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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyBullet : MonoBehaviour
{
public float speed = -10f; //speed of the bullet
public Rigidbody2D rb; //buller prefab
public int damage = 1; //how much damage will be done
void Start()
{
rb.velocity = transform.right * speed;
//allows the bullet to go forward
}
void OnTriggerEnter2D(Collider2D hitInfo)
{
PlayerHealth player = hitInfo.GetComponent<PlayerHealth>(); //checks if object collided with has the script player health
if (player != null)
{
player.TakeDamage(damage);
Destroy(gameObject);//damages the player when collided with it
}
//destroys the object it hits
}
}