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DMD2542-Project4-AndrewSides/Final Platformer/Assets/Scripts/DestroyByContact.cs
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class DestroyByContact : MonoBehaviour | |
{ | |
public int damage = 1; //how much damage will be done | |
public GameObject deathEffect; | |
void OnTriggerEnter2D(Collider2D hitInfo) //the whole script damades a player when the coresponding gameobject collides with it, and destroys that gameobject as a result | |
{ | |
PlayerHealth player = hitInfo.GetComponent<PlayerHealth>(); //checks for the player health script | |
if (player != null) | |
{ | |
player.TakeDamage(damage); //damages the player when collided with it | |
Destroy(gameObject); //destorys whatever object this is attached too | |
Instantiate(deathEffect, transform.position, Quaternion.identity); //creates an explosion | |
} | |
} | |
} |