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Do you want to grab something to eat after class? I know you’ve got a lot of work to do but we can be quick, promise! Meet me in the back parking lot. -I’ve got a lot to tell you... ;P \ No newline at end of file +I’ve got a lot to tell you... ;P \ No newline at end of file diff --git a/Assets/Dialogue/02 Loop Dialogue/02-05 Diorama.ink b/Assets/Dialogue/02 Loop Dialogue/02-05 Diorama.ink index 012c1d7..a2381bf 100644 --- a/Assets/Dialogue/02 Loop Dialogue/02-05 Diorama.ink +++ b/Assets/Dialogue/02 Loop Dialogue/02-05 Diorama.ink @@ -1,5 +1,6 @@ I probably said something that upset you tonight. What I told you was the truth which is what you wanted. I guess we’re just two different people now on separate paths... -You never cared about me. You’ve always been disappointed in me. -I just don’t think there’s any reason you should stay in my life. \ No newline at end of file +You never cared about me. You’ve always been disappointed in me. +I just don’t think there’s any reason you should stay in my life. + diff --git a/Assets/Dialogue/02 Loop Dialogue/02-05 Diorama.json b/Assets/Dialogue/02 Loop Dialogue/02-05 Diorama.json index 3ca9111..8af1670 100644 --- a/Assets/Dialogue/02 Loop Dialogue/02-05 Diorama.json +++ b/Assets/Dialogue/02 Loop Dialogue/02-05 Diorama.json @@ -1 +1 @@ -{"inkVersion":21,"root":[["^I probably said something that upset you tonight.","\n","^What I told you was the truth which is what you wanted.","\n","^I guess we’re just two different people now on separate paths...","\n","^You never cared about me. You’ve always been disappointed in me.","\n","^I just don’t think there’s any reason you should stay in my life.","\n",["done",{"#f":5,"#n":"g-0"}],null],"done",{"#f":1}],"listDefs":{}} \ No newline at end of file +{"inkVersion":21,"root":[["^I probably said something that upset you tonight.","\n","^What I told you was the truth which is what you wanted.","\n","^I guess we’re just two different people now on separate paths...","\n","^You never cared about me. You’ve always been disappointed in me.","\n","^I just don’t think there’s any reason you should stay in my life.","\n",["done",{"#f":5,"#n":"g-0"}],null],"done",{"#f":1}],"listDefs":{}} \ No newline at end of file diff --git a/Assets/Dialogue/03 Loop Dialogue/03-02 Diorama.ink b/Assets/Dialogue/03 Loop Dialogue/03-02 Diorama.ink index b705926..cd32e12 100644 --- a/Assets/Dialogue/03 Loop Dialogue/03-02 Diorama.ink +++ b/Assets/Dialogue/03 Loop Dialogue/03-02 Diorama.ink @@ -1,3 +1,4 @@ -Every day I am beaten down by the waves of my parent’s expectations for me. -They see you and they see a better version of me. -So, thanks for that ;P \ No newline at end of file +Every day I am beaten down by the waves of my parents’ expectations. +I’m never enough for them. +When they see you, they see a better version of me. +So, thanks for that ;P \ No newline at end of file diff --git a/Assets/Dialogue/03 Loop Dialogue/03-02 Diorama.json b/Assets/Dialogue/03 Loop Dialogue/03-02 Diorama.json index 64feb9e..2f44a46 100644 --- a/Assets/Dialogue/03 Loop Dialogue/03-02 Diorama.json +++ b/Assets/Dialogue/03 Loop Dialogue/03-02 Diorama.json @@ -1 +1 @@ -{"inkVersion":21,"root":[["^Every day I am beaten down by the waves of my parent’s expectations for me.","\n","^They see you and they see a better version of me.","\n","^So, thanks for that ;P","\n",["done",{"#f":5,"#n":"g-0"}],null],"done",{"#f":1}],"listDefs":{}} \ No newline at end of file +{"inkVersion":21,"root":[["^Every day I am beaten down by the waves of my parents’ expectations.","\n","^I’m never enough for them.","\n","^When they see you, they see a better version of me.","\n","^So, thanks for that ;P","\n",["done",{"#f":5,"#n":"g-0"}],null],"done",{"#f":1}],"listDefs":{}} \ No newline at end of file diff --git a/Assets/Dialogue/03 Loop Dialogue/03-03 Diorama.ink b/Assets/Dialogue/03 Loop Dialogue/03-03 Diorama.ink index 8a3ebc9..571d9a2 100644 --- a/Assets/Dialogue/03 Loop Dialogue/03-03 Diorama.ink +++ b/Assets/Dialogue/03 Loop Dialogue/03-03 Diorama.ink @@ -1,5 +1,5 @@ You can drop your niceties. -Show them all who you really are. -No matter what you try to do, I’m- uh-you’re -never good enough -You can play these charades, but -I know the type of person you are. \ No newline at end of file +You say all these things. These promises you don’t intend to keep. +Go ahead, try to act like the bigger person. +You can play these charades, but... +I know the type of person you are. \ No newline at end of file diff --git a/Assets/Dialogue/03 Loop Dialogue/03-03 Diorama.json b/Assets/Dialogue/03 Loop Dialogue/03-03 Diorama.json index 5c1f9da..be2e6fb 100644 --- a/Assets/Dialogue/03 Loop Dialogue/03-03 Diorama.json +++ b/Assets/Dialogue/03 Loop Dialogue/03-03 Diorama.json @@ -1 +1 @@ -{"inkVersion":21,"root":[["^You can drop your niceties.","\n","^Show them all who you really are.","\n","^No matter what you try to do, I’m- uh-you’re -never good enough","\n","^You can play these charades, but","\n","^I know the type of person you are.","\n",["done",{"#f":5,"#n":"g-0"}],null],"done",{"#f":1}],"listDefs":{}} \ No newline at end of file +{"inkVersion":21,"root":[["^You can drop your niceties.","\n","^You say all these things. These promises you don’t intend to keep.","\n","^Go ahead, try to act like the bigger person.","\n","^You can play these charades, but...","\n","^I know the type of person you are.","\n",["done",{"#f":5,"#n":"g-0"}],null],"done",{"#f":1}],"listDefs":{}} \ No newline at end of file diff --git a/Assets/Dialogue/03 Loop Dialogue/03-04 Diorama.ink b/Assets/Dialogue/03 Loop Dialogue/03-04 Diorama.ink index d33aa5a..3f4fd41 100644 --- a/Assets/Dialogue/03 Loop Dialogue/03-04 Diorama.ink +++ b/Assets/Dialogue/03 Loop Dialogue/03-04 Diorama.ink @@ -1,4 +1,6 @@ -Anytime I try to get to close to someone, +Anytime I try to get too close to someone, I’m always pushed away. I thought you could be someone I could rely on. -Instead, you only make my world a living hell. \ No newline at end of file +You’re just like the rest of them. +You pretend to have my back and where were you? +Do my problems even mean anything to you anymore? \ No newline at end of file diff --git a/Assets/Dialogue/03 Loop Dialogue/03-04 Diorama.json b/Assets/Dialogue/03 Loop Dialogue/03-04 Diorama.json index 7979d05..a515a36 100644 --- a/Assets/Dialogue/03 Loop Dialogue/03-04 Diorama.json +++ b/Assets/Dialogue/03 Loop Dialogue/03-04 Diorama.json @@ -1 +1 @@ -{"inkVersion":21,"root":[["^Anytime I try to get to close to someone,","\n","^I’m always pushed away.","\n","^I thought you could be someone I could rely on.","\n","^Instead, you only make my world a living hell.","\n",["done",{"#f":5,"#n":"g-0"}],null],"done",{"#f":1}],"listDefs":{}} \ No newline at end of file +{"inkVersion":21,"root":[["^Anytime I try to get too close to someone,","\n","^I’m always pushed away.","\n","^I thought you could be someone I could rely on.","\n","^You’re just like the rest of them.","\n","^You pretend to have my back and where were you?","\n","^Do my problems even mean anything to you anymore?","\n",["done",{"#f":5,"#n":"g-0"}],null],"done",{"#f":1}],"listDefs":{}} \ No newline at end of file diff --git a/Assets/Dialogue/03 Loop Dialogue/03-05 Diorama.ink b/Assets/Dialogue/03 Loop Dialogue/03-05 Diorama.ink index 0f4c105..2ad3bf5 100644 --- a/Assets/Dialogue/03 Loop Dialogue/03-05 Diorama.ink +++ b/Assets/Dialogue/03 Loop Dialogue/03-05 Diorama.ink @@ -1,5 +1,6 @@ The truth hurts, doesn’t it? Isn’t that what you wanted???? -Now you need to just stay in your own fucking lane. -You never cared about me. You’ve always been disappointed in me. -I just don’t think there’s any reason you should stay in my life. \ No newline at end of file +Now you need to just stay in your own lane. +Leave me alone... I don’t want your pity anymore. +You never cared about me. You’ve always been disappointed in me. +I just don’t think there’s any reason you should stay in my life. diff --git a/Assets/Dialogue/03 Loop Dialogue/03-05 Diorama.json b/Assets/Dialogue/03 Loop Dialogue/03-05 Diorama.json index ff0cf01..0383224 100644 --- a/Assets/Dialogue/03 Loop Dialogue/03-05 Diorama.json +++ b/Assets/Dialogue/03 Loop Dialogue/03-05 Diorama.json @@ -1 +1 @@ -{"inkVersion":21,"root":[["^The truth hurts, doesn’t it?","\n","^Isn’t that what you wanted????","\n","^Now you need to just stay in your own fucking lane.","\n","^You never cared about me. You’ve always been disappointed in me.","\n","^I just don’t think there’s any reason you should stay in my life.","\n",["done",{"#f":5,"#n":"g-0"}],null],"done",{"#f":1}],"listDefs":{}} \ No newline at end of file +{"inkVersion":21,"root":[["^The truth hurts, doesn’t it?","\n","^Isn’t that what you wanted????","\n","^Now you need to just stay in your own lane.","\n","^Leave me alone... I don’t want your pity anymore.","\n","^You never cared about me. You’ve always been disappointed in me.","\n","^I just don’t think there’s any reason you should stay in my life.","\n",["done",{"#f":5,"#n":"g-0"}],null],"done",{"#f":1}],"listDefs":{}} \ No newline at end of file diff --git a/Assets/Dialogue/04 Loop Dialogue/04-01 Diorama.ink b/Assets/Dialogue/04 Loop Dialogue/04-01 Diorama.ink index 969a486..1b23baf 100644 --- a/Assets/Dialogue/04 Loop Dialogue/04-01 Diorama.ink +++ b/Assets/Dialogue/04 Loop Dialogue/04-01 Diorama.ink @@ -1 +1 @@ -stay out of my life. \ No newline at end of file +stay out of my life. \ No newline at end of file diff --git a/Assets/Dialogue/04 Loop Dialogue/04-01 Diorama.json b/Assets/Dialogue/04 Loop Dialogue/04-01 Diorama.json index baa6ed0..1de0e45 100644 --- a/Assets/Dialogue/04 Loop Dialogue/04-01 Diorama.json +++ b/Assets/Dialogue/04 Loop Dialogue/04-01 Diorama.json @@ -1 +1 @@ -{"inkVersion":21,"root":[["^stay out of my life.","\n",["done",{"#f":5,"#n":"g-0"}],null],"done",{"#f":1}],"listDefs":{}} \ No newline at end of file +{"inkVersion":21,"root":[["^stay out of my life.","\n",["done",{"#f":5,"#n":"g-0"}],null],"done",{"#f":1}],"listDefs":{}} \ No newline at end of file diff --git a/Assets/Dialogue/04 Loop Dialogue/04-05 Diorama.ink b/Assets/Dialogue/04 Loop Dialogue/04-05 Diorama.ink index 1ddb42e..fb6f344 100644 --- a/Assets/Dialogue/04 Loop Dialogue/04-05 Diorama.ink +++ b/Assets/Dialogue/04 Loop Dialogue/04-05 Diorama.ink @@ -1,6 +1,12 @@ -STAY -OUT -OF -MY -LIFE -... \ No newline at end of file +There's nothing left for you. +You can't remember, can you? +Who I was? What we were? +You can only remember one thing, can you? +That one text fully captured our relationship, right? +... +Well, it doesn't matter anymore. +You can't change anything. +Revisiting this text won't change anything. +We're through, can't you see that now. +Just forget it all, see if I care. +Stay out of my life... stay out of... \ No newline at end of file diff --git a/Assets/Dialogue/04 Loop Dialogue/04-05 Diorama.json b/Assets/Dialogue/04 Loop Dialogue/04-05 Diorama.json index fce1d88..5a1ab88 100644 --- a/Assets/Dialogue/04 Loop Dialogue/04-05 Diorama.json +++ b/Assets/Dialogue/04 Loop Dialogue/04-05 Diorama.json @@ -1 +1 @@ -{"inkVersion":21,"root":[["^STAY","\n","^OUT","\n","^OF","\n","^MY","\n","^LIFE","\n","^...","\n",["done",{"#f":5,"#n":"g-0"}],null],"done",{"#f":1}],"listDefs":{}} \ No newline at end of file +{"inkVersion":21,"root":[["^There's nothing left for you.","\n","^You can't remember, can you?","\n","^Who I was? What we were?","\n","^You can only remember one thing, can you?","\n","^That one text fully captured our relationship, right?","\n","^...","\n","^Well, it doesn't matter anymore.","\n","^You can't change anything.","\n","^Revisiting this text won't change anything.","\n","^We're through, can't you see that now.","\n","^Just forget it all, see if I care.","\n","^Stay out of my life... stay out of...","\n",["done",{"#f":5,"#n":"g-0"}],null],"done",{"#f":1}],"listDefs":{}} \ No newline at end of file diff --git a/Assets/Dialogue/05 Loop Dialogue/05-01 Diorama.ink b/Assets/Dialogue/05 Loop Dialogue/05-01 Diorama.ink index 90a1d60..8a90b7a 100644 --- a/Assets/Dialogue/05 Loop Dialogue/05-01 Diorama.ink +++ b/Assets/Dialogue/05 Loop Dialogue/05-01 Diorama.ink @@ -1 +1 @@ -... \ No newline at end of file +... \ No newline at end of file diff --git a/Assets/Dialogue/05 Loop Dialogue/05-01 Diorama.json b/Assets/Dialogue/05 Loop Dialogue/05-01 Diorama.json index 9af451e..702bd26 100644 --- a/Assets/Dialogue/05 Loop Dialogue/05-01 Diorama.json +++ b/Assets/Dialogue/05 Loop Dialogue/05-01 Diorama.json @@ -1 +1 @@ -{"inkVersion":21,"root":[["^...","\n",["done",{"#f":5,"#n":"g-0"}],null],"done",{"#f":1}],"listDefs":{}} \ No newline at end of file +{"inkVersion":21,"root":[["^...","\n",["done",{"#f":5,"#n":"g-0"}],null],"done",{"#f":1}],"listDefs":{}} \ No newline at end of file diff --git a/Assets/Dialogue/05 Loop Dialogue/05-05 Diorama.ink b/Assets/Dialogue/05 Loop Dialogue/05-05 Diorama.ink index 1fc132b..50fc3b4 100644 --- a/Assets/Dialogue/05 Loop Dialogue/05-05 Diorama.ink +++ b/Assets/Dialogue/05 Loop Dialogue/05-05 Diorama.ink @@ -1 +1,16 @@ -[monologue] \ No newline at end of file +These memories... Her texts... +They didn’t actually happen like this... did they? +So why can’t I remember? +I try to move on, but... +I can’t forget how they treated me in the end. +... +Is it okay? To pretend like it didn’t end how it did? +Is it wrong to hold onto the memories that we once shared? +In doing this, am I holding onto something that’s already gone? +Or is it healthy to cling onto this image of her? +This distorted version of her that's festered in my mind. +Can I still think back fondly, even if I never want to see her again? +... +Let me see it again. +How it all actually happened. +I want to see her messages one last time. \ No newline at end of file diff --git a/Assets/Dialogue/05 Loop Dialogue/05-05 Diorama.json b/Assets/Dialogue/05 Loop Dialogue/05-05 Diorama.json index 24d83a7..77dca1b 100644 --- a/Assets/Dialogue/05 Loop Dialogue/05-05 Diorama.json +++ b/Assets/Dialogue/05 Loop Dialogue/05-05 Diorama.json @@ -1 +1 @@ -{"inkVersion":21,"root":[["^[monologue]","\n",["done",{"#f":5,"#n":"g-0"}],null],"done",{"#f":1}],"listDefs":{}} \ No newline at end of file +{"inkVersion":21,"root":[["^These memories... Her texts...","\n","^They didn’t actually happen like this... did they?","\n","^So why can’t I remember?","\n","^I try to move on, but...","\n","^I can’t forget how they treated me in the end.","\n","^...","\n","^Is it okay? To pretend like it didn’t end how it did?","\n","^Is it wrong to hold onto the memories that we once shared?","\n","^In doing this, am I holding onto something that’s already gone?","\n","^Or is it healthy to cling onto this image of her?","\n","^This distorted version of her that's festered in my mind.","\n","^Can I still think back fondly, even if I never want to see her again?","\n","^...","\n","^Let me see it again.","\n","^How it all actually happened.","\n","^I want to see her messages one last time.","\n",["done",{"#f":5,"#n":"g-0"}],null],"done",{"#f":1}],"listDefs":{}} \ No newline at end of file diff --git a/Assets/Dialogue/06 Loop Dialogue/06-05 Dioramas.ink b/Assets/Dialogue/06 Loop Dialogue/06-05 Dioramas.ink index 8ccfd8a..424e7b7 100644 --- a/Assets/Dialogue/06 Loop Dialogue/06-05 Dioramas.ink +++ b/Assets/Dialogue/06 Loop Dialogue/06-05 Dioramas.ink @@ -1 +1,13 @@ -[Ending Monologue] \ No newline at end of file +So, this was it. +In forcing myself to forget her, I made things worse than they were. +Moving on isn’t about pretending like it never happened. +What she said in the end really upset me... +but that doesn’t mean I have to beat myself up over everything. +Everything we did, everywhere we went... that still means something. +I can hold onto those memories; it doesn’t make me a bad person. +I accept how things ended... but also for what we were. +I don’t need to ruin the past to make up for my present. +I’m proud of what we were... even if it didn’t last. +It doesn’t matter if she feels the same or not. +I don’t have to be held hostage by my memories. +They are a part of me that I want to continue to hold dear. \ No newline at end of file diff --git a/Assets/Dialogue/06 Loop Dialogue/06-05 Dioramas.json b/Assets/Dialogue/06 Loop Dialogue/06-05 Dioramas.json index c658aeb..aa41b18 100644 --- a/Assets/Dialogue/06 Loop Dialogue/06-05 Dioramas.json +++ b/Assets/Dialogue/06 Loop Dialogue/06-05 Dioramas.json @@ -1 +1 @@ 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b/Assets/Scripts/Dialogue Tutorial/TypewriterUI.cs deleted file mode 100644 index 7039069..0000000 --- a/Assets/Scripts/Dialogue Tutorial/TypewriterUI.cs +++ /dev/null @@ -1,95 +0,0 @@ -// Script for having a typewriter effect for UI -// Prepared by Nick Hwang (https://www.youtube.com/nickhwang) -// Want to get creative? Try a Unicode leading character(https://unicode-table.com/en/blocks/block-elements/) -// Copy Paste from page into Inpector - -using System.Collections; -using UnityEngine; -using UnityEngine.UI; -using TMPro; - -public class typewriterUI : MonoBehaviour -{ - Text _text; - TMP_Text _tmpProText; - string writer; - - [SerializeField] float delayBeforeStart = 0f; - [SerializeField] float timeBtwChars = 0.1f; - [SerializeField] string leadingChar = ""; - [SerializeField] bool leadingCharBeforeDelay = false; - - // Use this for initialization - void Start() - { - _text = GetComponent()!; - _tmpProText = GetComponent()!; - - if (_text != null) - { - writer = _text.text; - _text.text = ""; - - Debug.Log("Text exists"); - StartCoroutine("TypeWriterText"); - } - - if (_tmpProText != null) - { - writer = _tmpProText.text; - _tmpProText.text = ""; - - StartCoroutine("TypeWriterTMP"); - - Debug.Log("TypwriterUI active"); - } - } - - IEnumerator TypeWriterText() - { - Debug.Log("TypwriterText Function Active"); - - _text.text = leadingCharBeforeDelay ? leadingChar : ""; - - yield return new WaitForSeconds(delayBeforeStart); - - foreach (char c in writer) - { - if (_text.text.Length > 0) - { - _text.text = _text.text.Substring(0, _text.text.Length - leadingChar.Length); - } - _text.text += c; - _text.text += leadingChar; - yield return new WaitForSeconds(timeBtwChars); - } - - if (leadingChar != "") - { - _text.text = _text.text.Substring(0, _text.text.Length - leadingChar.Length); - } - } - - IEnumerator TypeWriterTMP() - { - _tmpProText.text = leadingCharBeforeDelay ? leadingChar : ""; - - yield return new WaitForSeconds(delayBeforeStart); - - foreach (char c in writer) - { - if (_tmpProText.text.Length > 0) - { - _tmpProText.text = _tmpProText.text.Substring(0, _tmpProText.text.Length - leadingChar.Length); - } - _tmpProText.text += c; - _tmpProText.text += leadingChar; - yield return new WaitForSeconds(timeBtwChars); - } - - if (leadingChar != "") - { - _tmpProText.text = _tmpProText.text.Substring(0, _tmpProText.text.Length - leadingChar.Length); - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Dialogue Tutorial.meta b/Assets/Scripts/Dialogue.meta similarity index 100% rename from Assets/Scripts/Dialogue Tutorial.meta rename to Assets/Scripts/Dialogue.meta diff --git a/Assets/Scripts/Dialogue Tutorial/Dialogue Manager.cs b/Assets/Scripts/Dialogue/Dialogue Manager.cs similarity index 55% rename from Assets/Scripts/Dialogue Tutorial/Dialogue Manager.cs rename to Assets/Scripts/Dialogue/Dialogue Manager.cs index 7fb30ea..30c1a02 100644 --- a/Assets/Scripts/Dialogue Tutorial/Dialogue Manager.cs +++ b/Assets/Scripts/Dialogue/Dialogue Manager.cs @@ -4,6 +4,7 @@ using TMPro; using Ink.Runtime; using UnityEngine.EventSystems; +using UnityEngine.SceneManagement; public class DialogueManager : MonoBehaviour { @@ -11,13 +12,16 @@ public class DialogueManager : MonoBehaviour [SerializeField] private GameObject dialoguePanel; [SerializeField] TextMeshProUGUI dialogueText; - [Header("Choices UI")] - [SerializeField] private GameObject[] choices; - private TextMeshProUGUI[] choicesText; - public float textSpeed; private Story currentStory; public bool dialogueIsPlaying { get; private set; } + private bool endGame; + private bool darkenSkyBox; + private bool canDarkenSkyBox; + private bool resetSkyBox; + + public ScreenFade screenFade; + public SkyboxColor skybox; private static DialogueManager instance; @@ -39,15 +43,6 @@ private void Start() { dialogueIsPlaying = false; dialoguePanel.SetActive(false); - - choicesText = new TextMeshProUGUI[choices.Length]; - int index = 0; - foreach (GameObject choice in choices) - { - choicesText[index] = choice.GetComponentInChildren(); - index++; - - } } private void Update() @@ -62,30 +57,24 @@ private void Update() continueStory(); } } - public void EnterDialogueMode(TextAsset inkJSON) + public void EnterDialogueMode(TextAsset inkJSON, bool returnToTitleScreen, bool darken, bool canDarken, bool resetBG) { currentStory = new Story(inkJSON.text); dialogueIsPlaying = true; dialoguePanel.SetActive(true); + endGame = returnToTitleScreen; + darkenSkyBox = darken; + canDarkenSkyBox = canDarken; + resetSkyBox = resetBG; continueStory(); } - private IEnumerator ExitDialogueMode() - { - yield return new WaitForSeconds(0.2f); //wait 0.2 seconds before resuming - - dialogueIsPlaying = false; - dialoguePanel.SetActive(false); - dialogueText.text = ""; //Sets dialogue to empty just in case - } - private void continueStory() { if (currentStory.canContinue) { dialogueText.text = currentStory.Continue(); - DisplayChoices(); } else { @@ -93,42 +82,38 @@ private void continueStory() } } - private void DisplayChoices() + private IEnumerator ExitDialogueMode() { - List currentChoices = currentStory.currentChoices; + yield return new WaitForSeconds(0.2f); //wait 0.2 seconds before resuming - if(currentChoices.Count > choices.Length) + dialogueIsPlaying = false; + dialoguePanel.SetActive(false); + dialogueText.text = ""; //Sets dialogue to empty just in case + + if(darkenSkyBox == true && canDarkenSkyBox == true) { - Debug.LogError("More choices were given than the UI can support. Number of choices given: " - + currentChoices); + skybox.skyboxDarken(); } - int index = 0; - foreach (Choice choice in currentChoices) + if (resetSkyBox == true) { - choices[index].gameObject.SetActive(true); - choicesText[index].text = choice.text; - index++; + skybox.ResetBackgroundColor(); } - - for(int i = index; i < choices.Length; i++) + if (endGame == true) { - choices[i].gameObject.SetActive(false); + StartCoroutine(FadeAndLoadScene()); } - - StartCoroutine(SelectFirstChoice()); } - private IEnumerator SelectFirstChoice() + private IEnumerator FadeAndLoadScene() { - //Event system requires clearing it first for one frame before setting the current selected object. - EventSystem.current.SetSelectedGameObject(null); - yield return new WaitForEndOfFrame(); - //EventSystem.current.SetSelectedGameObject(choices[0].gameObject); - } + // Fade to black before loading the scene + screenFade.FadeToColor(Color.white, 1f); // Fade to black over 1 second - public void MakeChoice(int choiceIndex) - { - currentStory.ChooseChoiceIndex(choiceIndex); + // Wait for the fade to finish + yield return new WaitForSeconds(1f); + + // Load the new scene + SceneManager.LoadScene("Title Screen"); } } diff --git a/Assets/Scripts/Dialogue Tutorial/Dialogue Manager.cs.meta b/Assets/Scripts/Dialogue/Dialogue Manager.cs.meta similarity index 100% rename from Assets/Scripts/Dialogue Tutorial/Dialogue Manager.cs.meta rename to Assets/Scripts/Dialogue/Dialogue Manager.cs.meta diff --git a/Assets/Scripts/Dialogue Tutorial/Dialogue Trigger.cs b/Assets/Scripts/Dialogue/Dialogue Trigger.cs similarity index 87% rename from Assets/Scripts/Dialogue Tutorial/Dialogue Trigger.cs rename to Assets/Scripts/Dialogue/Dialogue Trigger.cs index d6346ea..398924a 100644 --- a/Assets/Scripts/Dialogue Tutorial/Dialogue Trigger.cs +++ b/Assets/Scripts/Dialogue/Dialogue Trigger.cs @@ -26,22 +26,29 @@ public class DialogueTrigger : MonoBehaviour [Header("Door Controls")] [SerializeField] private bool doorsShouldChange; [SerializeField] private DoorOptions doorOption; - public DoorController doorController; [Header("Dialogue Box")] [SerializeField] private DialoguePanelBG panelBG; - public UIImageChanger imageChanger; + [Header("End Game?")] + [SerializeField] private bool returnToTitleScreen; + + [Header("Darken Skybox?")] + [SerializeField] private bool darken; + [SerializeField] private bool resetColor; + private bool playerInRange; //triggers when player enters collider private bool interactedWith; //makes sure player can only trigger changes once + private bool canDarkenSkyBox; private void Awake() { playerInRange = false; visualCue.SetActive(false); interactedWith = false; + canDarkenSkyBox = true; } private void Update() @@ -51,7 +58,7 @@ private void Update() visualCue.SetActive(true); if (InputManager.GetInstance().GetInteractPressed()) { - DialogueManager.GetInstance().EnterDialogueMode(inkJSON); + DialogueManager.GetInstance().EnterDialogueMode(inkJSON, returnToTitleScreen, darken, canDarkenSkyBox, resetColor); if (doorsShouldChange == true && interactedWith == false) { switch (doorOption) @@ -64,10 +71,12 @@ private void Update() case DoorOptions.OpenRoomOne: doorController.openDoor(true, false); interactedWithState(); + canDarkenSkyBox = false; break; case DoorOptions.OpenRoomTwo: doorController.openDoor(false, true); interactedWithState(); + canDarkenSkyBox = false; break; } } diff --git a/Assets/Scripts/Dialogue Tutorial/Dialogue Trigger.cs.meta b/Assets/Scripts/Dialogue/Dialogue Trigger.cs.meta similarity index 100% rename from Assets/Scripts/Dialogue Tutorial/Dialogue Trigger.cs.meta rename to Assets/Scripts/Dialogue/Dialogue Trigger.cs.meta diff --git a/Assets/Scripts/Dialogue Tutorial/InputManager.cs b/Assets/Scripts/Dialogue/InputManager.cs similarity index 100% rename from Assets/Scripts/Dialogue Tutorial/InputManager.cs rename to Assets/Scripts/Dialogue/InputManager.cs diff --git a/Assets/Scripts/Dialogue Tutorial/InputManager.cs.meta b/Assets/Scripts/Dialogue/InputManager.cs.meta similarity index 100% rename from Assets/Scripts/Dialogue Tutorial/InputManager.cs.meta rename to Assets/Scripts/Dialogue/InputManager.cs.meta diff --git a/Assets/Scripts/Dialogue/TypewriterUI.cs b/Assets/Scripts/Dialogue/TypewriterUI.cs new file mode 100644 index 0000000..fd025e5 --- /dev/null +++ b/Assets/Scripts/Dialogue/TypewriterUI.cs @@ -0,0 +1,178 @@ + +// Script for having a typewriter effect for UI - Version 2 +// Prepared by Nick Hwang (https://www.youtube.com/nickhwang) +// Want to get creative? Try a Unicode leading character(https://unicode-table.com/en/blocks/block-elements/) +// Copy Paste from page into Inspector + +using System; +using System.Collections; +using UnityEngine; +using UnityEngine.UI; +using TMPro; + +public class typewriterUI : MonoBehaviour +{ + [SerializeField] Text text; + [SerializeField] TMP_Text tmpProText; + string writer; + [SerializeField] private Coroutine coroutine; + + [SerializeField] float delayBeforeStart = 0f; + [SerializeField] float timeBtwChars = 0.1f; + [SerializeField] string leadingChar = ""; + [SerializeField] bool leadingCharBeforeDelay = false; + [Space(10)] [SerializeField] private bool startOnEnable = false; + + [Header("Collision-Based")] + [SerializeField] private bool clearAtStart = false; + [SerializeField] private bool startOnCollision = false; + enum options { clear, complete } + [SerializeField] options collisionExitOptions; + + // Use this for initialization + void Awake() + { + if (text != null) + { + writer = text.text; + } + + if (tmpProText != null) + { + writer = tmpProText.text; + } + } + + void Start() + { + if (!clearAtStart) return; + if (text != null) + { + text.text = ""; + } + + if (tmpProText != null) + { + tmpProText.text = ""; + } + } + + private void OnEnable() + { + print("On Enable!"); + if (startOnEnable) StartTypewriter(); + } + + private void OnCollisionEnter2D(Collision2D col) + { + print("Collision!"); + if (startOnCollision) + { + StartTypewriter(); + } + } + + private void OnCollisionExit2D(Collision2D other) + { + if (collisionExitOptions == options.complete) + { + if (text != null) + { + text.text = writer; + } + + if (tmpProText != null) + { + tmpProText.text = writer; + } + } + // clear + else + { + if (text != null) + { + text.text = ""; + } + + if (tmpProText != null) + { + tmpProText.text = ""; + } + } + + StopAllCoroutines(); + } + + + private void StartTypewriter() + { + StopAllCoroutines(); + + if (text != null) + { + text.text = ""; + + StartCoroutine("TypeWriterText"); + } + + if (tmpProText != null) + { + tmpProText.text = ""; + + StartCoroutine("TypeWriterTMP"); + } + } + + private void OnDisable() + { + StopAllCoroutines(); + } + + IEnumerator TypeWriterText() + { + text.text = leadingCharBeforeDelay ? leadingChar : ""; + + yield return new WaitForSeconds(delayBeforeStart); + + foreach (char c in writer) + { + if (text.text.Length > 0) + { + text.text = text.text.Substring(0, text.text.Length - leadingChar.Length); + } + text.text += c; + text.text += leadingChar; + yield return new WaitForSeconds(timeBtwChars); + } + + if (leadingChar != "") + { + text.text = text.text.Substring(0, text.text.Length - leadingChar.Length); + } + + yield return null; + } + + IEnumerator TypeWriterTMP() + { + tmpProText.text = leadingCharBeforeDelay ? leadingChar : ""; + + yield return new WaitForSeconds(delayBeforeStart); + + foreach (char c in writer) + { + if (tmpProText.text.Length > 0) + { + tmpProText.text = tmpProText.text.Substring(0, tmpProText.text.Length - leadingChar.Length); + } + tmpProText.text += c; + tmpProText.text += leadingChar; + yield return new WaitForSeconds(timeBtwChars); + } + + if (leadingChar != "") + { + tmpProText.text = tmpProText.text.Substring(0, tmpProText.text.Length - leadingChar.Length); + } + } +} diff --git a/Assets/Scripts/Dialogue Tutorial/TypewriterUI.cs.meta b/Assets/Scripts/Dialogue/TypewriterUI.cs.meta similarity index 100% rename from Assets/Scripts/Dialogue Tutorial/TypewriterUI.cs.meta rename to Assets/Scripts/Dialogue/TypewriterUI.cs.meta diff --git a/Assets/Scripts/UIImageChanger.cs b/Assets/Scripts/Dialogue/UIImageChanger.cs similarity index 100% rename from Assets/Scripts/UIImageChanger.cs rename to Assets/Scripts/Dialogue/UIImageChanger.cs diff --git a/Assets/Scripts/UIImageChanger.cs.meta b/Assets/Scripts/Dialogue/UIImageChanger.cs.meta similarity index 100% rename from Assets/Scripts/UIImageChanger.cs.meta rename to Assets/Scripts/Dialogue/UIImageChanger.cs.meta diff --git a/Assets/Scripts/FPSController.cs b/Assets/Scripts/FPSController.cs index ee1d297..07273ad 100644 --- a/Assets/Scripts/FPSController.cs +++ b/Assets/Scripts/FPSController.cs @@ -18,7 +18,7 @@ public class FPSController : MonoBehaviour private bool isMoving; private float verticalRotation; - private Camera mainCamera; + public Camera mainCamera; private CharacterController characterController; private InputAction moveAction; @@ -65,6 +65,18 @@ private void OnDisable() interactAction.Disable(); } + public void EnableCamera(bool enable) + { + if (enable) + { + lookAction.Enable(); + } + else + { + lookAction.Disable(); + } + } + private void Update() { if (DialogueManager.GetInstance().dialogueIsPlaying) diff --git a/Assets/InputSystem.inputsettings.asset b/Assets/Scripts/Input/InputSystem.inputsettings.asset similarity index 100% rename from Assets/InputSystem.inputsettings.asset rename to Assets/Scripts/Input/InputSystem.inputsettings.asset diff --git a/Assets/InputSystem.inputsettings.asset.meta b/Assets/Scripts/Input/InputSystem.inputsettings.asset.meta similarity index 100% rename from Assets/InputSystem.inputsettings.asset.meta rename to Assets/Scripts/Input/InputSystem.inputsettings.asset.meta diff --git a/Assets/Scripts/Input/PlayerControls.cs b/Assets/Scripts/Input/PlayerControls.cs index de1c7b4..1cfb24c 100644 --- a/Assets/Scripts/Input/PlayerControls.cs +++ b/Assets/Scripts/Input/PlayerControls.cs @@ -2,7 +2,7 @@ // // This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator // version 1.7.0 -// from Assets/Input/PlayerControls.inputactions +// from Assets/Scripts/Input/PlayerControls.inputactions // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. @@ -62,6 +62,15 @@ public @PlayerControls() ""processors"": """", ""interactions"": """", ""initialStateCheck"": false + }, + { + ""name"": ""Pause"", + ""type"": ""Button"", + ""id"": ""5896461d-b286-4222-b55c-033f311e79eb"", + ""expectedControlType"": ""Button"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": false } ], ""bindings"": [ @@ -79,7 +88,7 @@ public @PlayerControls() { ""name"": """", ""id"": ""dcc848d0-6a3a-471a-a807-f4f826d683e8"", - ""path"": ""/buttonEast"", + ""path"": ""/buttonSouth"", ""interactions"": """", ""processors"": """", ""groups"": """", @@ -92,7 +101,7 @@ public @PlayerControls() ""id"": ""21985d76-7bb3-404d-bcff-6131290d64cf"", ""path"": ""/leftStick"", ""interactions"": """", - ""processors"": ""ScaleVector2(x=0.2,y=0.2)"", + ""processors"": ""ScaleVector2(x=1.2,y=1.2)"", ""groups"": """", ""action"": ""Movement"", ""isComposite"": false, @@ -180,7 +189,7 @@ public @PlayerControls() ""id"": ""447d6f0a-d665-4aed-a0e8-3ad36faf16bc"", ""path"": ""/rightStick"", ""interactions"": """", - ""processors"": """", + ""processors"": ""ScaleVector2(x=0.3,y=0.2)"", ""groups"": """", ""action"": ""Look"", ""isComposite"": false, @@ -196,6 +205,28 @@ public @PlayerControls() ""action"": ""Look"", ""isComposite"": false, ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""aa10eb1f-36f7-4370-ace6-ad5179d22637"", + ""path"": ""/escape"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Pause"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""3ac0c112-d450-4404-88ba-feb4b823e580"", + ""path"": ""/start"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Pause"", + ""isComposite"": false, + ""isPartOfComposite"": false } ] } @@ -208,6 +239,7 @@ public @PlayerControls() m_Player_Look = m_Player.FindAction("Look", throwIfNotFound: true); m_Player_Sprint = m_Player.FindAction("Sprint", throwIfNotFound: true); m_Player_Interact = m_Player.FindAction("Interact", throwIfNotFound: true); + m_Player_Pause = m_Player.FindAction("Pause", throwIfNotFound: true); } public void Dispose() @@ -273,6 +305,7 @@ public int FindBinding(InputBinding bindingMask, out InputAction action) private readonly InputAction m_Player_Look; private readonly InputAction m_Player_Sprint; private readonly InputAction m_Player_Interact; + private readonly InputAction m_Player_Pause; public struct PlayerActions { private @PlayerControls m_Wrapper; @@ -281,6 +314,7 @@ public struct PlayerActions public InputAction @Look => m_Wrapper.m_Player_Look; public InputAction @Sprint => m_Wrapper.m_Player_Sprint; public InputAction @Interact => m_Wrapper.m_Player_Interact; + public InputAction @Pause => m_Wrapper.m_Player_Pause; public InputActionMap Get() { return m_Wrapper.m_Player; } public void Enable() { Get().Enable(); } public void Disable() { Get().Disable(); } @@ -302,6 +336,9 @@ public void AddCallbacks(IPlayerActions instance) @Interact.started += instance.OnInteract; @Interact.performed += instance.OnInteract; @Interact.canceled += instance.OnInteract; + @Pause.started += instance.OnPause; + @Pause.performed += instance.OnPause; + @Pause.canceled += instance.OnPause; } private void UnregisterCallbacks(IPlayerActions instance) @@ -318,6 +355,9 @@ private void UnregisterCallbacks(IPlayerActions instance) @Interact.started -= instance.OnInteract; @Interact.performed -= instance.OnInteract; @Interact.canceled -= instance.OnInteract; + @Pause.started -= instance.OnPause; + @Pause.performed -= instance.OnPause; + @Pause.canceled -= instance.OnPause; } public void RemoveCallbacks(IPlayerActions instance) @@ -341,5 +381,6 @@ public interface IPlayerActions void OnLook(InputAction.CallbackContext context); void OnSprint(InputAction.CallbackContext context); void OnInteract(InputAction.CallbackContext context); + void OnPause(InputAction.CallbackContext context); } } diff --git a/Assets/Scripts/Input/PlayerControls.inputactions b/Assets/Scripts/Input/PlayerControls.inputactions index 2eab772..df8d5d2 100644 --- a/Assets/Scripts/Input/PlayerControls.inputactions +++ b/Assets/Scripts/Input/PlayerControls.inputactions @@ -40,6 +40,15 @@ "processors": "", "interactions": "", "initialStateCheck": false + }, + { + "name": "Pause", + "type": "Button", + "id": "5896461d-b286-4222-b55c-033f311e79eb", + "expectedControlType": "Button", + "processors": "", + "interactions": "", + "initialStateCheck": false } ], "bindings": [ @@ -57,7 +66,7 @@ { "name": "", "id": "dcc848d0-6a3a-471a-a807-f4f826d683e8", - "path": "/buttonEast", + "path": "/buttonSouth", "interactions": "", "processors": "", "groups": "", @@ -70,7 +79,7 @@ "id": "21985d76-7bb3-404d-bcff-6131290d64cf", "path": "/leftStick", "interactions": "", - "processors": "ScaleVector2(x=0.2,y=0.2)", + "processors": "ScaleVector2(x=1.2,y=1.2)", "groups": "", "action": "Movement", "isComposite": false, @@ -158,7 +167,7 @@ "id": "447d6f0a-d665-4aed-a0e8-3ad36faf16bc", "path": "/rightStick", "interactions": "", - "processors": "", + "processors": "ScaleVector2(x=0.3,y=0.2)", "groups": "", "action": "Look", "isComposite": false, @@ -174,6 +183,28 @@ "action": "Look", "isComposite": false, "isPartOfComposite": false + }, + { + "name": "", + "id": "aa10eb1f-36f7-4370-ace6-ad5179d22637", + "path": "/escape", + "interactions": "", + "processors": "", + "groups": "", + "action": "Pause", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "3ac0c112-d450-4404-88ba-feb4b823e580", + "path": "/start", + "interactions": "", + "processors": "", + "groups": "", + "action": "Pause", + "isComposite": false, + "isPartOfComposite": false } ] } diff --git a/Assets/Scripts/Menu Navigation.meta b/Assets/Scripts/Menu Navigation.meta new file mode 100644 index 0000000..b0dd46d --- /dev/null +++ b/Assets/Scripts/Menu Navigation.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1f27dae5c9d224391b419c2121769862 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Menu Navigation/PauseMenuController.cs b/Assets/Scripts/Menu Navigation/PauseMenuController.cs new file mode 100644 index 0000000..4a2ca6b --- /dev/null +++ b/Assets/Scripts/Menu Navigation/PauseMenuController.cs @@ -0,0 +1,79 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; +using UnityEngine.EventSystems; +using UnityEngine.InputSystem; + +public class PauseMenuController : MonoBehaviour +{ + public GameObject pauseMenu, pauseFirstButton; + [SerializeField] public FPSController FPSController; + + [SerializeField] private InputActionAsset playerControls; + private InputAction pauseAction; + + void Start() + { + pauseMenu.SetActive(false); + } + + private void OnEnable() + { + pauseAction = playerControls.FindActionMap("Player").FindAction("Pause"); + pauseAction.Enable(); + } + + private void OnDisable() + { + pauseAction.Disable(); + } + + void Update() + { + if (pauseAction.triggered && !pauseMenu.activeInHierarchy) + { + PauseMenuUnpaused(); + } + + if (pauseMenu.activeInHierarchy) + { + FPSController.EnableCamera(false); + } + else + { + FPSController.EnableCamera(true); + } + } + + public void PauseMenuUnpaused() + { + if(!pauseMenu.activeInHierarchy) + { + pauseMenu.SetActive(true); + Time.timeScale = 0f; + EventSystem.current.SetSelectedGameObject(null); + EventSystem.current.SetSelectedGameObject(pauseFirstButton); + } + else + { + pauseMenu.SetActive(false); + Time.timeScale = 1f; + } + } + + public void MainMenuButton() + { + Time.timeScale = 1f; + SceneManager.LoadScene("Title Screen"); + } + + public void QuitButton() + { + #if UNITY_EDITOR + UnityEditor.EditorApplication.isPlaying = false; + #else + Application.Quit(); + #endif + } +} diff --git a/Assets/Scripts/Menu Navigation/PauseMenuController.cs.meta b/Assets/Scripts/Menu Navigation/PauseMenuController.cs.meta new file mode 100644 index 0000000..48df601 --- /dev/null +++ b/Assets/Scripts/Menu Navigation/PauseMenuController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7a8f2e2ccc5f14d79bee7528c115f1b7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Menu Navigation/TitleScreenController.cs b/Assets/Scripts/Menu Navigation/TitleScreenController.cs new file mode 100644 index 0000000..b697c18 --- /dev/null +++ b/Assets/Scripts/Menu Navigation/TitleScreenController.cs @@ -0,0 +1,24 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; + +public class TitleScreenController : MonoBehaviour +{ + public void StartGame() + { + SceneManager.LoadScene("Hallways"); + } + + public void ExitGame() + { + // Quit the game when this method is called + #if UNITY_EDITOR + // If we're in the editor, just stop playing the scene + UnityEditor.EditorApplication.isPlaying = false; + #else + // If we're in a build, quit the game + Application.Quit(); + #endif + } +} \ No newline at end of file diff --git a/Assets/Scripts/Menu Navigation/TitleScreenController.cs.meta b/Assets/Scripts/Menu Navigation/TitleScreenController.cs.meta new file mode 100644 index 0000000..0166802 --- /dev/null +++ b/Assets/Scripts/Menu Navigation/TitleScreenController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 13264204caf9141b489e84c35ce482af +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/ScreenFade.cs b/Assets/Scripts/ScreenFade.cs new file mode 100644 index 0000000..e6e636b --- /dev/null +++ b/Assets/Scripts/ScreenFade.cs @@ -0,0 +1,47 @@ +using UnityEngine; +using UnityEngine.UI; // Required to work with UI elements +using System.Collections; + +public class ScreenFade : MonoBehaviour +{ + public Image fadeImage; // Reference to the Image component + public float fadeDuration = 1f; // Duration of the fade (in seconds) + + private void Start() + { + // Ensure the image is transparent at the start (no fade) + if (fadeImage != null) + { + fadeImage.color = new Color(fadeImage.color.r, fadeImage.color.g, fadeImage.color.b, 0f); + } + else + { + Debug.Log("No image found"); + } + } + + // Call this method to fade to black or white + public void FadeToColor(Color targetColor, float duration) + { + StartCoroutine(FadeCoroutine(targetColor, duration)); + } + + // Coroutine to handle the fade effect + private IEnumerator FadeCoroutine(Color targetColor, float duration) + { + float timeElapsed = 0f; + Color initialColor = fadeImage.color; + + // Fade to target color (black or white) + while (timeElapsed < duration) + { + timeElapsed += Time.deltaTime; + float alpha = Mathf.Lerp(initialColor.a, targetColor.a, timeElapsed / duration); + fadeImage.color = new Color(targetColor.r, targetColor.g, targetColor.b, alpha); + yield return null; + } + + // Ensure the final color is exactly as expected + fadeImage.color = targetColor; + } +} \ No newline at end of file diff --git a/Assets/Scripts/ScreenFade.cs.meta b/Assets/Scripts/ScreenFade.cs.meta new file mode 100644 index 0000000..2b647b5 --- /dev/null +++ b/Assets/Scripts/ScreenFade.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 07ea45020a450452e982bc34419e04cd +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/SkyboxColor.cs b/Assets/Scripts/SkyboxColor.cs new file mode 100644 index 0000000..406e8ea --- /dev/null +++ b/Assets/Scripts/SkyboxColor.cs @@ -0,0 +1,88 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class SkyboxColor : MonoBehaviour +{ + [SerializeField] public Camera mainCamera; + [SerializeField] public Material unlitWhite; + + public float decreaseAmount = 0.1f; // How much each RGB component will decrease each time + public float duration = 2f; // Duration of the gradual color change (in seconds) + + private Color targetColor; // The target color we want to gradually transition to + private Color originalColor; // The original background color of the camera + + void Start() + { + // Store the original background color + unlitWhite.color = Color.white; + + originalColor = mainCamera.backgroundColor; + originalColor = unlitWhite.color; + targetColor = originalColor; // Initially, the target is the same as the original + } + + public void skyboxDarken() // Trigger this function when the object is clicked + { + // Update the target color by decreasing the RGB values + targetColor.r = Mathf.Clamp01(targetColor.r - decreaseAmount); // Ensure we don't go below 0 + targetColor.g = Mathf.Clamp01(targetColor.g - decreaseAmount); + targetColor.b = Mathf.Clamp01(targetColor.b - decreaseAmount); + + // Start the gradual color change + StartCoroutine(GraduallyChangeBackgroundColor()); + } + + IEnumerator GraduallyChangeBackgroundColor() + { + // Get the current background color + Color currentColor = mainCamera.backgroundColor; + + float elapsedTime = 0f; + + // Gradually change the background color over the specified duration + while (elapsedTime < duration) + { + // Lerp the color from current to target over time + mainCamera.backgroundColor = Color.Lerp(currentColor, targetColor, elapsedTime / duration); + unlitWhite.color = Color.Lerp(currentColor, targetColor, elapsedTime / duration); + + // Update the time + elapsedTime += Time.deltaTime; + + // Wait until the next frame + yield return null; + } + + // Ensure the final color is set (in case the loop finishes early) + mainCamera.backgroundColor = targetColor; + unlitWhite.color = targetColor; + } + + // Optional: Reset to original color + public void ResetBackgroundColor() + { + StartCoroutine(GraduallyChangeBackgroundColorToOriginal()); + } + + IEnumerator GraduallyChangeBackgroundColorToOriginal() + { + // Start from current color, move to the original color + Color currentColor = mainCamera.backgroundColor; + float elapsedTime = 0f; + + while (elapsedTime < duration) + { + // Gradually interpolate the color back to the original + mainCamera.backgroundColor = Color.Lerp(currentColor, originalColor, elapsedTime / duration); + unlitWhite.color = Color.Lerp(currentColor, originalColor, elapsedTime / duration); + elapsedTime += Time.deltaTime; + + yield return null; + } + + // Finalize the color reset + mainCamera.backgroundColor = originalColor; + } +} \ No newline at end of file diff --git a/Assets/Scripts/SkyboxColor.cs.meta b/Assets/Scripts/SkyboxColor.cs.meta new file mode 100644 index 0000000..79c764d --- /dev/null +++ b/Assets/Scripts/SkyboxColor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 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