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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DestroyByContact2 : MonoBehaviour
{
public int damage = 1; //how much damage will be done
void OnTriggerEnter2D(Collider2D hitInfo) //same as the other destroybycontactscript, the whole script damages a player when the coresponding gameobject collides with it, but the gameobject is not destroyed unlike the other one
{
PlayerHealth player = hitInfo.GetComponent<PlayerHealth>();
if (player != null)
{
player.TakeDamage(damage); //damages the player when collided with it
}
}
}