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package main;
import java.awt.Graphics;
import java.awt.Rectangle;
import java.util.Random;
import entity.EntityTypeA;
import entity.EntityTypeB;
public class EnemyFighter extends GameObject implements EntityTypeB{
private Skins skin;
Random r = new Random();
private Game game;
private Controller controller;
private double speed = 0.3 + 3 * r.nextDouble() ;
public double is_shooting = r.nextInt(60);
public EnemyFighter(double x, double y, Skins skin, Controller c, Game game){
super(x,y);
this.game = game;
this.controller = c;
this.skin = skin;
}
public double getX(){
return x;
}
public void shoot(){
if (x <= -32 ){
controller.removeEntity(this);
game.setTieKills(game.getTieKills()+1);
}
if(is_shooting == 0){
controller.addEntity(new EnemyLaser(x, y, skin, game));
is_shooting++;
}
else if(is_shooting == 190){
is_shooting = 0;
}
else{
is_shooting++;
}
}
public void tick(){
x -= speed;
shoot();
for(int n = 0; n < game.ea.size(); n++){
EntityTypeA tempa = game.ea.get(n);
if(GamePhysics.Collision(this, tempa)){
controller.removeEntity(this);
controller.removeEntity(tempa);
game.setTieKills(game.getTieKills()+1);
game.setScore(game.getScore()+10);
}
}
}
public void render(Graphics g){
g.drawImage(skin.enemy1, (int)x, (int)y, null);
}
public double getY() {
return y;
}
public Rectangle getBounds(){
return new Rectangle((int)x, (int) y, 64, 64);
}
}