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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Bullet : MonoBehaviour
{
public float speed = 20f; //speed of the bullet
public Rigidbody2D rb; //buller prefab
public int damage = 1; //how much damage will be done
void Start()
{
rb.velocity = transform.right * speed;
//allows the bullet to go forward
}
void OnTriggerEnter2D (Collider2D hitInfo)
{
EnemyHealth enemy = hitInfo.GetComponent<EnemyHealth>(); //checks if the object collided with has the enemy health script
if (enemy != null)
{
enemy.TakeDamage(damage);//damages the enemy on collision
Destroy(gameObject);
}
//destroys the object it hits
}
}