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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Weapon : MonoBehaviour
{
public Transform firePoint;
public GameObject bulletPrefab;
public GameObject shotEffect;
public float fireRate;
private float nextFire;
void Start()
{
}
void Update()
{
if (Input.GetButtonDown("Fire1") && Time.time > nextFire) //gives a command when left click happens
{
Shoot();
}
//allows the player to shoot bullets
}
void Shoot()
{
Instantiate(bulletPrefab, firePoint.position, firePoint.rotation); // spawns bullet on left click
nextFire = Time.time + fireRate;
//what happens when you left click
}
}