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DMD2542/ClickAdventureGame_Wolf/Scripts/Raycast.cs
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using UnityEngine; | |
using System.Collections; | |
using UnityEngine.UI; | |
public class Raycast : MonoBehaviour { | |
public GameObject cube1; | |
public GameObject cubeGreen; | |
public GameObject cubeYellow; | |
public GameObject cubePurple; | |
public GameObject xText; | |
public GameObject greenText; | |
public GameObject yellowText; | |
public GameObject purpleText; | |
public GameObject cylR; | |
public GameObject cylG; | |
public GameObject cylY; | |
public GameObject cylP; | |
public GameObject boxR; | |
public GameObject boxG; | |
public GameObject boxY; | |
public GameObject boxP; | |
public bool haveRed = false; | |
public bool haveGreen = false; | |
public bool haveYellow = false; | |
public bool havePurple = false; | |
public int BoxIndex = 0; | |
public int WinIndex = 0; | |
public Text win; | |
// Use this for initialization | |
void Start () { | |
boxR.active = false; | |
boxG.active = false; | |
boxY.active = false; | |
boxP.active = false; | |
win.enabled = false; | |
} | |
// Update is called once per frame | |
void Update () { | |
if (WinIndex == 4) { | |
win.enabled = true; | |
} | |
if (Input.GetMouseButtonDown (0)) { | |
Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition); | |
RaycastHit hit; | |
if (Physics.Raycast (ray, out hit)) { | |
if (hit.collider.gameObject == cube1) { | |
xText.GetComponent<Text> ().color = Color.red; | |
cube1.active = false; | |
haveRed = true; | |
} | |
else if (hit.collider.gameObject == cubeGreen) { | |
greenText.GetComponent<Text> ().color = Color.green; | |
cubeGreen.active = false; | |
BoxIndex++; | |
haveGreen = true; | |
} | |
else if (hit.collider.gameObject == cubeYellow) { | |
yellowText.GetComponent<Text> ().color = Color.yellow; | |
cubeYellow.active = false; | |
haveYellow = true; | |
} | |
else if (hit.collider.gameObject == cubePurple) { | |
purpleText.GetComponent<Text> ().color = Color.magenta; | |
cubePurple.active = false; | |
havePurple = true; | |
} | |
else if (hit.collider.gameObject == cylP) { | |
if (havePurple == true) { | |
purpleText.GetComponent<Text> ().color = new Color(227f,227f,227f); | |
boxP.active = true; | |
WinIndex++; | |
} | |
} | |
else if (hit.collider.gameObject == cylR) { | |
if (haveRed == true) { | |
xText.GetComponent<Text> ().color = new Color (227f, 227f, 227f); | |
boxR.active = true; | |
WinIndex++; | |
} | |
} | |
else if (hit.collider.gameObject == cylY) { | |
if (haveYellow == true) { | |
yellowText.GetComponent<Text> ().color = new Color (227f, 227f, 227f); | |
boxY.active = true; | |
WinIndex++; | |
} | |
} | |
else if (hit.collider.gameObject == cylG) { | |
if (haveGreen == true) { | |
greenText.GetComponent<Text> ().color = new Color (227f, 227f, 227f); | |
boxG.active = true; | |
WinIndex++; | |
} | |
} | |
} | |
} | |
} | |
} |