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DMD2542-Project4-AndrewSides/Final Platformer/Assets/Scripts/EnemyBullet.cs
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class EnemyBullet : MonoBehaviour | |
{ | |
public float speed = -10f; //speed of the bullet | |
public Rigidbody2D rb; //buller prefab | |
public int damage = 1; //how much damage will be done | |
void Start() | |
{ | |
rb.velocity = transform.right * speed; | |
//allows the bullet to go forward | |
} | |
void OnTriggerEnter2D(Collider2D hitInfo) | |
{ | |
PlayerHealth player = hitInfo.GetComponent<PlayerHealth>(); //checks if object collided with has the script player health | |
if (player != null) | |
{ | |
player.TakeDamage(damage); | |
Destroy(gameObject);//damages the player when collided with it | |
} | |
//destroys the object it hits | |
} | |
} |