Permalink
Name already in use
A tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Are you sure you want to create this branch?
CheckersAI/features
Go to fileThis commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
76 lines (50 sloc)
2.42 KB
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Checkers Features (in progress) | |
Sources looked at: | |
https://pdfs.semanticscholar.org/91c9/d140267f3b008d00b330b6b0e9182fa4b62e.pdf | |
http://www.cs.huji.ac.il/~ai/projects/old/English-Draughts.pdf | |
Some features to consider for the Evaluation Fuction, these can be used | |
as parameters, we need to decide which features we want to use and which ones | |
are more important than others. We can't consider all of these in our function | |
as it would take too much time. | |
Basic features | |
1. Number of Pawns | |
2. Number of Kings | |
3. Number of safe pawns - ones on the sides of the board that can't be captured | |
4. Number of safe kings | |
5. Number of moveable pawns - moves other than capture | |
6. Number of moveable kings - moves other than capture | |
7. Aggregated distance of the pawns to promotion line (total distance of all the pawns) | |
8. Number of unoccupied spots on promotion line | |
**Kings would obviously have a greater weight than pawns becuase they are more valuable. | |
If pawns value = 1, we could make king = 2 | |
Some more features to consider | |
9. Number of "defender" pieces (located in the lowermost 2 rows) | |
10. Number of "attacking" pieces (located in the topmost 3 rows) | |
11. Number of central pieces (located on the eight central squares of the board) | |
12. Number of central kings | |
13. Number of pawns on main diagonal | |
14. Number of kings on main diagonal | |
15. Number of pawns of double diagonal | |
16. Number of kings on double diagonal | |
17. Number of "loner" pawns - not adjacent to any other pawn | |
18. Number of "loner" kings | |
19. Number of holes - empty squares adjacent to at least 3 pieces of the same color | |
Some weird patterns to consider | |
19. Triangle Pattern | |
20. Oreo Pattern | |
22. Bridge Pattern | |
23. Dog Pattern | |
24. Pawn in Corner | |
25. King in Corner | |
**The paper didn't do a great job describing these patterns, still not really | |
sure what the oreo and dog one is, there is a picture if you go to the first link | |
Phases of the Evaluation - We can change our evaluation one time | |
3 stages to consider: | |
1. Beginning - each player has more than 3 pawns and no kings present | |
2. Kings - each player has at least 3 pieces left and there is at least | |
one king present | |
3. End - one player less than or equal to 3 pieces left on the board | |
**We only get to change one time, so we need to decide where the change will | |
be, and what will trigger the change. We can pick one of these places or | |
make up our own, it seems it would be better to have a beginning/middle stage and | |
then end stage | |