Permalink
Cannot retrieve contributors at this time
Name already in use
A tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Are you sure you want to create this branch?
DMD2542-Project4-AndrewSides/Final Platformer/Assets/Scripts/EnemyHealth.cs
Go to fileThis commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
40 lines (28 sloc)
956 Bytes
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class EnemyHealth : MonoBehaviour | |
{ | |
public int health = 3; //sets health of enemy | |
public GameObject deathEffect; | |
public int damage = 1; | |
public GameObject hitEffect; | |
public GameObject spawner; | |
public Transform spawnpoint; | |
public void TakeDamage (int damage) //allows the enemy to take damage | |
{ | |
health -= damage; //damages enemy when object collides with it | |
Instantiate(hitEffect, transform.position, Quaternion.identity); //spawns an effect | |
if (health <=0) // checks if health is 0 | |
{ | |
Die(); | |
} | |
} | |
void Die () | |
{ | |
Instantiate(deathEffect, transform.position, Quaternion.identity); | |
Destroy(gameObject); | |
Instantiate(spawner, spawnpoint.position, spawnpoint.rotation); | |
//destroys enemy when health is 0 and spawns an explosion | |
} | |
} |