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using UnityEngine;
using System.Collections;
public class HelloWorld : MonoBehaviour {
public bool isDead = false;
public int startingHealth = 100;
public int currentHealth;
public float dmg = 3.14f;
public string Name = "Terrence the Terrible";
public GameObject Camera;
public int strength = 0;
public int RandomNum = 0;
public string theText;
//public Text constText;
private Texture txtRef;
//public GameObject ConstText:
//public void
// Use this for initialization
void Start () {
RandomNum = Random.Range (1, 8);
theText = RandomNum.ToString ();
Debug.Log (theText);
//Texture.text
}
// Update is called once per frame
void Update () {
}
}