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DMD2542/IntegratingOutsideCode_Wolf/MotionPaths.cs
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using UnityEngine; | |
using System.Collections; | |
public class MotionPaths : MonoBehaviour { | |
public GameObject plane1; | |
public GameObject plane2; | |
public GameObject plane3; | |
public GameObject plane4; | |
public GameObject plane5; | |
public GameObject player; | |
public BoxCollider halfway; | |
// Use this for initialization | |
void Start () { | |
Invoke ("fly1", 1); | |
Invoke ("fly2", 2); | |
Invoke ("fly3", 3); | |
Invoke ("fly4", 4); | |
Invoke ("fly5", 5); | |
} | |
// Update is called once per frame | |
void Update () { | |
} | |
public void fly1 () { | |
iTween.MoveTo (plane1, iTween.Hash ("path", iTweenPath.GetPath ("path1"), "time", 10)); | |
} | |
public void fly2 () { | |
iTween.MoveTo (plane2, iTween.Hash ("path", iTweenPath.GetPath ("path2"), "time", 10)); | |
//iTween.RotateTo(plane2, | |
} | |
public void fly3 () { | |
iTween.MoveTo (plane3, iTween.Hash ("path", iTweenPath.GetPath ("path3"), "time", 10)); | |
//LookTo(plane3, player, float 5.0); | |
} | |
public void fly4 () { | |
iTween.MoveTo (plane4, iTween.Hash ("path", iTweenPath.GetPath ("path4"), "time", 10)); | |
//if (passes solid body) { | |
// PunchScale(plane4, Vector3 amount, float time); | |
//} | |
} | |
public void fly5 () { | |
iTween.MoveTo (plane5, iTween.Hash ("path", iTweenPath.GetPath ("path5"), "time", 10)); | |
//if (passes solid body) { | |
//ShakePosition(plane5, Vector3 amount, float time) | |
//} | |
} | |
} |