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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Door : MonoBehaviour
{
public string winScene = "WinScene";
// Start is called before the first frame update
void OnTriggerEnter2D(Collider2D other)
{
Destroy(other.gameObject); //destroys the object when collided with the door
StartCoroutine(Win());
}
// Update is called once per frame
IEnumerator Win()
{
yield return new WaitForSeconds(5f);
SceneManager.LoadScene(winScene); //goes to the win scene
}
}