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Branch: master
Commits on Apr 27, 2016
  1. Last minute changes, including showing the score, changing how secret

    jdm13003 committed Apr 27, 2016
    mode works, and fixed some bugs
  2. Fixed a few more things

    jdm13003 committed Apr 27, 2016
  3. This should work now

    jdm13003 committed Apr 27, 2016
  4. Fixed the Spawning and despawning, added the ability to lose and

    jdm13003 committed Apr 27, 2016
    restart, hopefully this push works, it didnt earlier
  5. Fixed the Spawning and despawning, added the ability to lose and

    jdm13003 committed Apr 27, 2016
    restart, hopefully this push works, it didnt earlier
  6. fix

    jdm13003 committed Apr 27, 2016
Commits on Apr 20, 2016
  1. quickfix

    jdm13003 committed Apr 20, 2016
  2. Added Multiplayer

    jdm13003 committed Apr 20, 2016
    -add by changing the numberOfPlayers Variable in Game.java to 2,
    -if it is 2 it will spawn another player
    Changed the controls to allow for player 2 to have room
    -player1 shoot is controlled by 'L'
    -player 2 uses wasd and space to shoot
Commits on Apr 17, 2016
  1. I added a ton of stuff including collision(right now lasers kill stuff

    jdm13003 committed Apr 17, 2016
    and continue on), movement, shooting, enemies spawning in randomly and
    moving to the left with random speeds, background, I created some
    interfaces. Right now the game is an actual "game" but you can't lose.
    There is not yet a menu
Commits on Apr 15, 2016
  1. I fix

    jdm13003 committed Apr 15, 2016
  2. Added Laser, Controller, KeyboardInput. This allows the player to move

    jdm13003 committed Apr 15, 2016
    around, the laser should also be showing up and moving towards the
    bottom right but it does not even show up for some reason.  My battery
    is dying so I am uploading this but I will fix the laser later
Commits on Apr 13, 2016
  1. Got rid of the excess stuff

    jdm13003 committed Apr 13, 2016
  2. Added the resources folder

    jdm13003 committed Apr 13, 2016
Commits on Mar 13, 2016
  1. Updated everything but the spritesheet, it is set to accept a 64x64

    jdm13003 committed Mar 13, 2016
    pixel spritesheet(each character is 64x64
Commits on Feb 26, 2016
  1. My Laptop is dying so I am going to push this. I have added a menu to

    jdm13003 committed Feb 26, 2016
    the main screen along with buttons, they dont really do anything though.
    I have also added a method for retrieving the size of the ship images
    and storing it in an array
  2. Temp

    jdm13003 committed Feb 26, 2016
Commits on Feb 19, 2016
  1. First commit

    jdm13003 committed Feb 19, 2016
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