From f65e9b5ef32d3c660cf5aff6a0fcf187f40bc497 Mon Sep 17 00:00:00 2001 From: Adam P Skawinski Date: Sun, 23 Feb 2020 13:40:32 -0500 Subject: [PATCH] Big Update Going to study for exams but this is so far what just happened: - 3 bullets -level menu -gamecontroller interracts with levels Still need: - Enemies -Music -Powerups --- SpaceShooter/Assets/Prefabs/Bolt_2.prefab | 163 ++++ .../Assets/Prefabs/Bolt_2.prefab.meta | 7 + SpaceShooter/Assets/Prefabs/Bolt_3.prefab | 163 ++++ .../Assets/Prefabs/Bolt_3.prefab.meta | 7 + SpaceShooter/Assets/Scenes/Main.unity | 728 +++++++++++++++++- .../Assets/Scripts/DestroyByContact.cs | 21 +- SpaceShooter/Assets/Scripts/GameController.cs | 52 ++ SpaceShooter/Assets/Scripts/LevelScript.cs | 71 ++ .../Assets/Scripts/LevelScript.cs.meta | 11 + SpaceShooter/Assets/Scripts/PauseMenu.cs | 2 +- .../Assets/Scripts/PlayerController.cs | 26 +- SpaceShooter/Assets/Scripts/ScoreScript.cs | 2 + .../Materials/{laserGreen08.png => __.png} | Bin .../{laserGreen08.png.meta => __.png.meta} | 0 .../Backgrounds/Materials/fx_bolt_blue.mat | 85 ++ .../Materials/fx_bolt_blue.mat.meta | 8 + .../PNG/Lasers/Materials.meta | 8 + .../PNG/Lasers/Materials/laserGreen14.mat | 77 ++ .../Lasers/Materials/laserGreen14.mat.meta | 8 + .../PNG/Lasers/laserBlue14.png | Bin 332 -> 0 bytes .../PNG/Lasers/laserBlue14.png.meta | 88 --- .../ProjectSettings/EditorBuildSettings.asset | 2 +- SpaceShooter/ProjectSettings/TagManager.asset | 2 + 23 files changed, 1417 insertions(+), 114 deletions(-) create mode 100644 SpaceShooter/Assets/Prefabs/Bolt_2.prefab create mode 100644 SpaceShooter/Assets/Prefabs/Bolt_2.prefab.meta create mode 100644 SpaceShooter/Assets/Prefabs/Bolt_3.prefab create mode 100644 SpaceShooter/Assets/Prefabs/Bolt_3.prefab.meta create mode 100644 SpaceShooter/Assets/Scripts/LevelScript.cs create mode 100644 SpaceShooter/Assets/Scripts/LevelScript.cs.meta rename SpaceShooter/Assets/SpaceShooterRedux (1)/Backgrounds/Materials/{laserGreen08.png => __.png} (100%) rename SpaceShooter/Assets/SpaceShooterRedux (1)/Backgrounds/Materials/{laserGreen08.png.meta => __.png.meta} (100%) create mode 100644 SpaceShooter/Assets/SpaceShooterRedux (1)/Backgrounds/Materials/fx_bolt_blue.mat create mode 100644 SpaceShooter/Assets/SpaceShooterRedux (1)/Backgrounds/Materials/fx_bolt_blue.mat.meta create mode 100644 SpaceShooter/Assets/SpaceShooterRedux (1)/PNG/Lasers/Materials.meta create mode 100644 SpaceShooter/Assets/SpaceShooterRedux (1)/PNG/Lasers/Materials/laserGreen14.mat create mode 100644 SpaceShooter/Assets/SpaceShooterRedux (1)/PNG/Lasers/Materials/laserGreen14.mat.meta delete mode 100644 SpaceShooter/Assets/SpaceShooterRedux (1)/PNG/Lasers/laserBlue14.png delete mode 100644 SpaceShooter/Assets/SpaceShooterRedux (1)/PNG/Lasers/laserBlue14.png.meta diff --git a/SpaceShooter/Assets/Prefabs/Bolt_2.prefab b/SpaceShooter/Assets/Prefabs/Bolt_2.prefab new file mode 100644 index 0000000..27a0ed6 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+= 5; + Destroy(other.gameObject); + Destroy(gameObject); + } + } } \ No newline at end of file diff --git a/SpaceShooter/Assets/Scripts/GameController.cs b/SpaceShooter/Assets/Scripts/GameController.cs index eef3fbe..d2cb9ad 100644 --- a/SpaceShooter/Assets/Scripts/GameController.cs +++ b/SpaceShooter/Assets/Scripts/GameController.cs @@ -33,5 +33,57 @@ public class GameController : MonoBehaviour yield return new WaitForSeconds(waveWait); } } + + //By level Enemy Updating + void Update() + { + + //level 1 + if (ScoreScript.scoreValue >= 100 && ScoreScript.scoreValue < 200) + { + //Asteroid + hazardCount = 10; + spawnWait = .40f; + waveWait = 5; + } + + //level 2 + if (ScoreScript.scoreValue >= 200 && ScoreScript.scoreValue < 300) + { + //Asteroid + hazardCount = 10; + spawnWait = .30f; + waveWait = 5; + } + + //level 3 + if (ScoreScript.scoreValue >= 300 && ScoreScript.scoreValue < 400) + { + //Asteroid + hazardCount = 10; + spawnWait = .25f; + waveWait = 4; + + } + + // level 4 + if (ScoreScript.scoreValue >= 400 && ScoreScript.scoreValue < 500) + { + //Asteroid + hazardCount = 15; + spawnWait = .25f; + waveWait = 3.5f; + + } + + //From level 5 and onwards + if (ScoreScript.scoreValue >= 500 && ScoreScript.scoreValue < 1000000000) + { + //Asteroid + hazardCount = 15; + spawnWait = .25f; + waveWait = 2.5f; + } + } } diff --git a/SpaceShooter/Assets/Scripts/LevelScript.cs b/SpaceShooter/Assets/Scripts/LevelScript.cs new file mode 100644 index 0000000..f05eab1 --- /dev/null +++ b/SpaceShooter/Assets/Scripts/LevelScript.cs @@ -0,0 +1,71 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + + +public class LevelScript : MonoBehaviour +{ + public static int levelValue = 0; + Text level; + + void Start() + { + level = GetComponent(); + } + + // Update is called once per frame + void Update() + { + level.text = "Level:" + levelValue; + if (ScoreScript.scoreValue >= 100 && ScoreScript.scoreValue < 200 ) + { + level.text = "Level:" + (levelValue + 1); + } + + if (ScoreScript.scoreValue >= 200 && ScoreScript.scoreValue < 300) + { + level.text = "Level:" + (levelValue + 2); + } + + if (ScoreScript.scoreValue >= 300 && ScoreScript.scoreValue < 400) + { + level.text = "Level:" + (levelValue + 3); + } + + if (ScoreScript.scoreValue >= 400 && ScoreScript.scoreValue < 500) + { + level.text = "Level:" + (levelValue + 4); + } + + if (ScoreScript.scoreValue >= 500 && ScoreScript.scoreValue < 600) + { + level.text = "Level:" + (levelValue + 5); + } + + if (ScoreScript.scoreValue >= 600 && ScoreScript.scoreValue < 700) + { + level.text = "Level:" + (levelValue + 6); + } + + if (ScoreScript.scoreValue >= 700 && ScoreScript.scoreValue < 800) + { + level.text = "Level:" + (levelValue + 7); + } + + if (ScoreScript.scoreValue >= 800 && ScoreScript.scoreValue < 900) + { + level.text = "Level:" + (levelValue + 8); + } + + if (ScoreScript.scoreValue >= 900 && ScoreScript.scoreValue < 1000) + { + level.text = "Level:" + (levelValue + 9); + } + + if (ScoreScript.scoreValue >= 1000 && ScoreScript.scoreValue < 10000000) + { + level.text = "Level:" + "Final Round"; + } + } +} diff --git a/SpaceShooter/Assets/Scripts/LevelScript.cs.meta b/SpaceShooter/Assets/Scripts/LevelScript.cs.meta new file mode 100644 index 0000000..9ec6273 --- /dev/null +++ b/SpaceShooter/Assets/Scripts/LevelScript.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b458613cc0332084c8721f24bfe31e52 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/SpaceShooter/Assets/Scripts/PauseMenu.cs b/SpaceShooter/Assets/Scripts/PauseMenu.cs index 88ddd1b..a701757 100644 --- a/SpaceShooter/Assets/Scripts/PauseMenu.cs +++ b/SpaceShooter/Assets/Scripts/PauseMenu.cs @@ -43,13 +43,13 @@ public class PauseMenu : MonoBehaviour GameIsPaused = true; } - Text health; public void RestartGame() { SceneManager.LoadScene("Main"); HealthScript.healthValue = 100; ScoreScript.scoreValue = 0; pauseMenuUI.SetActive(false); + Time.timeScale = 1f; GameIsPaused = false; } diff --git a/SpaceShooter/Assets/Scripts/PlayerController.cs b/SpaceShooter/Assets/Scripts/PlayerController.cs index 5e4e200..1b6886f 100644 --- a/SpaceShooter/Assets/Scripts/PlayerController.cs +++ b/SpaceShooter/Assets/Scripts/PlayerController.cs @@ -16,12 +16,24 @@ public class PlayerController : MonoBehaviour public float speed; public Boundary boundary; + //Shot type 1 (Green) public GameObject shot; public Transform shotSpawn; public float fireRate; - private float nextFire; + //Shot type 2 (Blue) + public GameObject shot_2; + public Transform shotSpawn_2; + public float fireRate_2; + private float nextFire_2; + + //Shot type 3 (Green Big) + public GameObject shot_3; + public Transform shotSpawn_3; + public float fireRate_3; + private float nextFire_3; + public Text score; @@ -32,6 +44,18 @@ public class PlayerController : MonoBehaviour nextFire = Time.time + fireRate; Instantiate(shot, shotSpawn.position, shotSpawn.rotation); } + + if (Input.GetKeyDown("q") && Time.time > nextFire_2) + { + nextFire_2 = Time.time + fireRate_2; + Instantiate(shot_2, shotSpawn_2.position, shotSpawn_2.rotation); + } + + if (Input.GetKeyDown("e") && Time.time > nextFire_3) + { + nextFire_3 = Time.time + fireRate_3; + Instantiate(shot_3, shotSpawn_3.position, shotSpawn_3.rotation); + } } void FixedUpdate() diff --git a/SpaceShooter/Assets/Scripts/ScoreScript.cs b/SpaceShooter/Assets/Scripts/ScoreScript.cs index ee30556..4bb2a94 100644 --- a/SpaceShooter/Assets/Scripts/ScoreScript.cs +++ b/SpaceShooter/Assets/Scripts/ScoreScript.cs @@ -9,6 +9,7 @@ public class ScoreScript : MonoBehaviour public static int scoreValue = 0; Text score; + void Start() { score = GetComponent(); @@ -18,5 +19,6 @@ public class ScoreScript : MonoBehaviour void Update() { score.text = "Score: " + scoreValue; + } } diff --git 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