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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Playerreadyscene : MonoBehaviour
{
public string mainMenuName = "SampleScene";
// Start is called before the first frame update
void Start()
{
StartCoroutine(Go());
}
// Update is called once per frame
IEnumerator Go()
{
yield return new WaitForSeconds(3f);
SceneManager.LoadScene(mainMenuName);
}
//when the player ready scene appears, then it will start the coroutine that brings it to the main scene
}