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executable file 164 lines (130 sloc) 3.54 KB
using UnityEngine;
//YOU MUST USE THIS LINE TO GET ACCESS TO UI STUFF
using UnityEngine.UI;
using System.Collections;
public class TextBox : MonoBehaviour {
public float Str;
public string StrString;
public float Dex;
public string DexString;
public float Con;
public string ConString;
public float Int;
public string IntString;
public float Wis;
public string WisString;
public float Chr;
public string ChrString;
public int Damage;
public string MinDamageString;
public string MaxDamageString;
public int MinDamage;
public int MaxDamage;
public int HP;
public string HPString;
public int EnemyHP;
public int EnemyHPString;
public float Hit;
public string HitString;
public Text textRef;
private float ConValuef;
// Use this for initialization
void Start () {
Str = 0;
Dex = 0;
Con = 0;
Int = 0;
Wis = 0;
Chr = 0;
Damage = 0;
EnemyHP = 0;
Hit = 0;
}
// Update is called once per frame
void Update () {
}
//----------------------------Hit Points--------------------------------
public void ClickTestHP(string text){
Debug.Log (text);
HP = Random.Range (1, 8); //+ ((ConValuef *10)/100);
HPString = HP.ToString ();
textRef.text = HPString;
}
//----------------------------Attributes--------------------------------
public void ClickTestStr(string text){
Debug.Log (text);
Str = Random.Range (1, 6) + Random.Range (1, 6) + Random.Range (1, 6);
StrString = Str.ToString ();
textRef.text = StrString;
}
public void ClickTestDex(string text){
Debug.Log (text);
Dex = Random.Range (1, 6) + Random.Range (1, 6) + Random.Range (1, 6);
DexString = Dex.ToString ();
textRef.text = DexString;
}
public void ClickTestCon(string text){
Debug.Log (text);
Con = Random.Range (1, 6) + Random.Range (1, 6) + Random.Range (1, 6);
ConString = Con.ToString ();
textRef.text = ConString;
}
public void ClickTestInt(string text){
Debug.Log (text);
Int = Random.Range (1, 6) + Random.Range (1, 6) + Random.Range (1, 6);
IntString = Int.ToString ();
textRef.text = IntString;
}
public void ClickTestWis(string text){
Debug.Log (text);
Wis = Random.Range (1, 6) + Random.Range (1, 6) + Random.Range (1, 6);
WisString = Wis.ToString ();
textRef.text = WisString;
}
public void ClickTestChr(string text){
Debug.Log (text);
Chr = Random.Range (1, 6) + Random.Range (1, 6) + Random.Range (1, 6);
ChrString = Chr.ToString ();
textRef.text = ChrString;
}
//----------------------------Damage----------------------------------
//Minimum
public void MinDamageButtonDown(){
MinDamage--;
MinDamageString = MinDamage.ToString ();
textRef.text = MinDamageString;
}
public void MinDamageButtonUp(){
MinDamage++;
MinDamageString = MinDamage.ToString ();
textRef.text = MinDamageString;
}
//Maximum
public void MaxDamageButtonDown(){
MaxDamage--;
MaxDamageString = MaxDamage.ToString ();
textRef.text = MaxDamageString;
}
public void MaxDamageButtonUp(){
MaxDamage++;
MaxDamageString = MaxDamage.ToString ();
textRef.text = MaxDamageString;
}
//----------------------------Enemy----------------------------------
public void ClickTestEnemyHP(string text){
Debug.Log (text);
EnemyHP = Random.Range (1, 10); //+ ((ConValuef *10)/100);
HPString = HP.ToString ();
textRef.text = HPString;
}
//----------------------------Fight-------------------------------
public void Clicktest(string text){
Debug.Log (text);
Hit = Mathf.Round (Random.Range (0f, 100f));
HitString = Hit.ToString ();
textRef.text = HitString + "%";
}
}
//percentToHit
//HitTrue
//if(