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DMD2542-Project4-AndrewSides/Final Platformer/Assets/Scripts/EnemyWeapon2.cs
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class EnemyWeapon2 : MonoBehaviour | |
{ | |
public GameObject shot; | |
public Transform shotSpawn; | |
public Transform shotSpawn2; | |
public float fireRate; | |
public float delay; | |
private AudioSource audioSource; | |
void Start() | |
{ | |
InvokeRepeating("Fire", delay, fireRate); | |
} | |
void Fire() | |
{ | |
Instantiate(shot, shotSpawn.position, shotSpawn.rotation); | |
Instantiate(shot, shotSpawn2.position, shotSpawn2.rotation); | |
} | |
//this is the same code used for the enemy weapon, but allows enemies with two firepoints to shot bullets | |
} |