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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FlyingEnemies : MonoBehaviour
{
public float speed; //sets speed
void Start()
{
GetComponent<Rigidbody2D>().velocity = transform.right * speed; //tells object to go a certain direction
//actually this shouldn't be called flying enemies since the script is attached to non flying enemies.
}
}