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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DestroyByContact : MonoBehaviour
{
public int damage = 1; //how much damage will be done
public GameObject deathEffect;
void OnTriggerEnter2D(Collider2D hitInfo) //the whole script damades a player when the coresponding gameobject collides with it, and destroys that gameobject as a result
{
PlayerHealth player = hitInfo.GetComponent<PlayerHealth>(); //checks for the player health script
if (player != null)
{
player.TakeDamage(damage); //damages the player when collided with it
Destroy(gameObject); //destorys whatever object this is attached too
Instantiate(deathEffect, transform.position, Quaternion.identity); //creates an explosion
}
}
}