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DMD2542-Project4-AndrewSides/Final Platformer/Assets/Scripts/Bomb.cs
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class Bomb : MonoBehaviour | |
{ | |
public GameObject deathEffect; | |
// Start is called before the first frame update | |
void Start() | |
{ | |
} | |
// Update is called once per frame | |
void Update() | |
{ | |
} | |
void OnTriggerEnter2D(Collider2D other) | |
{ | |
if (other.CompareTag("Tilemap")) | |
{ | |
return; //does not destroy object on collision with the tilemap (used for certain enemies like the bomb) | |
} | |
} | |
} |