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diff --git a/Assets/Materials/Textures/download.jpeg b/Assets/Art/Textures/download.jpeg
similarity index 100%
rename from Assets/Materials/Textures/download.jpeg
rename to Assets/Art/Textures/download.jpeg
diff --git a/Assets/Materials/Textures/download.jpeg.meta b/Assets/Art/Textures/download.jpeg.meta
similarity index 100%
rename from Assets/Materials/Textures/download.jpeg.meta
rename to Assets/Art/Textures/download.jpeg.meta
diff --git a/Assets/Dialogue/01 Loop Dialogue/01-01 Diorama.ink b/Assets/Dialogue/01 Loop Dialogue/01-01 Diorama.ink
index ec9839b..7a771d0 100644
--- a/Assets/Dialogue/01 Loop Dialogue/01-01 Diorama.ink
+++ b/Assets/Dialogue/01 Loop Dialogue/01-01 Diorama.ink
@@ -2,4 +2,4 @@ Heyyy!!!
Do you want to grab something to eat after class?
I know you’ve got a lot of work to do but we can be quick, promise!
Meet me in the back parking lot.
-I’ve got a lot to tell you... ;P
\ No newline at end of file
+I’ve got a lot to tell you... ;P
\ No newline at end of file
diff --git a/Assets/Dialogue/02 Loop Dialogue/02-05 Diorama.ink b/Assets/Dialogue/02 Loop Dialogue/02-05 Diorama.ink
index 012c1d7..a2381bf 100644
--- a/Assets/Dialogue/02 Loop Dialogue/02-05 Diorama.ink
+++ b/Assets/Dialogue/02 Loop Dialogue/02-05 Diorama.ink
@@ -1,5 +1,6 @@
I probably said something that upset you tonight.
What I told you was the truth which is what you wanted.
I guess we’re just two different people now on separate paths...
-You never cared about me. You’ve always been disappointed in me.
-I just don’t think there’s any reason you should stay in my life.
\ No newline at end of file
+You never cared about me. You’ve always been disappointed in me.
+I just don’t think there’s any reason you should stay in my life.
+
diff --git a/Assets/Dialogue/02 Loop Dialogue/02-05 Diorama.json b/Assets/Dialogue/02 Loop Dialogue/02-05 Diorama.json
index 3ca9111..8af1670 100644
--- a/Assets/Dialogue/02 Loop Dialogue/02-05 Diorama.json
+++ b/Assets/Dialogue/02 Loop Dialogue/02-05 Diorama.json
@@ -1 +1 @@
-{"inkVersion":21,"root":[["^I probably said something that upset you tonight.","\n","^What I told you was the truth which is what you wanted.","\n","^I guess we’re just two different people now on separate paths...","\n","^You never cared about me. You’ve always been disappointed in me.","\n","^I just don’t think there’s any reason you should stay in my life.","\n",["done",{"#f":5,"#n":"g-0"}],null],"done",{"#f":1}],"listDefs":{}}
\ No newline at end of file
+{"inkVersion":21,"root":[["^I probably said something that upset you tonight.","\n","^What I told you was the truth which is what you wanted.","\n","^I guess we’re just two different people now on separate paths...","\n","^You never cared about me. You’ve always been disappointed in me.","\n","^I just don’t think there’s any reason you should stay in my life.","\n",["done",{"#f":5,"#n":"g-0"}],null],"done",{"#f":1}],"listDefs":{}}
\ No newline at end of file
diff --git a/Assets/Dialogue/03 Loop Dialogue/03-02 Diorama.ink b/Assets/Dialogue/03 Loop Dialogue/03-02 Diorama.ink
index b705926..cd32e12 100644
--- a/Assets/Dialogue/03 Loop Dialogue/03-02 Diorama.ink
+++ b/Assets/Dialogue/03 Loop Dialogue/03-02 Diorama.ink
@@ -1,3 +1,4 @@
-Every day I am beaten down by the waves of my parent’s expectations for me.
-They see you and they see a better version of me.
-So, thanks for that ;P
\ No newline at end of file
+Every day I am beaten down by the waves of my parents’ expectations.
+I’m never enough for them.
+When they see you, they see a better version of me.
+So, thanks for that ;P
\ No newline at end of file
diff --git a/Assets/Dialogue/03 Loop Dialogue/03-02 Diorama.json b/Assets/Dialogue/03 Loop Dialogue/03-02 Diorama.json
index 64feb9e..2f44a46 100644
--- a/Assets/Dialogue/03 Loop Dialogue/03-02 Diorama.json
+++ b/Assets/Dialogue/03 Loop Dialogue/03-02 Diorama.json
@@ -1 +1 @@
-{"inkVersion":21,"root":[["^Every day I am beaten down by the waves of my parent’s expectations for me.","\n","^They see you and they see a better version of me.","\n","^So, thanks for that ;P","\n",["done",{"#f":5,"#n":"g-0"}],null],"done",{"#f":1}],"listDefs":{}}
\ No newline at end of file
+{"inkVersion":21,"root":[["^Every day I am beaten down by the waves of my parents’ expectations.","\n","^I’m never enough for them.","\n","^When they see you, they see a better version of me.","\n","^So, thanks for that ;P","\n",["done",{"#f":5,"#n":"g-0"}],null],"done",{"#f":1}],"listDefs":{}}
\ No newline at end of file
diff --git a/Assets/Dialogue/03 Loop Dialogue/03-03 Diorama.ink b/Assets/Dialogue/03 Loop Dialogue/03-03 Diorama.ink
index 8a3ebc9..571d9a2 100644
--- a/Assets/Dialogue/03 Loop Dialogue/03-03 Diorama.ink
+++ b/Assets/Dialogue/03 Loop Dialogue/03-03 Diorama.ink
@@ -1,5 +1,5 @@
You can drop your niceties.
-Show them all who you really are.
-No matter what you try to do, I’m- uh-you’re -never good enough
-You can play these charades, but
-I know the type of person you are.
\ No newline at end of file
+You say all these things. These promises you don’t intend to keep.
+Go ahead, try to act like the bigger person.
+You can play these charades, but...
+I know the type of person you are.
\ No newline at end of file
diff --git a/Assets/Dialogue/03 Loop Dialogue/03-03 Diorama.json b/Assets/Dialogue/03 Loop Dialogue/03-03 Diorama.json
index 5c1f9da..be2e6fb 100644
--- a/Assets/Dialogue/03 Loop Dialogue/03-03 Diorama.json
+++ b/Assets/Dialogue/03 Loop Dialogue/03-03 Diorama.json
@@ -1 +1 @@
-{"inkVersion":21,"root":[["^You can drop your niceties.","\n","^Show them all who you really are.","\n","^No matter what you try to do, I’m- uh-you’re -never good enough","\n","^You can play these charades, but","\n","^I know the type of person you are.","\n",["done",{"#f":5,"#n":"g-0"}],null],"done",{"#f":1}],"listDefs":{}}
\ No newline at end of file
+{"inkVersion":21,"root":[["^You can drop your niceties.","\n","^You say all these things. These promises you don’t intend to keep.","\n","^Go ahead, try to act like the bigger person.","\n","^You can play these charades, but...","\n","^I know the type of person you are.","\n",["done",{"#f":5,"#n":"g-0"}],null],"done",{"#f":1}],"listDefs":{}}
\ No newline at end of file
diff --git a/Assets/Dialogue/03 Loop Dialogue/03-04 Diorama.ink b/Assets/Dialogue/03 Loop Dialogue/03-04 Diorama.ink
index d33aa5a..3f4fd41 100644
--- a/Assets/Dialogue/03 Loop Dialogue/03-04 Diorama.ink
+++ b/Assets/Dialogue/03 Loop Dialogue/03-04 Diorama.ink
@@ -1,4 +1,6 @@
-Anytime I try to get to close to someone,
+Anytime I try to get too close to someone,
I’m always pushed away.
I thought you could be someone I could rely on.
-Instead, you only make my world a living hell.
\ No newline at end of file
+You’re just like the rest of them.
+You pretend to have my back and where were you?
+Do my problems even mean anything to you anymore?
\ No newline at end of file
diff --git a/Assets/Dialogue/03 Loop Dialogue/03-04 Diorama.json b/Assets/Dialogue/03 Loop Dialogue/03-04 Diorama.json
index 7979d05..a515a36 100644
--- a/Assets/Dialogue/03 Loop Dialogue/03-04 Diorama.json
+++ b/Assets/Dialogue/03 Loop Dialogue/03-04 Diorama.json
@@ -1 +1 @@
-{"inkVersion":21,"root":[["^Anytime I try to get to close to someone,","\n","^I’m always pushed away.","\n","^I thought you could be someone I could rely on.","\n","^Instead, you only make my world a living hell.","\n",["done",{"#f":5,"#n":"g-0"}],null],"done",{"#f":1}],"listDefs":{}}
\ No newline at end of file
+{"inkVersion":21,"root":[["^Anytime I try to get too close to someone,","\n","^I’m always pushed away.","\n","^I thought you could be someone I could rely on.","\n","^You’re just like the rest of them.","\n","^You pretend to have my back and where were you?","\n","^Do my problems even mean anything to you anymore?","\n",["done",{"#f":5,"#n":"g-0"}],null],"done",{"#f":1}],"listDefs":{}}
\ No newline at end of file
diff --git a/Assets/Dialogue/03 Loop Dialogue/03-05 Diorama.ink b/Assets/Dialogue/03 Loop Dialogue/03-05 Diorama.ink
index 0f4c105..2ad3bf5 100644
--- a/Assets/Dialogue/03 Loop Dialogue/03-05 Diorama.ink
+++ b/Assets/Dialogue/03 Loop Dialogue/03-05 Diorama.ink
@@ -1,5 +1,6 @@
The truth hurts, doesn’t it?
Isn’t that what you wanted????
-Now you need to just stay in your own fucking lane.
-You never cared about me. You’ve always been disappointed in me.
-I just don’t think there’s any reason you should stay in my life.
\ No newline at end of file
+Now you need to just stay in your own lane.
+Leave me alone... I don’t want your pity anymore.
+You never cared about me. You’ve always been disappointed in me.
+I just don’t think there’s any reason you should stay in my life.
diff --git a/Assets/Dialogue/03 Loop Dialogue/03-05 Diorama.json b/Assets/Dialogue/03 Loop Dialogue/03-05 Diorama.json
index ff0cf01..0383224 100644
--- a/Assets/Dialogue/03 Loop Dialogue/03-05 Diorama.json
+++ b/Assets/Dialogue/03 Loop Dialogue/03-05 Diorama.json
@@ -1 +1 @@
-{"inkVersion":21,"root":[["^The truth hurts, doesn’t it?","\n","^Isn’t that what you wanted????","\n","^Now you need to just stay in your own fucking lane.","\n","^You never cared about me. You’ve always been disappointed in me.","\n","^I just don’t think there’s any reason you should stay in my life.","\n",["done",{"#f":5,"#n":"g-0"}],null],"done",{"#f":1}],"listDefs":{}}
\ No newline at end of file
+{"inkVersion":21,"root":[["^The truth hurts, doesn’t it?","\n","^Isn’t that what you wanted????","\n","^Now you need to just stay in your own lane.","\n","^Leave me alone... I don’t want your pity anymore.","\n","^You never cared about me. You’ve always been disappointed in me.","\n","^I just don’t think there’s any reason you should stay in my life.","\n",["done",{"#f":5,"#n":"g-0"}],null],"done",{"#f":1}],"listDefs":{}}
\ No newline at end of file
diff --git a/Assets/Dialogue/04 Loop Dialogue/04-01 Diorama.ink b/Assets/Dialogue/04 Loop Dialogue/04-01 Diorama.ink
index 969a486..1b23baf 100644
--- a/Assets/Dialogue/04 Loop Dialogue/04-01 Diorama.ink
+++ b/Assets/Dialogue/04 Loop Dialogue/04-01 Diorama.ink
@@ -1 +1 @@
-stay out of my life.
\ No newline at end of file
+stay out of my life.
\ No newline at end of file
diff --git a/Assets/Dialogue/04 Loop Dialogue/04-01 Diorama.json b/Assets/Dialogue/04 Loop Dialogue/04-01 Diorama.json
index baa6ed0..1de0e45 100644
--- a/Assets/Dialogue/04 Loop Dialogue/04-01 Diorama.json
+++ b/Assets/Dialogue/04 Loop Dialogue/04-01 Diorama.json
@@ -1 +1 @@
-{"inkVersion":21,"root":[["^stay out of my life.","\n",["done",{"#f":5,"#n":"g-0"}],null],"done",{"#f":1}],"listDefs":{}}
\ No newline at end of file
+{"inkVersion":21,"root":[["^stay out of my life.","\n",["done",{"#f":5,"#n":"g-0"}],null],"done",{"#f":1}],"listDefs":{}}
\ No newline at end of file
diff --git a/Assets/Dialogue/04 Loop Dialogue/04-05 Diorama.ink b/Assets/Dialogue/04 Loop Dialogue/04-05 Diorama.ink
index 1ddb42e..fb6f344 100644
--- a/Assets/Dialogue/04 Loop Dialogue/04-05 Diorama.ink
+++ b/Assets/Dialogue/04 Loop Dialogue/04-05 Diorama.ink
@@ -1,6 +1,12 @@
-STAY
-OUT
-OF
-MY
-LIFE
-...
\ No newline at end of file
+There's nothing left for you.
+You can't remember, can you?
+Who I was? What we were?
+You can only remember one thing, can you?
+That one text fully captured our relationship, right?
+...
+Well, it doesn't matter anymore.
+You can't change anything.
+Revisiting this text won't change anything.
+We're through, can't you see that now.
+Just forget it all, see if I care.
+Stay out of my life... stay out of...
\ No newline at end of file
diff --git a/Assets/Dialogue/04 Loop Dialogue/04-05 Diorama.json b/Assets/Dialogue/04 Loop Dialogue/04-05 Diorama.json
index fce1d88..5a1ab88 100644
--- a/Assets/Dialogue/04 Loop Dialogue/04-05 Diorama.json
+++ b/Assets/Dialogue/04 Loop Dialogue/04-05 Diorama.json
@@ -1 +1 @@
-{"inkVersion":21,"root":[["^STAY","\n","^OUT","\n","^OF","\n","^MY","\n","^LIFE","\n","^...","\n",["done",{"#f":5,"#n":"g-0"}],null],"done",{"#f":1}],"listDefs":{}}
\ No newline at end of file
+{"inkVersion":21,"root":[["^There's nothing left for you.","\n","^You can't remember, can you?","\n","^Who I was? What we were?","\n","^You can only remember one thing, can you?","\n","^That one text fully captured our relationship, right?","\n","^...","\n","^Well, it doesn't matter anymore.","\n","^You can't change anything.","\n","^Revisiting this text won't change anything.","\n","^We're through, can't you see that now.","\n","^Just forget it all, see if I care.","\n","^Stay out of my life... stay out of...","\n",["done",{"#f":5,"#n":"g-0"}],null],"done",{"#f":1}],"listDefs":{}}
\ No newline at end of file
diff --git a/Assets/Dialogue/05 Loop Dialogue/05-01 Diorama.ink b/Assets/Dialogue/05 Loop Dialogue/05-01 Diorama.ink
index 90a1d60..8a90b7a 100644
--- a/Assets/Dialogue/05 Loop Dialogue/05-01 Diorama.ink
+++ b/Assets/Dialogue/05 Loop Dialogue/05-01 Diorama.ink
@@ -1 +1 @@
-...
\ No newline at end of file
+...
\ No newline at end of file
diff --git a/Assets/Dialogue/05 Loop Dialogue/05-01 Diorama.json b/Assets/Dialogue/05 Loop Dialogue/05-01 Diorama.json
index 9af451e..702bd26 100644
--- a/Assets/Dialogue/05 Loop Dialogue/05-01 Diorama.json
+++ b/Assets/Dialogue/05 Loop Dialogue/05-01 Diorama.json
@@ -1 +1 @@
-{"inkVersion":21,"root":[["^...","\n",["done",{"#f":5,"#n":"g-0"}],null],"done",{"#f":1}],"listDefs":{}}
\ No newline at end of file
+{"inkVersion":21,"root":[["^...","\n",["done",{"#f":5,"#n":"g-0"}],null],"done",{"#f":1}],"listDefs":{}}
\ No newline at end of file
diff --git a/Assets/Dialogue/05 Loop Dialogue/05-05 Diorama.ink b/Assets/Dialogue/05 Loop Dialogue/05-05 Diorama.ink
index 1fc132b..50fc3b4 100644
--- a/Assets/Dialogue/05 Loop Dialogue/05-05 Diorama.ink
+++ b/Assets/Dialogue/05 Loop Dialogue/05-05 Diorama.ink
@@ -1 +1,16 @@
-[monologue]
\ No newline at end of file
+These memories... Her texts...
+They didn’t actually happen like this... did they?
+So why can’t I remember?
+I try to move on, but...
+I can’t forget how they treated me in the end.
+...
+Is it okay? To pretend like it didn’t end how it did?
+Is it wrong to hold onto the memories that we once shared?
+In doing this, am I holding onto something that’s already gone?
+Or is it healthy to cling onto this image of her?
+This distorted version of her that's festered in my mind.
+Can I still think back fondly, even if I never want to see her again?
+...
+Let me see it again.
+How it all actually happened.
+I want to see her messages one last time.
\ No newline at end of file
diff --git a/Assets/Dialogue/05 Loop Dialogue/05-05 Diorama.json b/Assets/Dialogue/05 Loop Dialogue/05-05 Diorama.json
index 24d83a7..77dca1b 100644
--- a/Assets/Dialogue/05 Loop Dialogue/05-05 Diorama.json
+++ b/Assets/Dialogue/05 Loop Dialogue/05-05 Diorama.json
@@ -1 +1 @@
-{"inkVersion":21,"root":[["^[monologue]","\n",["done",{"#f":5,"#n":"g-0"}],null],"done",{"#f":1}],"listDefs":{}}
\ No newline at end of file
+{"inkVersion":21,"root":[["^These memories... Her texts...","\n","^They didn’t actually happen like this... did they?","\n","^So why can’t I remember?","\n","^I try to move on, but...","\n","^I can’t forget how they treated me in the end.","\n","^...","\n","^Is it okay? To pretend like it didn’t end how it did?","\n","^Is it wrong to hold onto the memories that we once shared?","\n","^In doing this, am I holding onto something that’s already gone?","\n","^Or is it healthy to cling onto this image of her?","\n","^This distorted version of her that's festered in my mind.","\n","^Can I still think back fondly, even if I never want to see her again?","\n","^...","\n","^Let me see it again.","\n","^How it all actually happened.","\n","^I want to see her messages one last time.","\n",["done",{"#f":5,"#n":"g-0"}],null],"done",{"#f":1}],"listDefs":{}}
\ No newline at end of file
diff --git a/Assets/Dialogue/06 Loop Dialogue/06-05 Dioramas.ink b/Assets/Dialogue/06 Loop Dialogue/06-05 Dioramas.ink
index 8ccfd8a..424e7b7 100644
--- a/Assets/Dialogue/06 Loop Dialogue/06-05 Dioramas.ink
+++ b/Assets/Dialogue/06 Loop Dialogue/06-05 Dioramas.ink
@@ -1 +1,13 @@
-[Ending Monologue]
\ No newline at end of file
+So, this was it.
+In forcing myself to forget her, I made things worse than they were.
+Moving on isn’t about pretending like it never happened.
+What she said in the end really upset me...
+but that doesn’t mean I have to beat myself up over everything.
+Everything we did, everywhere we went... that still means something.
+I can hold onto those memories; it doesn’t make me a bad person.
+I accept how things ended... but also for what we were.
+I don’t need to ruin the past to make up for my present.
+I’m proud of what we were... even if it didn’t last.
+It doesn’t matter if she feels the same or not.
+I don’t have to be held hostage by my memories.
+They are a part of me that I want to continue to hold dear.
\ No newline at end of file
diff --git a/Assets/Dialogue/06 Loop Dialogue/06-05 Dioramas.json b/Assets/Dialogue/06 Loop Dialogue/06-05 Dioramas.json
index c658aeb..aa41b18 100644
--- a/Assets/Dialogue/06 Loop Dialogue/06-05 Dioramas.json
+++ b/Assets/Dialogue/06 Loop Dialogue/06-05 Dioramas.json
@@ -1 +1 @@
-{"inkVersion":21,"root":[["^[Ending Monologue]","\n",["done",{"#f":5,"#n":"g-0"}],null],"done",{"#f":1}],"listDefs":{}}
\ No newline at end of file
+{"inkVersion":21,"root":[["^So, this was it.","\n","^In forcing myself to forget her, I made things worse than they were.","\n","^Moving on isn’t about pretending like it never happened.","\n","^What she said in the end really upset me...","\n","^but that doesn’t mean I have to beat myself up over everything.","\n","^Everything we did, everywhere we went... that still means something.","\n","^I can hold onto those memories; it doesn’t make me a bad person.","\n","^I accept how things ended... but also for what we were.","\n","^I don’t need to ruin the past to make up for my present.","\n","^I’m proud of what we were... even if it didn’t last.","\n","^It doesn’t matter if she feels the same or not.","\n","^I don’t have to be held hostage by my memories.","\n","^They are a part of me that I want to continue to hold dear.","\n",["done",{"#f":5,"#n":"g-0"}],null],"done",{"#f":1}],"listDefs":{}}
\ No newline at end of file
diff --git a/Assets/Dialogue/TextMesh Pro/Examples & Extras/Materials/Ground - Logo Scene.mat b/Assets/Dialogue/TextMesh Pro/Examples & Extras/Materials/Ground - Logo Scene.mat
old mode 100755
new mode 100644
index 8315530..a833d29
--- a/Assets/Dialogue/TextMesh Pro/Examples & Extras/Materials/Ground - Logo Scene.mat
+++ b/Assets/Dialogue/TextMesh Pro/Examples & Extras/Materials/Ground - Logo Scene.mat
@@ -2,206 +2,107 @@
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m_Name: Ground - Logo Scene
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--- a/Assets/Dialogue/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset
+++ b/Assets/Dialogue/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset
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diff --git a/Assets/Scenes/Title Screen.unity.meta b/Assets/Scenes/Title Screen.unity.meta
new file mode 100644
index 0000000..07b8922
--- /dev/null
+++ b/Assets/Scenes/Title Screen.unity.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 8b7e2e4a036224bb19304b258cf4f252
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diff --git a/Assets/Scripts/.DS_Store b/Assets/Scripts/.DS_Store
index 15ebfa4..8f122f8 100644
Binary files a/Assets/Scripts/.DS_Store and b/Assets/Scripts/.DS_Store differ
diff --git a/Assets/Scripts/AspectRatioUtility.cs b/Assets/Scripts/AspectRatioUtility.cs
new file mode 100644
index 0000000..24e710e
--- /dev/null
+++ b/Assets/Scripts/AspectRatioUtility.cs
@@ -0,0 +1,50 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class AspectRatioUtility : MonoBehaviour
+{
+ [SerializeField] public Camera mainCamera;
+
+ void Start()
+ {
+ Adjust();
+ }
+
+ public void Adjust()
+ {
+ float targetaspect = 4.0f / 3.0f;
+
+ float windowaspect = (float)Screen.width / (float)Screen.height;
+
+ float scaleheight = windowaspect / targetaspect;
+
+
+ if (scaleheight < 1.0f)
+ {
+ Rect rect = mainCamera.rect;
+
+ rect.width = 1.0f;
+ rect.height = scaleheight;
+ rect.x = 0;
+ rect.y = (1.0f - scaleheight) / 2.0f;
+
+
+ mainCamera.rect = rect;
+ }
+ else
+ {
+ float scalewidth = 1.0f / scaleheight;
+
+ Rect rect = mainCamera.rect;
+
+ rect.width = scalewidth;
+ rect.height = 1.0f;
+ rect.x = (1.0f - scalewidth) / 2.0f;
+ rect.y = 0;
+
+ mainCamera.rect = rect;
+ }
+
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/AspectRatioUtility.cs.meta b/Assets/Scripts/AspectRatioUtility.cs.meta
new file mode 100644
index 0000000..b4aff6d
--- /dev/null
+++ b/Assets/Scripts/AspectRatioUtility.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Scripts/Dialogue Tutorial/TypewriterUI.cs b/Assets/Scripts/Dialogue Tutorial/TypewriterUI.cs
deleted file mode 100644
index 7039069..0000000
--- a/Assets/Scripts/Dialogue Tutorial/TypewriterUI.cs
+++ /dev/null
@@ -1,95 +0,0 @@
-// Script for having a typewriter effect for UI
-// Prepared by Nick Hwang (https://www.youtube.com/nickhwang)
-// Want to get creative? Try a Unicode leading character(https://unicode-table.com/en/blocks/block-elements/)
-// Copy Paste from page into Inpector
-
-using System.Collections;
-using UnityEngine;
-using UnityEngine.UI;
-using TMPro;
-
-public class typewriterUI : MonoBehaviour
-{
- Text _text;
- TMP_Text _tmpProText;
- string writer;
-
- [SerializeField] float delayBeforeStart = 0f;
- [SerializeField] float timeBtwChars = 0.1f;
- [SerializeField] string leadingChar = "";
- [SerializeField] bool leadingCharBeforeDelay = false;
-
- // Use this for initialization
- void Start()
- {
- _text = GetComponent()!;
- _tmpProText = GetComponent()!;
-
- if (_text != null)
- {
- writer = _text.text;
- _text.text = "";
-
- Debug.Log("Text exists");
- StartCoroutine("TypeWriterText");
- }
-
- if (_tmpProText != null)
- {
- writer = _tmpProText.text;
- _tmpProText.text = "";
-
- StartCoroutine("TypeWriterTMP");
-
- Debug.Log("TypwriterUI active");
- }
- }
-
- IEnumerator TypeWriterText()
- {
- Debug.Log("TypwriterText Function Active");
-
- _text.text = leadingCharBeforeDelay ? leadingChar : "";
-
- yield return new WaitForSeconds(delayBeforeStart);
-
- foreach (char c in writer)
- {
- if (_text.text.Length > 0)
- {
- _text.text = _text.text.Substring(0, _text.text.Length - leadingChar.Length);
- }
- _text.text += c;
- _text.text += leadingChar;
- yield return new WaitForSeconds(timeBtwChars);
- }
-
- if (leadingChar != "")
- {
- _text.text = _text.text.Substring(0, _text.text.Length - leadingChar.Length);
- }
- }
-
- IEnumerator TypeWriterTMP()
- {
- _tmpProText.text = leadingCharBeforeDelay ? leadingChar : "";
-
- yield return new WaitForSeconds(delayBeforeStart);
-
- foreach (char c in writer)
- {
- if (_tmpProText.text.Length > 0)
- {
- _tmpProText.text = _tmpProText.text.Substring(0, _tmpProText.text.Length - leadingChar.Length);
- }
- _tmpProText.text += c;
- _tmpProText.text += leadingChar;
- yield return new WaitForSeconds(timeBtwChars);
- }
-
- if (leadingChar != "")
- {
- _tmpProText.text = _tmpProText.text.Substring(0, _tmpProText.text.Length - leadingChar.Length);
- }
- }
-}
\ No newline at end of file
diff --git a/Assets/Scripts/Dialogue Tutorial.meta b/Assets/Scripts/Dialogue.meta
similarity index 100%
rename from Assets/Scripts/Dialogue Tutorial.meta
rename to Assets/Scripts/Dialogue.meta
diff --git a/Assets/Scripts/Dialogue Tutorial/Dialogue Manager.cs b/Assets/Scripts/Dialogue/Dialogue Manager.cs
similarity index 55%
rename from Assets/Scripts/Dialogue Tutorial/Dialogue Manager.cs
rename to Assets/Scripts/Dialogue/Dialogue Manager.cs
index 7fb30ea..30c1a02 100644
--- a/Assets/Scripts/Dialogue Tutorial/Dialogue Manager.cs
+++ b/Assets/Scripts/Dialogue/Dialogue Manager.cs
@@ -4,6 +4,7 @@
using TMPro;
using Ink.Runtime;
using UnityEngine.EventSystems;
+using UnityEngine.SceneManagement;
public class DialogueManager : MonoBehaviour
{
@@ -11,13 +12,16 @@ public class DialogueManager : MonoBehaviour
[SerializeField] private GameObject dialoguePanel;
[SerializeField] TextMeshProUGUI dialogueText;
- [Header("Choices UI")]
- [SerializeField] private GameObject[] choices;
- private TextMeshProUGUI[] choicesText;
-
public float textSpeed;
private Story currentStory;
public bool dialogueIsPlaying { get; private set; }
+ private bool endGame;
+ private bool darkenSkyBox;
+ private bool canDarkenSkyBox;
+ private bool resetSkyBox;
+
+ public ScreenFade screenFade;
+ public SkyboxColor skybox;
private static DialogueManager instance;
@@ -39,15 +43,6 @@ private void Start()
{
dialogueIsPlaying = false;
dialoguePanel.SetActive(false);
-
- choicesText = new TextMeshProUGUI[choices.Length];
- int index = 0;
- foreach (GameObject choice in choices)
- {
- choicesText[index] = choice.GetComponentInChildren();
- index++;
-
- }
}
private void Update()
@@ -62,30 +57,24 @@ private void Update()
continueStory();
}
}
- public void EnterDialogueMode(TextAsset inkJSON)
+ public void EnterDialogueMode(TextAsset inkJSON, bool returnToTitleScreen, bool darken, bool canDarken, bool resetBG)
{
currentStory = new Story(inkJSON.text);
dialogueIsPlaying = true;
dialoguePanel.SetActive(true);
+ endGame = returnToTitleScreen;
+ darkenSkyBox = darken;
+ canDarkenSkyBox = canDarken;
+ resetSkyBox = resetBG;
continueStory();
}
- private IEnumerator ExitDialogueMode()
- {
- yield return new WaitForSeconds(0.2f); //wait 0.2 seconds before resuming
-
- dialogueIsPlaying = false;
- dialoguePanel.SetActive(false);
- dialogueText.text = ""; //Sets dialogue to empty just in case
- }
-
private void continueStory()
{
if (currentStory.canContinue)
{
dialogueText.text = currentStory.Continue();
- DisplayChoices();
}
else
{
@@ -93,42 +82,38 @@ private void continueStory()
}
}
- private void DisplayChoices()
+ private IEnumerator ExitDialogueMode()
{
- List currentChoices = currentStory.currentChoices;
+ yield return new WaitForSeconds(0.2f); //wait 0.2 seconds before resuming
- if(currentChoices.Count > choices.Length)
+ dialogueIsPlaying = false;
+ dialoguePanel.SetActive(false);
+ dialogueText.text = ""; //Sets dialogue to empty just in case
+
+ if(darkenSkyBox == true && canDarkenSkyBox == true)
{
- Debug.LogError("More choices were given than the UI can support. Number of choices given: "
- + currentChoices);
+ skybox.skyboxDarken();
}
- int index = 0;
- foreach (Choice choice in currentChoices)
+ if (resetSkyBox == true)
{
- choices[index].gameObject.SetActive(true);
- choicesText[index].text = choice.text;
- index++;
+ skybox.ResetBackgroundColor();
}
-
- for(int i = index; i < choices.Length; i++)
+ if (endGame == true)
{
- choices[i].gameObject.SetActive(false);
+ StartCoroutine(FadeAndLoadScene());
}
-
- StartCoroutine(SelectFirstChoice());
}
- private IEnumerator SelectFirstChoice()
+ private IEnumerator FadeAndLoadScene()
{
- //Event system requires clearing it first for one frame before setting the current selected object.
- EventSystem.current.SetSelectedGameObject(null);
- yield return new WaitForEndOfFrame();
- //EventSystem.current.SetSelectedGameObject(choices[0].gameObject);
- }
+ // Fade to black before loading the scene
+ screenFade.FadeToColor(Color.white, 1f); // Fade to black over 1 second
- public void MakeChoice(int choiceIndex)
- {
- currentStory.ChooseChoiceIndex(choiceIndex);
+ // Wait for the fade to finish
+ yield return new WaitForSeconds(1f);
+
+ // Load the new scene
+ SceneManager.LoadScene("Title Screen");
}
}
diff --git a/Assets/Scripts/Dialogue Tutorial/Dialogue Manager.cs.meta b/Assets/Scripts/Dialogue/Dialogue Manager.cs.meta
similarity index 100%
rename from Assets/Scripts/Dialogue Tutorial/Dialogue Manager.cs.meta
rename to Assets/Scripts/Dialogue/Dialogue Manager.cs.meta
diff --git a/Assets/Scripts/Dialogue Tutorial/Dialogue Trigger.cs b/Assets/Scripts/Dialogue/Dialogue Trigger.cs
similarity index 87%
rename from Assets/Scripts/Dialogue Tutorial/Dialogue Trigger.cs
rename to Assets/Scripts/Dialogue/Dialogue Trigger.cs
index d6346ea..398924a 100644
--- a/Assets/Scripts/Dialogue Tutorial/Dialogue Trigger.cs
+++ b/Assets/Scripts/Dialogue/Dialogue Trigger.cs
@@ -26,22 +26,29 @@ public class DialogueTrigger : MonoBehaviour
[Header("Door Controls")]
[SerializeField] private bool doorsShouldChange;
[SerializeField] private DoorOptions doorOption;
-
public DoorController doorController;
[Header("Dialogue Box")]
[SerializeField] private DialoguePanelBG panelBG;
-
public UIImageChanger imageChanger;
+ [Header("End Game?")]
+ [SerializeField] private bool returnToTitleScreen;
+
+ [Header("Darken Skybox?")]
+ [SerializeField] private bool darken;
+ [SerializeField] private bool resetColor;
+
private bool playerInRange; //triggers when player enters collider
private bool interactedWith; //makes sure player can only trigger changes once
+ private bool canDarkenSkyBox;
private void Awake()
{
playerInRange = false;
visualCue.SetActive(false);
interactedWith = false;
+ canDarkenSkyBox = true;
}
private void Update()
@@ -51,7 +58,7 @@ private void Update()
visualCue.SetActive(true);
if (InputManager.GetInstance().GetInteractPressed())
{
- DialogueManager.GetInstance().EnterDialogueMode(inkJSON);
+ DialogueManager.GetInstance().EnterDialogueMode(inkJSON, returnToTitleScreen, darken, canDarkenSkyBox, resetColor);
if (doorsShouldChange == true && interactedWith == false)
{
switch (doorOption)
@@ -64,10 +71,12 @@ private void Update()
case DoorOptions.OpenRoomOne:
doorController.openDoor(true, false);
interactedWithState();
+ canDarkenSkyBox = false;
break;
case DoorOptions.OpenRoomTwo:
doorController.openDoor(false, true);
interactedWithState();
+ canDarkenSkyBox = false;
break;
}
}
diff --git a/Assets/Scripts/Dialogue Tutorial/Dialogue Trigger.cs.meta b/Assets/Scripts/Dialogue/Dialogue Trigger.cs.meta
similarity index 100%
rename from Assets/Scripts/Dialogue Tutorial/Dialogue Trigger.cs.meta
rename to Assets/Scripts/Dialogue/Dialogue Trigger.cs.meta
diff --git a/Assets/Scripts/Dialogue Tutorial/InputManager.cs b/Assets/Scripts/Dialogue/InputManager.cs
similarity index 100%
rename from Assets/Scripts/Dialogue Tutorial/InputManager.cs
rename to Assets/Scripts/Dialogue/InputManager.cs
diff --git a/Assets/Scripts/Dialogue Tutorial/InputManager.cs.meta b/Assets/Scripts/Dialogue/InputManager.cs.meta
similarity index 100%
rename from Assets/Scripts/Dialogue Tutorial/InputManager.cs.meta
rename to Assets/Scripts/Dialogue/InputManager.cs.meta
diff --git a/Assets/Scripts/Dialogue/TypewriterUI.cs b/Assets/Scripts/Dialogue/TypewriterUI.cs
new file mode 100644
index 0000000..fd025e5
--- /dev/null
+++ b/Assets/Scripts/Dialogue/TypewriterUI.cs
@@ -0,0 +1,178 @@
+
+// Script for having a typewriter effect for UI - Version 2
+// Prepared by Nick Hwang (https://www.youtube.com/nickhwang)
+// Want to get creative? Try a Unicode leading character(https://unicode-table.com/en/blocks/block-elements/)
+// Copy Paste from page into Inspector
+
+using System;
+using System.Collections;
+using UnityEngine;
+using UnityEngine.UI;
+using TMPro;
+
+public class typewriterUI : MonoBehaviour
+{
+ [SerializeField] Text text;
+ [SerializeField] TMP_Text tmpProText;
+ string writer;
+ [SerializeField] private Coroutine coroutine;
+
+ [SerializeField] float delayBeforeStart = 0f;
+ [SerializeField] float timeBtwChars = 0.1f;
+ [SerializeField] string leadingChar = "";
+ [SerializeField] bool leadingCharBeforeDelay = false;
+ [Space(10)] [SerializeField] private bool startOnEnable = false;
+
+ [Header("Collision-Based")]
+ [SerializeField] private bool clearAtStart = false;
+ [SerializeField] private bool startOnCollision = false;
+ enum options { clear, complete }
+ [SerializeField] options collisionExitOptions;
+
+ // Use this for initialization
+ void Awake()
+ {
+ if (text != null)
+ {
+ writer = text.text;
+ }
+
+ if (tmpProText != null)
+ {
+ writer = tmpProText.text;
+ }
+ }
+
+ void Start()
+ {
+ if (!clearAtStart) return;
+ if (text != null)
+ {
+ text.text = "";
+ }
+
+ if (tmpProText != null)
+ {
+ tmpProText.text = "";
+ }
+ }
+
+ private void OnEnable()
+ {
+ print("On Enable!");
+ if (startOnEnable) StartTypewriter();
+ }
+
+ private void OnCollisionEnter2D(Collision2D col)
+ {
+ print("Collision!");
+ if (startOnCollision)
+ {
+ StartTypewriter();
+ }
+ }
+
+ private void OnCollisionExit2D(Collision2D other)
+ {
+ if (collisionExitOptions == options.complete)
+ {
+ if (text != null)
+ {
+ text.text = writer;
+ }
+
+ if (tmpProText != null)
+ {
+ tmpProText.text = writer;
+ }
+ }
+ // clear
+ else
+ {
+ if (text != null)
+ {
+ text.text = "";
+ }
+
+ if (tmpProText != null)
+ {
+ tmpProText.text = "";
+ }
+ }
+
+ StopAllCoroutines();
+ }
+
+
+ private void StartTypewriter()
+ {
+ StopAllCoroutines();
+
+ if (text != null)
+ {
+ text.text = "";
+
+ StartCoroutine("TypeWriterText");
+ }
+
+ if (tmpProText != null)
+ {
+ tmpProText.text = "";
+
+ StartCoroutine("TypeWriterTMP");
+ }
+ }
+
+ private void OnDisable()
+ {
+ StopAllCoroutines();
+ }
+
+ IEnumerator TypeWriterText()
+ {
+ text.text = leadingCharBeforeDelay ? leadingChar : "";
+
+ yield return new WaitForSeconds(delayBeforeStart);
+
+ foreach (char c in writer)
+ {
+ if (text.text.Length > 0)
+ {
+ text.text = text.text.Substring(0, text.text.Length - leadingChar.Length);
+ }
+ text.text += c;
+ text.text += leadingChar;
+ yield return new WaitForSeconds(timeBtwChars);
+ }
+
+ if (leadingChar != "")
+ {
+ text.text = text.text.Substring(0, text.text.Length - leadingChar.Length);
+ }
+
+ yield return null;
+ }
+
+ IEnumerator TypeWriterTMP()
+ {
+ tmpProText.text = leadingCharBeforeDelay ? leadingChar : "";
+
+ yield return new WaitForSeconds(delayBeforeStart);
+
+ foreach (char c in writer)
+ {
+ if (tmpProText.text.Length > 0)
+ {
+ tmpProText.text = tmpProText.text.Substring(0, tmpProText.text.Length - leadingChar.Length);
+ }
+ tmpProText.text += c;
+ tmpProText.text += leadingChar;
+ yield return new WaitForSeconds(timeBtwChars);
+ }
+
+ if (leadingChar != "")
+ {
+ tmpProText.text = tmpProText.text.Substring(0, tmpProText.text.Length - leadingChar.Length);
+ }
+ }
+}
diff --git a/Assets/Scripts/Dialogue Tutorial/TypewriterUI.cs.meta b/Assets/Scripts/Dialogue/TypewriterUI.cs.meta
similarity index 100%
rename from Assets/Scripts/Dialogue Tutorial/TypewriterUI.cs.meta
rename to Assets/Scripts/Dialogue/TypewriterUI.cs.meta
diff --git a/Assets/Scripts/UIImageChanger.cs b/Assets/Scripts/Dialogue/UIImageChanger.cs
similarity index 100%
rename from Assets/Scripts/UIImageChanger.cs
rename to Assets/Scripts/Dialogue/UIImageChanger.cs
diff --git a/Assets/Scripts/UIImageChanger.cs.meta b/Assets/Scripts/Dialogue/UIImageChanger.cs.meta
similarity index 100%
rename from Assets/Scripts/UIImageChanger.cs.meta
rename to Assets/Scripts/Dialogue/UIImageChanger.cs.meta
diff --git a/Assets/Scripts/FPSController.cs b/Assets/Scripts/FPSController.cs
index ee1d297..07273ad 100644
--- a/Assets/Scripts/FPSController.cs
+++ b/Assets/Scripts/FPSController.cs
@@ -18,7 +18,7 @@ public class FPSController : MonoBehaviour
private bool isMoving;
private float verticalRotation;
- private Camera mainCamera;
+ public Camera mainCamera;
private CharacterController characterController;
private InputAction moveAction;
@@ -65,6 +65,18 @@ private void OnDisable()
interactAction.Disable();
}
+ public void EnableCamera(bool enable)
+ {
+ if (enable)
+ {
+ lookAction.Enable();
+ }
+ else
+ {
+ lookAction.Disable();
+ }
+ }
+
private void Update()
{
if (DialogueManager.GetInstance().dialogueIsPlaying)
diff --git a/Assets/InputSystem.inputsettings.asset b/Assets/Scripts/Input/InputSystem.inputsettings.asset
similarity index 100%
rename from Assets/InputSystem.inputsettings.asset
rename to Assets/Scripts/Input/InputSystem.inputsettings.asset
diff --git a/Assets/InputSystem.inputsettings.asset.meta b/Assets/Scripts/Input/InputSystem.inputsettings.asset.meta
similarity index 100%
rename from Assets/InputSystem.inputsettings.asset.meta
rename to Assets/Scripts/Input/InputSystem.inputsettings.asset.meta
diff --git a/Assets/Scripts/Input/PlayerControls.cs b/Assets/Scripts/Input/PlayerControls.cs
index de1c7b4..1cfb24c 100644
--- a/Assets/Scripts/Input/PlayerControls.cs
+++ b/Assets/Scripts/Input/PlayerControls.cs
@@ -2,7 +2,7 @@
//
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.7.0
-// from Assets/Input/PlayerControls.inputactions
+// from Assets/Scripts/Input/PlayerControls.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
@@ -62,6 +62,15 @@ public @PlayerControls()
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
+ },
+ {
+ ""name"": ""Pause"",
+ ""type"": ""Button"",
+ ""id"": ""5896461d-b286-4222-b55c-033f311e79eb"",
+ ""expectedControlType"": ""Button"",
+ ""processors"": """",
+ ""interactions"": """",
+ ""initialStateCheck"": false
}
],
""bindings"": [
@@ -79,7 +88,7 @@ public @PlayerControls()
{
""name"": """",
""id"": ""dcc848d0-6a3a-471a-a807-f4f826d683e8"",
- ""path"": ""/buttonEast"",
+ ""path"": ""/buttonSouth"",
""interactions"": """",
""processors"": """",
""groups"": """",
@@ -92,7 +101,7 @@ public @PlayerControls()
""id"": ""21985d76-7bb3-404d-bcff-6131290d64cf"",
""path"": ""/leftStick"",
""interactions"": """",
- ""processors"": ""ScaleVector2(x=0.2,y=0.2)"",
+ ""processors"": ""ScaleVector2(x=1.2,y=1.2)"",
""groups"": """",
""action"": ""Movement"",
""isComposite"": false,
@@ -180,7 +189,7 @@ public @PlayerControls()
""id"": ""447d6f0a-d665-4aed-a0e8-3ad36faf16bc"",
""path"": ""/rightStick"",
""interactions"": """",
- ""processors"": """",
+ ""processors"": ""ScaleVector2(x=0.3,y=0.2)"",
""groups"": """",
""action"": ""Look"",
""isComposite"": false,
@@ -196,6 +205,28 @@ public @PlayerControls()
""action"": ""Look"",
""isComposite"": false,
""isPartOfComposite"": false
+ },
+ {
+ ""name"": """",
+ ""id"": ""aa10eb1f-36f7-4370-ace6-ad5179d22637"",
+ ""path"": ""/escape"",
+ ""interactions"": """",
+ ""processors"": """",
+ ""groups"": """",
+ ""action"": ""Pause"",
+ ""isComposite"": false,
+ ""isPartOfComposite"": false
+ },
+ {
+ ""name"": """",
+ ""id"": ""3ac0c112-d450-4404-88ba-feb4b823e580"",
+ ""path"": ""/start"",
+ ""interactions"": """",
+ ""processors"": """",
+ ""groups"": """",
+ ""action"": ""Pause"",
+ ""isComposite"": false,
+ ""isPartOfComposite"": false
}
]
}
@@ -208,6 +239,7 @@ public @PlayerControls()
m_Player_Look = m_Player.FindAction("Look", throwIfNotFound: true);
m_Player_Sprint = m_Player.FindAction("Sprint", throwIfNotFound: true);
m_Player_Interact = m_Player.FindAction("Interact", throwIfNotFound: true);
+ m_Player_Pause = m_Player.FindAction("Pause", throwIfNotFound: true);
}
public void Dispose()
@@ -273,6 +305,7 @@ public int FindBinding(InputBinding bindingMask, out InputAction action)
private readonly InputAction m_Player_Look;
private readonly InputAction m_Player_Sprint;
private readonly InputAction m_Player_Interact;
+ private readonly InputAction m_Player_Pause;
public struct PlayerActions
{
private @PlayerControls m_Wrapper;
@@ -281,6 +314,7 @@ public struct PlayerActions
public InputAction @Look => m_Wrapper.m_Player_Look;
public InputAction @Sprint => m_Wrapper.m_Player_Sprint;
public InputAction @Interact => m_Wrapper.m_Player_Interact;
+ public InputAction @Pause => m_Wrapper.m_Player_Pause;
public InputActionMap Get() { return m_Wrapper.m_Player; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
@@ -302,6 +336,9 @@ public void AddCallbacks(IPlayerActions instance)
@Interact.started += instance.OnInteract;
@Interact.performed += instance.OnInteract;
@Interact.canceled += instance.OnInteract;
+ @Pause.started += instance.OnPause;
+ @Pause.performed += instance.OnPause;
+ @Pause.canceled += instance.OnPause;
}
private void UnregisterCallbacks(IPlayerActions instance)
@@ -318,6 +355,9 @@ private void UnregisterCallbacks(IPlayerActions instance)
@Interact.started -= instance.OnInteract;
@Interact.performed -= instance.OnInteract;
@Interact.canceled -= instance.OnInteract;
+ @Pause.started -= instance.OnPause;
+ @Pause.performed -= instance.OnPause;
+ @Pause.canceled -= instance.OnPause;
}
public void RemoveCallbacks(IPlayerActions instance)
@@ -341,5 +381,6 @@ public interface IPlayerActions
void OnLook(InputAction.CallbackContext context);
void OnSprint(InputAction.CallbackContext context);
void OnInteract(InputAction.CallbackContext context);
+ void OnPause(InputAction.CallbackContext context);
}
}
diff --git a/Assets/Scripts/Input/PlayerControls.inputactions b/Assets/Scripts/Input/PlayerControls.inputactions
index 2eab772..df8d5d2 100644
--- a/Assets/Scripts/Input/PlayerControls.inputactions
+++ b/Assets/Scripts/Input/PlayerControls.inputactions
@@ -40,6 +40,15 @@
"processors": "",
"interactions": "",
"initialStateCheck": false
+ },
+ {
+ "name": "Pause",
+ "type": "Button",
+ "id": "5896461d-b286-4222-b55c-033f311e79eb",
+ "expectedControlType": "Button",
+ "processors": "",
+ "interactions": "",
+ "initialStateCheck": false
}
],
"bindings": [
@@ -57,7 +66,7 @@
{
"name": "",
"id": "dcc848d0-6a3a-471a-a807-f4f826d683e8",
- "path": "/buttonEast",
+ "path": "/buttonSouth",
"interactions": "",
"processors": "",
"groups": "",
@@ -70,7 +79,7 @@
"id": "21985d76-7bb3-404d-bcff-6131290d64cf",
"path": "/leftStick",
"interactions": "",
- "processors": "ScaleVector2(x=0.2,y=0.2)",
+ "processors": "ScaleVector2(x=1.2,y=1.2)",
"groups": "",
"action": "Movement",
"isComposite": false,
@@ -158,7 +167,7 @@
"id": "447d6f0a-d665-4aed-a0e8-3ad36faf16bc",
"path": "/rightStick",
"interactions": "",
- "processors": "",
+ "processors": "ScaleVector2(x=0.3,y=0.2)",
"groups": "",
"action": "Look",
"isComposite": false,
@@ -174,6 +183,28 @@
"action": "Look",
"isComposite": false,
"isPartOfComposite": false
+ },
+ {
+ "name": "",
+ "id": "aa10eb1f-36f7-4370-ace6-ad5179d22637",
+ "path": "/escape",
+ "interactions": "",
+ "processors": "",
+ "groups": "",
+ "action": "Pause",
+ "isComposite": false,
+ "isPartOfComposite": false
+ },
+ {
+ "name": "",
+ "id": "3ac0c112-d450-4404-88ba-feb4b823e580",
+ "path": "/start",
+ "interactions": "",
+ "processors": "",
+ "groups": "",
+ "action": "Pause",
+ "isComposite": false,
+ "isPartOfComposite": false
}
]
}
diff --git a/Assets/Scripts/Menu Navigation.meta b/Assets/Scripts/Menu Navigation.meta
new file mode 100644
index 0000000..b0dd46d
--- /dev/null
+++ b/Assets/Scripts/Menu Navigation.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 1f27dae5c9d224391b419c2121769862
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Menu Navigation/PauseMenuController.cs b/Assets/Scripts/Menu Navigation/PauseMenuController.cs
new file mode 100644
index 0000000..4a2ca6b
--- /dev/null
+++ b/Assets/Scripts/Menu Navigation/PauseMenuController.cs
@@ -0,0 +1,79 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.SceneManagement;
+using UnityEngine.EventSystems;
+using UnityEngine.InputSystem;
+
+public class PauseMenuController : MonoBehaviour
+{
+ public GameObject pauseMenu, pauseFirstButton;
+ [SerializeField] public FPSController FPSController;
+
+ [SerializeField] private InputActionAsset playerControls;
+ private InputAction pauseAction;
+
+ void Start()
+ {
+ pauseMenu.SetActive(false);
+ }
+
+ private void OnEnable()
+ {
+ pauseAction = playerControls.FindActionMap("Player").FindAction("Pause");
+ pauseAction.Enable();
+ }
+
+ private void OnDisable()
+ {
+ pauseAction.Disable();
+ }
+
+ void Update()
+ {
+ if (pauseAction.triggered && !pauseMenu.activeInHierarchy)
+ {
+ PauseMenuUnpaused();
+ }
+
+ if (pauseMenu.activeInHierarchy)
+ {
+ FPSController.EnableCamera(false);
+ }
+ else
+ {
+ FPSController.EnableCamera(true);
+ }
+ }
+
+ public void PauseMenuUnpaused()
+ {
+ if(!pauseMenu.activeInHierarchy)
+ {
+ pauseMenu.SetActive(true);
+ Time.timeScale = 0f;
+ EventSystem.current.SetSelectedGameObject(null);
+ EventSystem.current.SetSelectedGameObject(pauseFirstButton);
+ }
+ else
+ {
+ pauseMenu.SetActive(false);
+ Time.timeScale = 1f;
+ }
+ }
+
+ public void MainMenuButton()
+ {
+ Time.timeScale = 1f;
+ SceneManager.LoadScene("Title Screen");
+ }
+
+ public void QuitButton()
+ {
+ #if UNITY_EDITOR
+ UnityEditor.EditorApplication.isPlaying = false;
+ #else
+ Application.Quit();
+ #endif
+ }
+}
diff --git a/Assets/Scripts/Menu Navigation/PauseMenuController.cs.meta b/Assets/Scripts/Menu Navigation/PauseMenuController.cs.meta
new file mode 100644
index 0000000..48df601
--- /dev/null
+++ b/Assets/Scripts/Menu Navigation/PauseMenuController.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 7a8f2e2ccc5f14d79bee7528c115f1b7
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Menu Navigation/TitleScreenController.cs b/Assets/Scripts/Menu Navigation/TitleScreenController.cs
new file mode 100644
index 0000000..b697c18
--- /dev/null
+++ b/Assets/Scripts/Menu Navigation/TitleScreenController.cs
@@ -0,0 +1,24 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.SceneManagement;
+
+public class TitleScreenController : MonoBehaviour
+{
+ public void StartGame()
+ {
+ SceneManager.LoadScene("Hallways");
+ }
+
+ public void ExitGame()
+ {
+ // Quit the game when this method is called
+ #if UNITY_EDITOR
+ // If we're in the editor, just stop playing the scene
+ UnityEditor.EditorApplication.isPlaying = false;
+ #else
+ // If we're in a build, quit the game
+ Application.Quit();
+ #endif
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Menu Navigation/TitleScreenController.cs.meta b/Assets/Scripts/Menu Navigation/TitleScreenController.cs.meta
new file mode 100644
index 0000000..0166802
--- /dev/null
+++ b/Assets/Scripts/Menu Navigation/TitleScreenController.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 13264204caf9141b489e84c35ce482af
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/ScreenFade.cs b/Assets/Scripts/ScreenFade.cs
new file mode 100644
index 0000000..e6e636b
--- /dev/null
+++ b/Assets/Scripts/ScreenFade.cs
@@ -0,0 +1,47 @@
+using UnityEngine;
+using UnityEngine.UI; // Required to work with UI elements
+using System.Collections;
+
+public class ScreenFade : MonoBehaviour
+{
+ public Image fadeImage; // Reference to the Image component
+ public float fadeDuration = 1f; // Duration of the fade (in seconds)
+
+ private void Start()
+ {
+ // Ensure the image is transparent at the start (no fade)
+ if (fadeImage != null)
+ {
+ fadeImage.color = new Color(fadeImage.color.r, fadeImage.color.g, fadeImage.color.b, 0f);
+ }
+ else
+ {
+ Debug.Log("No image found");
+ }
+ }
+
+ // Call this method to fade to black or white
+ public void FadeToColor(Color targetColor, float duration)
+ {
+ StartCoroutine(FadeCoroutine(targetColor, duration));
+ }
+
+ // Coroutine to handle the fade effect
+ private IEnumerator FadeCoroutine(Color targetColor, float duration)
+ {
+ float timeElapsed = 0f;
+ Color initialColor = fadeImage.color;
+
+ // Fade to target color (black or white)
+ while (timeElapsed < duration)
+ {
+ timeElapsed += Time.deltaTime;
+ float alpha = Mathf.Lerp(initialColor.a, targetColor.a, timeElapsed / duration);
+ fadeImage.color = new Color(targetColor.r, targetColor.g, targetColor.b, alpha);
+ yield return null;
+ }
+
+ // Ensure the final color is exactly as expected
+ fadeImage.color = targetColor;
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/ScreenFade.cs.meta b/Assets/Scripts/ScreenFade.cs.meta
new file mode 100644
index 0000000..2b647b5
--- /dev/null
+++ b/Assets/Scripts/ScreenFade.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 07ea45020a450452e982bc34419e04cd
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/SkyboxColor.cs b/Assets/Scripts/SkyboxColor.cs
new file mode 100644
index 0000000..406e8ea
--- /dev/null
+++ b/Assets/Scripts/SkyboxColor.cs
@@ -0,0 +1,88 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class SkyboxColor : MonoBehaviour
+{
+ [SerializeField] public Camera mainCamera;
+ [SerializeField] public Material unlitWhite;
+
+ public float decreaseAmount = 0.1f; // How much each RGB component will decrease each time
+ public float duration = 2f; // Duration of the gradual color change (in seconds)
+
+ private Color targetColor; // The target color we want to gradually transition to
+ private Color originalColor; // The original background color of the camera
+
+ void Start()
+ {
+ // Store the original background color
+ unlitWhite.color = Color.white;
+
+ originalColor = mainCamera.backgroundColor;
+ originalColor = unlitWhite.color;
+ targetColor = originalColor; // Initially, the target is the same as the original
+ }
+
+ public void skyboxDarken() // Trigger this function when the object is clicked
+ {
+ // Update the target color by decreasing the RGB values
+ targetColor.r = Mathf.Clamp01(targetColor.r - decreaseAmount); // Ensure we don't go below 0
+ targetColor.g = Mathf.Clamp01(targetColor.g - decreaseAmount);
+ targetColor.b = Mathf.Clamp01(targetColor.b - decreaseAmount);
+
+ // Start the gradual color change
+ StartCoroutine(GraduallyChangeBackgroundColor());
+ }
+
+ IEnumerator GraduallyChangeBackgroundColor()
+ {
+ // Get the current background color
+ Color currentColor = mainCamera.backgroundColor;
+
+ float elapsedTime = 0f;
+
+ // Gradually change the background color over the specified duration
+ while (elapsedTime < duration)
+ {
+ // Lerp the color from current to target over time
+ mainCamera.backgroundColor = Color.Lerp(currentColor, targetColor, elapsedTime / duration);
+ unlitWhite.color = Color.Lerp(currentColor, targetColor, elapsedTime / duration);
+
+ // Update the time
+ elapsedTime += Time.deltaTime;
+
+ // Wait until the next frame
+ yield return null;
+ }
+
+ // Ensure the final color is set (in case the loop finishes early)
+ mainCamera.backgroundColor = targetColor;
+ unlitWhite.color = targetColor;
+ }
+
+ // Optional: Reset to original color
+ public void ResetBackgroundColor()
+ {
+ StartCoroutine(GraduallyChangeBackgroundColorToOriginal());
+ }
+
+ IEnumerator GraduallyChangeBackgroundColorToOriginal()
+ {
+ // Start from current color, move to the original color
+ Color currentColor = mainCamera.backgroundColor;
+ float elapsedTime = 0f;
+
+ while (elapsedTime < duration)
+ {
+ // Gradually interpolate the color back to the original
+ mainCamera.backgroundColor = Color.Lerp(currentColor, originalColor, elapsedTime / duration);
+ unlitWhite.color = Color.Lerp(currentColor, originalColor, elapsedTime / duration);
+ elapsedTime += Time.deltaTime;
+
+ yield return null;
+ }
+
+ // Finalize the color reset
+ mainCamera.backgroundColor = originalColor;
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/SkyboxColor.cs.meta b/Assets/Scripts/SkyboxColor.cs.meta
new file mode 100644
index 0000000..79c764d
--- /dev/null
+++ b/Assets/Scripts/SkyboxColor.cs.meta
@@ -0,0 +1,11 @@
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+guid: 4a3906dbd25224feb99f8d4ab75cb02a
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/White.mat b/Assets/White.mat
new file mode 100644
index 0000000..8ecebf1
--- /dev/null
+++ b/Assets/White.mat
@@ -0,0 +1,105 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
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+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: White
+ m_Shader: {fileID: 211, guid: 0000000000000000f000000000000000, type: 0}
+ m_Parent: {fileID: 0}
+ m_ModifiedSerializedProperties: 0
+ m_ValidKeywords: []
+ m_InvalidKeywords:
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+ m_EnableInstancingVariants: 0
+ m_DoubleSidedGI: 0
+ m_CustomRenderQueue: -1
+ stringTagMap: {}
+ disabledShaderPasses:
+ - GRABPASS
+ m_LockedProperties:
+ m_SavedProperties:
+ serializedVersion: 3
+ m_TexEnvs:
+ - _BumpMap:
+ m_Texture: {fileID: 0}
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+ m_Offset: {x: 0, y: 0}
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+ m_Texture: {fileID: 0}
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+ m_Offset: {x: 0, y: 0}
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+ m_Texture: {fileID: 0}
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+ m_Offset: {x: 0, y: 0}
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
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+ m_Offset: {x: 0, y: 0}
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+ m_Floats:
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+ - _SrcBlend: 1
+ - _UVSec: 0
+ - _ZWrite: 1
+ m_Colors:
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+ - _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
+ m_BuildTextureStacks: []
diff --git a/Assets/White.mat.meta b/Assets/White.mat.meta
new file mode 100644
index 0000000..354b1e3
--- /dev/null
+++ b/Assets/White.mat.meta
@@ -0,0 +1,8 @@
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+guid: 7e12c47c945594480abb28e2aa5fe022
+NativeFormatImporter:
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diff --git a/Packages/manifest.json b/Packages/manifest.json
index 6b5c2dc..2a0d0da 100644
--- a/Packages/manifest.json
+++ b/Packages/manifest.json
@@ -1,5 +1,6 @@
{
"dependencies": {
+ "com.unity.2d.pixel-perfect": "5.0.3",
"com.unity.2d.sprite": "1.0.0",
"com.unity.collab-proxy": "2.5.2",
"com.unity.feature.development": "1.0.1",
diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json
index 886ebec..302187b 100644
--- a/Packages/packages-lock.json
+++ b/Packages/packages-lock.json
@@ -1,5 +1,12 @@
{
"dependencies": {
+ "com.unity.2d.pixel-perfect": {
+ "version": "5.0.3",
+ "depth": 0,
+ "source": "registry",
+ "dependencies": {},
+ "url": "https://packages.unity.com"
+ },
"com.unity.2d.sprite": {
"version": "1.0.0",
"depth": 0,
diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset
index 3c79893..29a6cfe 100644
--- a/ProjectSettings/EditorBuildSettings.asset
+++ b/ProjectSettings/EditorBuildSettings.asset
@@ -4,6 +4,12 @@
EditorBuildSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
- m_Scenes: []
+ m_Scenes:
+ - enabled: 1
+ path: Assets/Scenes/Title Screen.unity
+ guid: 8b7e2e4a036224bb19304b258cf4f252
+ - enabled: 1
+ path: Assets/Scenes/Hallways.unity
+ guid: 6e8ed017c80ed4ad49ed7c258614c2e8
m_configObjects:
com.unity.input.settings: {fileID: 11400000, guid: 637ae075891264a34aa731602dcbfe3e, type: 2}
diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset
index b30f877..4809556 100644
--- a/ProjectSettings/ProjectSettings.asset
+++ b/ProjectSettings/ProjectSettings.asset
@@ -16,7 +16,7 @@ PlayerSettings:
productName: My project (2)
defaultCursor: {fileID: 0}
cursorHotspot: {x: 0, y: 0}
- m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
+ m_SplashScreenBackgroundColor: {r: 0, g: 0, b: 0, a: 1}
m_ShowUnitySplashScreen: 1
m_ShowUnitySplashLogo: 1
m_SplashScreenOverlayOpacity: 1
@@ -77,7 +77,7 @@ PlayerSettings:
androidMinimumWindowHeight: 300
androidFullscreenMode: 1
androidAutoRotationBehavior: 1
- defaultIsNativeResolution: 1
+ defaultIsNativeResolution: 0
macRetinaSupport: 1
runInBackground: 1
captureSingleScreen: 0
diff --git a/ProjectSettings/QualitySettings.asset b/ProjectSettings/QualitySettings.asset
index 36c0dad..151f6a0 100644
--- a/ProjectSettings/QualitySettings.asset
+++ b/ProjectSettings/QualitySettings.asset
@@ -6,7 +6,7 @@ QualitySettings:
serializedVersion: 5
m_CurrentQuality: 5
m_QualitySettings:
- - serializedVersion: 2
+ - serializedVersion: 3
name: Very Low
pixelLightCount: 0
shadows: 0
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 0
- blendWeights: 1
- textureQuality: 1
+ skinWeights: 1
+ globalTextureMipmapLimit: 1
+ textureMipmapLimitSettings: []
anisotropicTextures: 0
antiAliasing: 0
softParticles: 0
softVegetation: 0
realtimeReflectionProbes: 0
billboardsFaceCameraPosition: 0
+ useLegacyDetailDistribution: 1
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+ realtimeGICPUUsage: 25
lodBias: 0.3
maximumLODLevel: 0
+ enableLODCrossFade: 1
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
@@ -40,8 +44,18 @@ QualitySettings:
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asyncUploadPersistentBuffer: 1
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+ terrainFadeLength: 5
+ terrainMaxTrees: 50
excludedTargetPlatforms: []
- - serializedVersion: 2
+ - serializedVersion: 3
name: Low
pixelLightCount: 0
shadows: 0
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 0
- blendWeights: 2
- textureQuality: 0
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+ textureMipmapLimitSettings: []
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antiAliasing: 0
softParticles: 0
softVegetation: 0
realtimeReflectionProbes: 0
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streamingMipmapsAddAllCameras: 1
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+ terrainFadeLength: 5
+ terrainMaxTrees: 50
excludedTargetPlatforms: []
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+ - serializedVersion: 3
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pixelLightCount: 2
shadows: 2
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+ - serializedVersion: 3
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+ terrainFadeLength: 5
+ terrainMaxTrees: 50
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+ m_TextureMipmapLimitGroupNames: []
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GameCoreScarlett: 5
GameCoreXboxOne: 5
+ Lumin: 5
Nintendo 3DS: 5
Nintendo Switch: 5
PS4: 5
PS5: 5
+ Server: 0
Stadia: 5
Standalone: 5
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