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import java.util.List;
import java.util.ArrayList;
/*Sparse representation: The set of pieces is represented as a list of pieces and locations: each piece is
represented by its token (one-character string) plus its board location (row, col).*/
public class CheckersGameState4 implements CheckersGameState{
/**
* Savanna Smith
* Created: 4/2/17
* Modified: 4/4/17
* Sparse Board representation
*/
private ArrayList<Piece> _pieces;
private int _player; //1 = black, 0 = white
public CheckersGameState4(int player){
_pieces = new ArrayList<Piece>();
_player = player;
initPieces();
}
public CheckersGameState4(int player, ArrayList<Piece> pieces){
_pieces = pieces;
_player = player;
}
public static void main(String[] args){ //for testing
CheckersGameState4 cg = new CheckersGameState4(0);
System.out.println(cg.player());
cg.printState();
System.out.println("");
for(Move move : cg.actions()){
System.out.println(move);
cg.result(move).printState();
System.out.println();
}
}
void initPieces(){
int col = 0;
char color = 'b';
for(int row = 7; row>=0; row--){
if(row == 4) {
row--;
color = 'w';
}
else{
col = (col+1) %2; //toggle starting column
while(col <= 7){
_pieces.add(new Piece(color, row, col));
col+=2;
}
}
}
}
@Override
public String player () {
if(_player == 1) return "black";
else return "white";
}
boolean samePlayer(int a, char b){
if((a==1 && b == 'b') || (a==1 && b == 'B')) return true;
if((a==0 && b == 'w') || (a==0 && b == 'W')) return true;
return false;
}
@Override
public List<Move> actions (){
ArrayList<Move> jumps = new ArrayList<Move>();
ArrayList<Move> avail = new ArrayList<Move>();
char[] neigh;
int[] jumpPath;
for(Piece p: _pieces){
if(samePlayer(_player, p._token)){
neigh = neighbors(p);
for(int i = 0; i<4; i++){
if(neigh[i] == 'x') avail.add(new Move4(p, i));
if(!samePlayer(_player, neigh[i])) //check for jumps
jumpPath = computeJumps(p, i); //do something with this
}
}
}
if(jumps.isEmpty()) return avail;
return jumps;
}
ArrayList<Move> computeJumps(Piece p, int neighborIndex, Move4 lastMove){
ArrayList<Move> jumps = new ArrayList<Move>();
int[] nextSpot = dest(p, neighborIndex);
Piece captured = spotContains(nextSpot[0], nextSpot[1]);
Move4 last = lastMove;
if(last == null) {
// This is the first jump
// Make our move
last = new Move4(p, dest(captured, neighborIndex), captured);
}
// Check to see if we can keep going
// if we can, jumps.addAll(computeJumps(p, newgoodindex, nextMove))
// else, add(nextMove)
int lastRow = last._path[last._path.length-2];
int lastCol = last._path[last._path.length-2];
Piece[] newneighbors = neighborPieces(lastRow, lastCol, p);
for(int i = 0; i<newneighbors.length; i++) {
Piece neigh = newneighbors[i];
if (neigh != null){
char[] nchars = neighbors(neigh);
if(isEnemy(neigh) && last.notCaptured(neigh)) {
if(isJump(lastRow, lastCol, i, nchars)) {
Move4 newMove = new Move4(lastMove, neigh, dest(neigh, i));
jumps.addAll(computeJumps(p, i, newMove));
}
else {
jumps.add(last);
}
}
}
}
return jump;
}
//return piece's 4 neighbors
char[] neighbors(Piece p){
char[] neigh = new char[4];
if(p._token!='b'){ //all things b cannot do
if(p._row < 7 && p._col > 0)
neigh[0] = spotContains(p._row+1, p._col-1);
if(p._row < 7 && p._col < 7)
neigh[1] = spotContains(p._row+1, p._col+1);
}
if(p._token!='w'){ //all things w cannot do
if(p._row > 0 && p._col > 0)
neigh[2] = spotContains(p._row-1, p._col-1);
if(p._row > 0 && p._col < 7)
neigh[3] = spotContains(p._row-1, p._col+1);
}
return neigh;
}
//go through all pieces to see what this spot contains
char spotContains(int row, int col){
for(Piece p : _pieces){
if(p._row == row && p._col == col){
return p._token;
}
}
return 'x';
}
@Override
//return resulting state from taking move x
public CheckersGameState result (Move x){
Move4 m = (Move4) x;
Piece[] captures = m.capturedPieces();
//Piece[] pieces;
if(m._path.length == 4){ //only src and dest
ArrayList<Piece> newPieces = new ArrayList<Piece>();
for(Piece p : _pieces){
boolean addPiece = true;
if(p == m._piece) {
Piece clone = p.clone();
clone._row = m._path[2]; //is this actually changing the piece that belongs to _pieces?
clone._col = m._path[3];
if(m._path[2] == 7 && m._piece._token == 'w'){
clone._token = 'W'; //king me
}
if(m._path[2] == 0 && m._piece._token == 'b'){
clone._token = 'B'; //king me
}
newPieces.add(clone);
addPiece = false;
}
for(Piece c : captures) {
if(c==p){
addPiece = false;
break;
}
}
if(addPiece){
newPieces.add(p.clone());
}
}
return new CheckersGameState4((_player+1)%2, newPieces);
}
//else consider jumps.
//remove from array list if captured.
//return (new CheckersGameState4((player+1)%2, pieces));
return this;
}
@Override
public void printState (){
char[][] board = new char[8][8];
for(Piece p: _pieces){
board[p._row][p._col] = p._token;
}
for(int i = 7; i>=0; i--){
for(int j= 0; j<8; j++){
if(board[i][j]== '\u0000') System.out.print("-");
else System.out.print("" + board[i][j]);
}
System.out.println("");
}
}
}