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using UnityEngine; | |||
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//YOU MUST USE THIS LINE TO GET ACCESS TO UI STUFF | |||
using UnityEngine.UI; | |||
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using System.Collections; | |||
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public class TextBox : MonoBehaviour { | |||
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public float Str; | |||
public string StrString; | |||
public float Dex; | |||
public string DexString; | |||
public float Con; | |||
public string ConString; | |||
public float Int; | |||
public string IntString; | |||
public float Wis; | |||
public string WisString; | |||
public float Chr; | |||
public string ChrString; | |||
public int Damage; | |||
public string MinDamageString; | |||
public string MaxDamageString; | |||
public int MinDamage; | |||
public int MaxDamage; | |||
public int HP; | |||
public string HPString; | |||
public int EnemyHP; | |||
public int EnemyHPString; | |||
public float Hit; | |||
public string HitString; | |||
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public Text textRef; | |||
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private float ConValuef; | |||
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// Use this for initialization | |||
void Start () { | |||
Str = 0; | |||
Dex = 0; | |||
Con = 0; | |||
Int = 0; | |||
Wis = 0; | |||
Chr = 0; | |||
Damage = 0; | |||
EnemyHP = 0; | |||
Hit = 0; | |||
} | |||
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// Update is called once per frame | |||
void Update () { | |||
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} | |||
//----------------------------Hit Points-------------------------------- | |||
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public void ClickTestHP(string text){ | |||
Debug.Log (text); | |||
HP = Random.Range (1, 8); //+ ((ConValuef *10)/100); | |||
HPString = HP.ToString (); | |||
textRef.text = HPString; | |||
} | |||
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//----------------------------Attributes-------------------------------- | |||
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public void ClickTestStr(string text){ | |||
Debug.Log (text); | |||
Str = Random.Range (1, 6) + Random.Range (1, 6) + Random.Range (1, 6); | |||
StrString = Str.ToString (); | |||
textRef.text = StrString; | |||
} | |||
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public void ClickTestDex(string text){ | |||
Debug.Log (text); | |||
Dex = Random.Range (1, 6) + Random.Range (1, 6) + Random.Range (1, 6); | |||
DexString = Dex.ToString (); | |||
textRef.text = DexString; | |||
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} | |||
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public void ClickTestCon(string text){ | |||
Debug.Log (text); | |||
Con = Random.Range (1, 6) + Random.Range (1, 6) + Random.Range (1, 6); | |||
ConString = Con.ToString (); | |||
textRef.text = ConString; | |||
} | |||
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public void ClickTestInt(string text){ | |||
Debug.Log (text); | |||
Int = Random.Range (1, 6) + Random.Range (1, 6) + Random.Range (1, 6); | |||
IntString = Int.ToString (); | |||
textRef.text = IntString; | |||
} | |||
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public void ClickTestWis(string text){ | |||
Debug.Log (text); | |||
Wis = Random.Range (1, 6) + Random.Range (1, 6) + Random.Range (1, 6); | |||
WisString = Wis.ToString (); | |||
textRef.text = WisString; | |||
} | |||
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public void ClickTestChr(string text){ | |||
Debug.Log (text); | |||
Chr = Random.Range (1, 6) + Random.Range (1, 6) + Random.Range (1, 6); | |||
ChrString = Chr.ToString (); | |||
textRef.text = ChrString; | |||
} | |||
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//----------------------------Damage---------------------------------- | |||
//Minimum | |||
public void MinDamageButtonDown(){ | |||
MinDamage--; | |||
MinDamageString = MinDamage.ToString (); | |||
textRef.text = MinDamageString; | |||
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} | |||
public void MinDamageButtonUp(){ | |||
MinDamage++; | |||
MinDamageString = MinDamage.ToString (); | |||
textRef.text = MinDamageString; | |||
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} | |||
//Maximum | |||
public void MaxDamageButtonDown(){ | |||
MaxDamage--; | |||
MaxDamageString = MaxDamage.ToString (); | |||
textRef.text = MaxDamageString; | |||
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} | |||
public void MaxDamageButtonUp(){ | |||
MaxDamage++; | |||
MaxDamageString = MaxDamage.ToString (); | |||
textRef.text = MaxDamageString; | |||
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} | |||
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//----------------------------Enemy---------------------------------- | |||
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public void ClickTestEnemyHP(string text){ | |||
Debug.Log (text); | |||
EnemyHP = Random.Range (1, 10); //+ ((ConValuef *10)/100); | |||
HPString = HP.ToString (); | |||
textRef.text = HPString; | |||
} | |||
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//----------------------------Fight------------------------------- | |||
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public void Clicktest(string text){ | |||
Debug.Log (text); | |||
Hit = Mathf.Round (Random.Range (0f, 100f)); | |||
HitString = Hit.ToString (); | |||
textRef.text = HitString + "%"; | |||
} | |||
} | |||
//percentToHit | |||
//HitTrue | |||
//if( |
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