Permalink
Cannot retrieve contributors at this time
Name already in use
A tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Are you sure you want to create this branch?
DMD2542-Project4-AndrewSides/Final Platformer/Assets/Scripts/DestroyByContact2.cs
Go to fileThis commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
19 lines (15 sloc)
637 Bytes
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class DestroyByContact2 : MonoBehaviour | |
{ | |
public int damage = 1; //how much damage will be done | |
void OnTriggerEnter2D(Collider2D hitInfo) //same as the other destroybycontactscript, the whole script damages a player when the coresponding gameobject collides with it, but the gameobject is not destroyed unlike the other one | |
{ | |
PlayerHealth player = hitInfo.GetComponent<PlayerHealth>(); | |
if (player != null) | |
{ | |
player.TakeDamage(damage); //damages the player when collided with it | |
} | |
} | |
} |