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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyWeapon2 : MonoBehaviour
{
public GameObject shot;
public Transform shotSpawn;
public Transform shotSpawn2;
public float fireRate;
public float delay;
private AudioSource audioSource;
void Start()
{
InvokeRepeating("Fire", delay, fireRate);
}
void Fire()
{
Instantiate(shot, shotSpawn.position, shotSpawn.rotation);
Instantiate(shot, shotSpawn2.position, shotSpawn2.rotation);
}
//this is the same code used for the enemy weapon, but allows enemies with two firepoints to shot bullets
}