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Submission of “Hello World”
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<?xml version="1.0" encoding="utf-8"?> | |||
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<DebugSymbols>true</DebugSymbols> | |||
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<ItemGroup> | |||
<Compile Include="Assets\Scripts\HelloWorld.cs" /> | |||
<Reference Include="UnityEngine.UI"> | |||
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath> | |||
</Reference> | |||
</ItemGroup> | |||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | |||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. | |||
Other similar extension points exist, see Microsoft.Common.targets. | |||
<Target Name="BeforeBuild"> | |||
</Target> | |||
<Target Name="AfterBuild"> | |||
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--> | |||
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</Project> |
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<?xml version="1.0" encoding="utf-8"?> | |||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | |||
<PropertyGroup> | |||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | |||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | |||
<ProductVersion>10.0.20506</ProductVersion> | |||
<SchemaVersion>2.0</SchemaVersion> | |||
<ProjectGuid>{87137040-5FF9-403A-3032-03740332FAE4}</ProjectGuid> | |||
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<ItemGroup> | |||
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<Reference Include="UnityEngine"> | |||
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath> | |||
</Reference> | |||
<Reference Include="UnityEditor"> | |||
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll</HintPath> | |||
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<ItemGroup> | |||
<Compile Include="Assets\Scripts\HelloWorld.cs" /> | |||
<Reference Include="UnityEngine.UI"> | |||
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</Reference> | |||
</ItemGroup> | |||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | |||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. | |||
Other similar extension points exist, see Microsoft.Common.targets. | |||
<Target Name="BeforeBuild"> | |||
</Target> | |||
<Target Name="AfterBuild"> | |||
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</Project> |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
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using UnityEngine; | |||
using System.Collections; | |||
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public class HelloWorld : MonoBehaviour { | |||
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// Use this for initialization | |||
void Start () { | |||
Debug.Log ("Hello World"); | |||
} | |||
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// Update is called once per frame | |||
void Update () { | |||
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} | |||
} |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
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4;0;-1 |
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unityRebuildLibraryVersion: 10 | |||
unityForwardCompatibleVersion: 40 |
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0000.54eca697.0000 | |||
0000.54eca6b5.0000 |
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Base path: /Applications/Unity/Unity.app/Contents | |||
Pipe name: \\.\pipe\UnityShaderCompiler-64bit-1-1915450112 | |||
Cmd: getPlatforms |
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m_EditorVersion: 5.0.0f4 | |||
m_StandardAssetsVersion: 0 |