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+using UnityEngine; + +public class Mover : MonoBehaviour +{ + public float speed; + void Start() + { + Rigidbody2D rigidbody = GetComponent(); + rigidbody.velocity = transform.up * speed; + } + +} diff --git a/SpaceShooter/Assets/Scripts/Mover.cs.meta b/SpaceShooter/Assets/Scripts/Mover.cs.meta new file mode 100644 index 0000000..aed06ca --- /dev/null +++ b/SpaceShooter/Assets/Scripts/Mover.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5ff6ebfbd9061a54e90a0f68a9da7e82 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/SpaceShooter/Assets/Scripts/PlayerController.cs b/SpaceShooter/Assets/Scripts/PlayerController.cs new file mode 100644 index 0000000..a06ae52 --- /dev/null +++ b/SpaceShooter/Assets/Scripts/PlayerController.cs @@ -0,0 +1,31 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + 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