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DMD2542-Project4-AndrewSides/Final Platformer/Assets/Scripts/EnemyWeapon.cs
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class EnemyWeapon : MonoBehaviour | |
{ | |
public GameObject shot; | |
public Transform shotSpawn; | |
public float fireRate; | |
public float delay; | |
private AudioSource audioSource; | |
void Start() //allows the enemy to fire its weapon, determines how fast it should fire the bullets, and has it repeat everytime. | |
{ | |
InvokeRepeating("Fire", delay, fireRate); //repeats command every time | |
} | |
void Fire() //what to do when the enemy fires a bullet | |
{ | |
Instantiate(shot, shotSpawn.position, shotSpawn.rotation); //spawns bullet | |
} | |
} | |