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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyWeapon : MonoBehaviour
{
public GameObject shot;
public Transform shotSpawn;
public float fireRate;
public float delay;
private AudioSource audioSource;
void Start() //allows the enemy to fire its weapon, determines how fast it should fire the bullets, and has it repeat everytime.
{
InvokeRepeating("Fire", delay, fireRate); //repeats command every time
}
void Fire() //what to do when the enemy fires a bullet
{
Instantiate(shot, shotSpawn.position, shotSpawn.rotation); //spawns bullet
}
}