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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyHealth : MonoBehaviour
{
public int health = 3; //sets health of enemy
public GameObject deathEffect;
public int damage = 1;
public GameObject hitEffect;
public GameObject spawner;
public Transform spawnpoint;
public void TakeDamage (int damage) //allows the enemy to take damage
{
health -= damage; //damages enemy when object collides with it
Instantiate(hitEffect, transform.position, Quaternion.identity); //spawns an effect
if (health <=0) // checks if health is 0
{
Die();
}
}
void Die ()
{
Instantiate(deathEffect, transform.position, Quaternion.identity);
Destroy(gameObject);
Instantiate(spawner, spawnpoint.position, spawnpoint.rotation);
//destroys enemy when health is 0 and spawns an explosion
}
}