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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class MainMenuButton : MonoBehaviour
{
public string mainMenuName = "Menu";
public void Load() //when the button is clicked, the game will go to the menu
{
Debug.Log("Menu" + mainMenuName);
SceneManager.LoadScene(mainMenuName); //goes to the corresponding scene when button is pressed
}
}