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using UnityEngine;
using System.Collections;
public class MotionPaths : MonoBehaviour {
public GameObject plane1;
public GameObject plane2;
public GameObject plane3;
public GameObject plane4;
public GameObject plane5;
public GameObject player;
public BoxCollider halfway;
// Use this for initialization
void Start () {
Invoke ("fly1", 1);
Invoke ("fly2", 2);
Invoke ("fly3", 3);
Invoke ("fly4", 4);
Invoke ("fly5", 5);
}
// Update is called once per frame
void Update () {
}
public void fly1 () {
iTween.MoveTo (plane1, iTween.Hash ("path", iTweenPath.GetPath ("path1"), "time", 10));
}
public void fly2 () {
iTween.MoveTo (plane2, iTween.Hash ("path", iTweenPath.GetPath ("path2"), "time", 10));
//iTween.RotateTo(plane2,
}
public void fly3 () {
iTween.MoveTo (plane3, iTween.Hash ("path", iTweenPath.GetPath ("path3"), "time", 10));
//LookTo(plane3, player, float 5.0);
}
public void fly4 () {
iTween.MoveTo (plane4, iTween.Hash ("path", iTweenPath.GetPath ("path4"), "time", 10));
//if (passes solid body) {
// PunchScale(plane4, Vector3 amount, float time);
//}
}
public void fly5 () {
iTween.MoveTo (plane5, iTween.Hash ("path", iTweenPath.GetPath ("path5"), "time", 10));
//if (passes solid body) {
//ShakePosition(plane5, Vector3 amount, float time)
//}
}
}