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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Button : MonoBehaviour
{
public string mainMenuName = "Player Ready";
public void Start()
{
}
public void Load()
{
Debug.Log("SampleScene" + mainMenuName);
SceneManager.LoadScene(mainMenuName); //changes scene when button is clicked
Time.timeScale = 1f; //makes sure the scene isn't frozen when the scene starts
}
}