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DMD2542-Project4-AndrewSides/Final Platformer/Assets/Scripts/Weapon.cs
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class Weapon : MonoBehaviour | |
{ | |
public Transform firePoint; | |
public GameObject bulletPrefab; | |
public GameObject shotEffect; | |
public float fireRate; | |
private float nextFire; | |
void Start() | |
{ | |
} | |
void Update() | |
{ | |
if (Input.GetButtonDown("Fire1") && Time.time > nextFire) //gives a command when left click happens | |
{ | |
Shoot(); | |
} | |
//allows the player to shoot bullets | |
} | |
void Shoot() | |
{ | |
Instantiate(bulletPrefab, firePoint.position, firePoint.rotation); // spawns bullet on left click | |
nextFire = Time.time + fireRate; | |
//what happens when you left click | |
} | |
} |