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CSE2102_group_37/src/main/StarDestroyer.java
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package main; | |
import java.awt.Graphics; | |
import java.awt.Rectangle; | |
import java.util.Random; | |
import entity.EntityTypeA; | |
import entity.EntityTypeC; | |
public class StarDestroyer extends GameObject implements EntityTypeC{ | |
private Skins skin; | |
private Game game; | |
private Controller controller; | |
private double speed = 0.3; | |
private int health = 10; | |
private int is_shooting = 0; | |
Random r = new Random(); | |
public StarDestroyer(double x, double y, Skins skin, Controller c, Game game){ | |
super(x,y); | |
this.game = game; | |
this.controller = c; | |
this.skin = skin; | |
} | |
public double getX(){ | |
return x; | |
} | |
public void tick(){ | |
x -= speed; | |
shoot(); | |
for(int n = 0; n < game.ea.size(); n++){ | |
EntityTypeA tempa = game.ea.get(n); | |
if(GamePhysics.Collision(this, tempa)){ | |
if(health ==1) | |
{controller.removeEntity(this); | |
} | |
else{health--;} | |
controller.removeEntity(tempa); | |
} | |
} | |
} | |
public void shoot(){ | |
if(is_shooting == 0){ | |
controller.addEntity(new EnemyLaser(x, y, skin, game)); | |
is_shooting++; | |
} | |
else if(is_shooting == 100){ | |
is_shooting = 0; | |
} | |
else{ | |
is_shooting++; | |
} | |
} | |
public void render(Graphics g){ | |
g.drawImage(skin.starDestroyer, (int)x, (int)y, null); | |
} | |
public double getY() { | |
return y; | |
} | |
public Rectangle getBounds(){ | |
return new Rectangle((int)x, (int) y, 64, 64); | |
} | |
} |