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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Bomb : MonoBehaviour
{
public GameObject deathEffect;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
void OnTriggerEnter2D(Collider2D other)
{
if (other.CompareTag("Tilemap"))
{
return; //does not destroy object on collision with the tilemap (used for certain enemies like the bomb)
}
}
}