Skip to content
Permalink
c222c96d18
Switch branches/tags

Name already in use

A tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Are you sure you want to create this branch?
Go to file
 
 
Cannot retrieve contributors at this time
35 lines (27 sloc) 800 Bytes
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyJump : Physicsobject
{
public float jumpTakeOffSpeed = 7;
private Animator animator;
void Awake()
{
animator = GetComponent<Animator>();
}
protected override void ComputeVelocity() //the whole line of code is suppose to make it so when the player jumps, the mech follows it as to make it harder to dodge the mech's shots
{
if (Input.GetKeyDown("w") && grounded)
{
velocity.y = jumpTakeOffSpeed;
}
else if (Input.GetKeyUp("w"))
{
if (velocity.y > 0)
{
velocity.y = velocity.y * 0.5f;
}
}
animator.SetBool("grounded", grounded);
}
}