assets/Scripts/PauseMenu.cs +++ b/SpaceShooter/Assets/Scripts/PauseMenu.cs @@ -1,6 +1,10 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +using UnityEngine.SceneManagement; +using UnityEngine.UI; + + public class PauseMenu : MonoBehaviour { @@ -39,4 +43,15 @@ public class PauseMenu : MonoBehaviour GameIsPaused = true; } + Text health; + public void RestartGame() + { + SceneManager.LoadScene("Main"); + HealthScript.healthValue = 100; + ScoreScript.scoreValue = 0; + pauseMenuUI.SetActive(false); + GameIsPaused = false; + + } + }